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  1. #1
    LoyalACFan's Avatar Senior Member
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    I think we should go back to holding a button to sprint.

    Okay, so I know this is a minor thing, but not being able to just walk normally in this game without baaarely tilting the left analog stick was super annoying. The world is so amazingly detailed that it feels almost criminal that you're encouraged to sprint past it all. Let's go back to the AC3-AC4 setup, where fully tilting the stick just makes you walk normally with a dedicated animation, but doing so whilst holding L2 makes you sprint. L2 is Free-Aim now, so just make it X/A, which is already the free-run button anyway. Simple.


    Edit- to be clear, I'm talking about in the next game, not an Origins patch. That ship has sailed.
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  2. #2
    cawatrooper9's Avatar AC Forum Moderator
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    I personally don't have too much problem on console, but I've heard it's a different story on PC- so even for that reason, might not be a bad idea!
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  3. #3
    Ubi-Boat's Avatar Ubisoft Staff
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    Hello LoyalACFan!

    The team wanted you to only have to hold one button or only push your analog stick forward to go full speed rather than use two inputs. So I guess my question is, why would you like to have an extra input to use instead of always going max run speed?
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  4. #4
    Since Ubisoft is reading this, I'll throw in my two cents as well.

    The constant, fixed run is extremely irritating and immersion breaking to me because it simply doesn't feel natural. For example, in AC: Black flag, you had walk (which had a reasonable, brisk pace) fast walk, then sprint. In origins, you are either hurtling forwards at full speed or you are walking at a crawl. I play the game on PC, so I don't know if this is different/more controllable on a console. I constantly find myself riding on a mount at a walk to attain a speed that seems reasonable but isn't immersion breaking outside of combat/escaping to enjoy my surroundings during game play.

    Beyond immersion, the two imput method seemed...well, more controllable. I could run when I needed to. I was never "stuck" in a certain mode. On PC, if you're walking and need to move into a run, you absolutely have to remember to tap that "z" key if you end up in an encounter or else you're moving around like a slug instead of bursting from walk to run seamlessly. It's difficult to explain. But you were never "stuck" walking or running in games like Black Flag. Movement was so much more fluid. Espeically since sprint and climb up were on the same key so I could toggle my walking speed AND climb/leap all with two buttons.

    Lets also go back to "One button fits all" controls. Its so...clumsy on PC to have the "move down" button keyed separately from all the other interact buttons. I know you can key more than one function on the same button, but you often run into control conflicts. Having crouch and move down on the same key is the worst...Bayek is eternally crouching when I need him to move down instead of just going down when I use the downward directional.

    I know part of the problem is that I need a working custom setup. But man, theres just so many keybindings in this game that it's hard to decide what should go where without conflicting something crucial.
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  5. #5
    Originally Posted by cawatrooper9 Go to original post
    I personally don't have too much problem on console, but I've heard it's a different story on PC- so even for that reason, might not be a bad idea!
    As a PC player, I can testify to the annoyance of the bad console port of this feature. Because on keyboard there are no intermediate states between walking and sprinting (you cannot press W "half-way"), I find myself either dashing at full speed or walking as slowly as a snail, whereas what I really want most of the time is somewhere in between. I think they increased the walking speed somewhat in a previous patch (which I appreciate), but it's still not quite to my liking.

    It seems what's bothering the OP is that the system is badly optimized, rather than the idea of the system itself. Provided that there is a way (on console as well as on PC) to adjust the speed to the player's precise liking, I prefer the Origin's system, so that it frees up more buttons for other functions. Perhaps one way to do it is to just outright increase walking speed on PC. Or, walking while holding down the jump key gives fast walking.

    I personally really dislike the control system in AC3 & 4. I prefer to have my climbing button separated from my sprinting button. I don't want to accidentally start climbing something I wasn't intending to.
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  6. #6
    Originally Posted by RecycleUrArrows Go to original post

    Lets also go back to "One button fits all" controls. Its so...clumsy on PC to have the "move down" button keyed separately from all the other interact buttons. I know you can key more than one function on the same button, but you often run into control conflicts. Having crouch and move down on the same key is the worst...Bayek is eternally crouching when I need him to move down instead of just going down when I use the downward directional.

    I know part of the problem is that I need a working custom setup. But man, theres just so many keybindings in this game that it's hard to decide what should go where without conflicting something crucial.
    My keybinding has served me rather well. You might also find it helpful:
    Downward climbing to E (just as in Unity & Syndicate)
    Interact to Caps Lock (hit it with pinky easily.)
    Crouch to C
    Toggle walk/run to Ctrl (as in Witcher 3)
    Climbing to space bar
    Dodging to Alt
    You definitely don't want to double bind these essential function keys.
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  7. #7
    LoyalACFan's Avatar Senior Member
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    Originally Posted by Ubi-Boat Go to original post
    Hello LoyalACFan!

    The team wanted you to only have to hold one button or only push your analog stick forward to go full speed rather than use two inputs. So I guess my question is, why would you like to have an extra input to use instead of always going max run speed?
    It's just an immersion thing. I want to be able to walk normally through the cities to drink it all in, and while you can technically do that by tilting the stick slightly, it feels very unnatural and the animation looks a little strange. Being able to easily move like a normal person instead of constantly sprinting around like a video game hero makes the game world feel more real IMO, and I feel like a more authentic part of it rather than a digital tourist. For reference, think back to the first Watch_Dogs E3 demo, where the first several seconds consisted of Aiden just slowly walking down a Chicago street with the wind blowing his coat around and NPC's doing their thing in the background. That scene would have been far less special if Aiden had been jogging around like he does in the actual game (again, I know you can technically walk in that game if you tip the left stick gently, but that's annoying and uncomfortable to do for more than a few seconds at a time).

    Basically, I think it should be exactly like Shadow of Mordor, where pushing the left stick fully makes you walk normally, but doing so while holding X/A makes you sprint/climb (or gallop, when mounted) especially since the game requires a second input to climb things anyway. It's a pity that Origins doesn't do that already, since the world design in that game puts SoM to shame; I don't even really feel the need to walk around in Mordor, because the map feels so gamey and artificial. Besides, SoM already ripped off plenty from AC, so what's the harm in taking some inspiration back?
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  8. #8
    I play on PC but I got my ps4 controller connected through usb. Did you know Assassins Creed Origins have NATIVE support for ps4 controllers on PC?
    It's the first game I've ever seen this and it works amazing if you are on PC and own a ps4 controller I HIGHLY recommend plugging it in.

    With a controller I've not had the same issue you have and the port feels amazing.
    A walk/run toggle could surely be implemented for kb+m though since it's pretty much standard nowadays.
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  9. #9
    zeryks's Avatar Junior Member
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    I am oldshcool keyboard+mouse Pc player and would love to get at least one additional movement speed for Bayek. I am absolutely ok with holding just one key to walk or sprint with Bayek, but as already some people worte here, always sprint is breaking immersion of gameplay and actual Bayek walking speed is too slow to be used for more than just few steps.
    It would be great if we could change Bayek movement speed for example with mousewheel (which is surprisingly unused in this game) and easily change between for example 3 movement speeds:
    1. actual slow walk
    2. New FAST WALK
    3. actual running
    The same setting can be used also for your mount.
    Please UBI make this new option in next update, I am sure there are lot of players who would love it!
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  10. #10
    I agree that the two-button sprint is preferable. I have joint problems, so the single-button is actually less demanding. Still, immersion is easier to maintain with the two-button setup.

    I feel that "AC Unity's" control layout is the best in any game I have ever played, let alone the best in an AC game. I felt absolutely in control of my protagonist in Unity. (The motion-captured, true-to-life parkour animations were also phenomenal-- poetry in motion. The only difference between Arno's parkour and real pros' parkour is Arno's boundless endurance.)

    Bayek's constant jog is a bit distracting. It's even worse when trying to have my mount walk slowly. I feel that Bayek's top speed feels slower, and his walk speed too fast, due to this compromise. Origins is a great game; but I'd love to see this retuned for the next game.
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