1. #1

    Reduce Cyborg Kenny Mind Control Time.

    Cyborg Kenny has 10 secs mind control time which is Way longer than 4 energy standard 7 secs Mind Control card. Not to mention Cyborg Kenny ‘s high damages and flexibility make it very difficult to counter, the Kenny Mind Control time need to be reduced for balance.
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  2. #2
    Originally Posted by CuteQA Go to original post
    Cyborg Kenny has 10 secs mind control time which is Way longer than 4 energy standard 7 secs Mind Control card. Not to mention Cyborg Kenny ‘s high damages and flexibility make it very difficult to counter, the Kenny Mind Control time need to be reduced for balance.
    Couldn't agree more. Yet another example of how little thought goes into card design and balance. Doubt this issue will be fixed any time soon.
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  3. #3
    UbiDomZ's Avatar Community Manager
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    Hi, CuteQA! We feel that Cyboyg Kenny is well balanced at present, but I'll pass your feedback along to the development team! Although his Mind Control effect does last a while, there are quite a few strategies to counter the full potential of his Deathwish. Personally, I like to play rats to minimize Kenny's impact. You can also throw out Zen Cartman and let your New Kid take him out with zap damage if your other units are focused elsewhere. I hope that helps!
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  4. #4
    Hi DomZ, thank you for reply

    I understand the there are strategies to counter Cyborg Kenny, but like your examples it need the specific proper cards at hand. Yet, that’s not the issue, the main problem is the 10 secs Mind Control time is just way too long.

    One good example is Cyborg Kenny rush at the beginning of match, if you don’t have rats or pigeons at hand, u can only either let Kenny attack the new kid for free or kill Kenny and the Mind Controlled unit came back to attack the new kid for 10 secs. It is almost like guaranteed free health block loss

    The same 4 energy Mind Control card has only 7 sec Control time and increase 0.25 sec for each level. That’s why Cyborg Kenny’s Mind Control time need to be reduced for balance
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  5. #5
    use cleanse after killing kenny. it removes mind control.

    use lightning/arrowstorm/fireblast/transmogrify/unholy combustion

    kill kenny with rats/pigeons/gnomes
    kill kenny with medusa bebe then you don't get mind control(she transforms him into a snake)

    if you time it right your assassin kills kenny & kenny kills your assassin at the same time.

    let him take a few zaps from new kid and if you time it right your fighter/tank will just leave him a quiver of hp just enough to get him zapped by your new kid.

    worst case scenario you play two fighter cards. kill kenny 2v1 easy. then take care of your mind controlled fighter with the help of your newkid(your fighter taking the damage should be the one that kills kenny-so he can heal. otherwise you are going to have a bad time)
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  6. #6
    Actually all those examples have shown Cyborg Kenny is very cost effective card and maybe too effective Like I said, the problem is not about how to deal with Cyborg Kenny, it is the mind control time needs some adjustment for balance.
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