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  1. #1
    CJ Fresh's Avatar Senior Member
    Join Date
    Dec 2009
    Posts
    1,418

    NPCs in DZ

    They should target rogues before non-rogue players. Just a thought of mine.

    I enjoy going rogue and hunting rogues but it’s weird when I see npc’s target non-rogues although it’s a rogue that ran through them to rile them up lol
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  2. #2
    DeMizeFPS's Avatar Senior Member
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    Oct 2016
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    3,108
    I think the aggro mechanics are broken. I noticed the NPCs behave differently now. They are more aggressive and run faster. Especially, the rushers are so fast now. It's ridiculous. I'm pretty sure they stealth buffed the NPCs to scale with the stamina changes.
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  3. #3
    They’ve definitely gotten a buff. It happens every time they make a change like this. When 1.4 dropped you could pull aggro at one side of the library and still run through with minimal flange. Then it slowly started to change. They weren’t necessarily hitting harder, but their accuracy was spot on and they would focus fire you.

    I feel like the NPC have been modified again. They move faster and are somewhat strategic. I’ve been running Stolen Signal and I have to say, curveball’s accuracy with those nades is dumb. He doesn’t even raise his head when he throws them. I hit him with Flashbangs, his arms are in the air while he’s blinded, and his bases still manage to land exactly where I am.
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