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  1. #11
    The_B0G_'s Avatar Senior Member
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    I think the biggest issue with bombs is when you see a lawbringer with every grenade perk on, they can basically throw constant grenades once they unlock all of the perks in a match.

    Arrows are fine, you actually need to place it in a very good spot in order for it to get you kills, out of all AoE 4th feat attacks it's the worst.

    I think HL spear storm is the most OP, you get zero notice, it just nails you. Catapult is the second best but it is avoidable.

    I think it should be full friendly fire damage when it comes to feats, too often at the end of matches people drop 4th tier feats on teammates and enemies alike to get wins, it's cheap, and cheesy.
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  2. #12
    Jazz117Volkov's Avatar Senior Member
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    I've been in a lot of Dominion matches that end in grenade storms.

    Feats can be really cheap at times, like the stun feats, but I'm not sure they should go anywhere.

    I'd like to see more support feats used to strengthen your team, and also more personal buffs like Raider's stamina cost reduction.

    I think Inspire should be a passive too, not as strong though (and much subtler visual effect).

    Sharpened blades can go.
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  3. #13
    Vordred's Avatar Senior Member
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    i must admit i would like to see those things go too, and instead have them replaced with passive feats and things that allow us to further customise our characters and playstyle
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  4. #14
    Tundra 793's Avatar Senior Member
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    Jazz and Vordred got the right idea.

    Feats should be largely Passive, or Supportive. Something to compliment your playstyle, rather than things to dominate the battlefield with. Or things to aid your teammates, rather than bringing you closer to becoming a living God of fire raining from the sky.
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  5. #15
    Originally Posted by Jazz117Volkov Go to original post
    I've been in a lot of Dominion matches that end in grenade storms.

    Feats can be really cheap at times, like the stun feats, but I'm not sure they should go anywhere.

    I'd like to see more support feats used to strengthen your team, and also more personal buffs like Raider's stamina cost reduction.

    I think Inspire should be a passive too, not as strong though (and much subtler visual effect).

    Sharpened blades can go.
    Agreed, all the bombs can go.

    I used to like Sharpened Blades, back when it was on bleed focused characters and not 80% of the cast... Instead of removing that completely, I say get rid of it on the characters who dont focus on bleeding people out (Cent, Ara, Valk, Zerk, and anyone else without bleed in their moveset DO NOT need this feat)
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  6. #16
    Originally Posted by SangLong524 Go to original post
    The idea behind the feats are fine with me. They contribute to big battle well. However, I'm also cool with a bit of adjustment, whether it's cool down or Aoe range is fine, as long as they are justifiable and not slow down the battle tempo too much to appease slow young geezers.
    Seriously, what is the matter with some of u people? Removing something because they irritate you somehow is just so childish. If that is good excuse, I must say some posts irritate me just by look of them and their sheer rage-filled idiocy. Along with outrageous random capitalized words. And the numerous posts screaming removing this removing that. Maybe they should try remove the game instead.
    Feats are garbage right now, the only purpose they serve is to make the stomping team snowball the losers even harder.
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  7. #17
    Jazz117Volkov's Avatar Senior Member
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    Originally Posted by BTTrinity Go to original post
    Feats are garbage right now, the only purpose they serve is to make the stomping team snowball the losers even harder.

    This is unfortunately true.

    The winning team are typically less desperate so they're more likely to have at least one catapult to spend when the losing team starts breaking. I've seen this a lot.
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  8. #18
    This is why they need to go....I was just in a dominion match and both sides were breaking my team had a 3v4 situation when that bid red circle appeared. I was on the edge of it and my teammates were in the middle, boom all 3 of us died game over. How is that a good feat? Cheap kills and a poor way to end a good back and forth game. I mainly 4v4's and I can't tell you how many games end with that on both sides.

    Just stand back and lob grenades shouldn't be in a medieval fighting game. I only use samurai heroes and refuse to use arrow storm because it is a poor way to win. I've seen many players just hanging out in a zone launching catapults half way across the map. People get mad about ganking, I think this is worse.
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  9. #19
    Feats need balance. Granates , missle, knifes ,axt ( bleeding from shaman is a joke, and make him more imbalanced as shaman already is ),arrows! People says joke like u can easy avoid them, yes in 1vs1 u can, but when u fight vs 2 or 3 , have fun to avoid. Feats should be more passive and add a little bit extra.!! for NOW its just too bad. The good team which wins gang fights already get feats , which make this team more effective to win the next gang fight and so the game is already over before it really begins. Feats should have a time to get active for all players, and if we should have these granates,burrows and etc. for some reason ( idk what ) then for all and definitly not for winning team !
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  10. #20
    Jazz and Vordred got the right idea.

    Feats should be largely Passive, or Supportive. Something to compliment your playstyle, rather than things to dominate the battlefield with. Or things to aid your teammates, rather than bringing you closer to becoming a living God of fire raining from the sky. This is what I expected feats to go towards by now in for honor rather then turning a battle to a ganks paradise and some one said it's hard to get your team to t4 feats I really don't agree with that imo from killing soldiers to out numbering the enemy and going after the strongest members first then splitting up take the rest of the team rinse repeat now the mojority of your team has t4 within 5 mins with the most corporation needed is to gank your enemy I really do like the idea if feats but in practice just makes needed to be in a team so much more critical unless there passive feats I preference the way they can change the game revenge from attacking you have to be cautious when attacking as every Hit you land or block edges them closer to revenge or the rocksteady feat making you switching from defensive play to aggressive as there's gain from parry punish i would love the fh team to build more on feat reworks after the og heros
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