So currently if an opponent is not locked onto you (specifically, locked onto one of your allies near you) and their attack swings wide enough to hit you, you CANNOT parry it and will instead take the hit for full damage.

Can this not be a thing? Can this be changed? It's unbearably frustrating to have absolutely no defense other than blocking the hit. Smarter players have found ways to abuse this with characters such as nobushi who have wide, sweeping attacks that easily hit multiple opponents (who, because of this system, have absolutely no option to parry it if that nobushi isn't locked onto them).

Ubisoft, I beg of you to find a way to fix this because it ruins teamfights when a nobushi can spam zone and kill half your team because they can't parry it.