I for one can't be the only one that hates Centurion. Any of the new DLC characters are strong and overpowered as hell. Me who plays an old school character like Raider can't really do much against either a Centurion or a Shaman, depending if I play against a new player or an experienced one. But to stick to the subject, the Centurions combos are overly strong and flexible as hell, unless you have reflexes that of a fly you're pretty much screwed. His jump attack (along with his combo chain) pretty much drains your whole HP within seconds. But since we're on the subject of the new characters, nerf the damage of the Shaman's bite, like how come a little midget can pretty much kill me by biting my ear? and also the Aramusha's quick faint attacks are a really annoying feature. I don't wanna sound like an ignorant arrogant ****** but I can't be the only one who plays an old school character and feel like these new characters are over powered?
His stagger into wall free unblockable heavy knockdown into free heavy it's ridiculous and cause alone to be nerfed to the ground. You mean to tell me that it is fair that after a parry he's the only character that gets two free heavies and on top of that half your stamina is gone. It really is BS that is second to none, way better than gladiator and imo better than shaman. I could list about five other things that are easily top 3-5 that he has
We've let the team know about the community's concerns you mentioned for each of those heroes, and fairly substantial changes have been made to Centurion and Shaman previously. Thanks very much for letting us know your thoughts on the balance situation!Originally Posted by Lallarn1945 Go to original post
His entire move set is ridiculous. Charged heavy that can be released any moment and can change into GB instantly without any animation nothing. What kind of ******** move is this instant GB from an attack? One single parry and you are out of stamina with losing half of your health. If you are against a wall you are pretty much dead. His attacks drain stamina like mosquito. I believe his max punish against a wall is 90 dmg if I remember correct seeing on YouTube? He has extremely high punish just from a single parry. So stupid.
As a Raider, Warlord and Berserker player I have to say ... Centurion has a very OP max punish. Honestly I do not see problems in killing centurions but look at this video I did. considering that I only play with the Vikings, the character did all the work for me.
https://www.youtube.com/watch?v=c-NEDnLwr2w
I do agree he's rather annoying because of his wallsplat combo. However allow me to point some things out in correlation with what you've stated.Originally Posted by Lallarn1945 Go to original post
What you said about Centurion centers around one issue in the defensive meta: guaranteed GB on parry. He gets all that combo going because he can then GB you and wallsplat you, and freely land two heavies + charged jab which will take half your stamina. All that from one parry. Should you be able to CGB after a parry, his annoying gimmick is no longer guaranteed, and not just him, it goes for the rest of the roster and for players who rely on guaranteed GB into wallsplat after parry to land free damage. Centurion isn't flexible at all. All he has going on is that gimmick combo. Without it he's just another obstacle to deal with, not really dangerous. He has that one major trick which makes him dangerous.
Concerning Shaman, it's her guaranteed headbutt/bite on GB after throw, and when having GB guaranteed on parry, this becomes a problem. One parry or one GB is enough to ledge you or land a bite if you're already bleeding, which will also heal Shaman. The problem isn't the damage of her bite per-se, it's how her headbutt/bite can become guaranteed in various ways.
Aramusha and Gladiator have less stamina usage than other heroes, and their feint recoveries are real quick, that's why they can feint so much and confuse you quite a bit. Aramusha is a problem against assassins because of the reflex guard, but Gladiator is a problem against everyone because of his many unblockables. When you're up against an experienced Aramusha or Gladiator, you are definitely right: you need quick reflexes and a keen eye. Otherwise you're pretty much screwed.
I main Warden, and I'm certainly pulling extra effort to counter experienced Centurions, Aramushas, Shamans, and Gladiators. I agree it's rather unfair for us old schoolers to have to pull 2x the effort while our opponent is pulling 0.9x at best, but let's be honest: nerfs won't solve anything and will drive the entire game further downhill. They should rework all the original heroes and give them things which will make countering the new heroes more fair.
Some quick solutions I can come up with: faster feint recoveries, soft feints, and unblockable bashes from neutral (which can also be feinted). All the original heroes should have these. They will help in narrowing the kit flow gap across the roster. Anyone can counter anyone, and anyone can pull off mind games without stamina penalties and/or recovery penalties. And, of course, removing guaranteed GB on parry on all heroes (you are able to CGB if you got parried and opponent attempts a GB).
The devs need to focus on getting those reworks out for the original roster as soon as possible. Nerfing the DLC heros to the ground is not a viable solution since they would just become useless while the OG roster remains stagnant and obsolete.Originally Posted by UbiInsulin Go to original post