Africa is brown? There are parts of Africa that are desert but Africa as a whole? It also comprises woodlands and wetlands. But the point is that in Far Cry 2 trees are not as green as in Far Cry 3 or 5 and not because trees in Africa are decolorized but because the brown color brings an emotion linked to old, rust and dirt. There's a whole psychology behind it.Originally Posted by Gr4nt8r0dy Go to original post
I think you're completely missing the point and you may not realize that most pictures, movies and games today have set color curvesOriginally Posted by Gr4nt8r0dy Go to original post
Hyperbole. I just don't think it's necessary, there are plenty of methods they can employ to convey tone that does not require lessening the vibrancy and colorfulness of the game. I think they chose Montana as a setting in part because of it's natural beauty and I think it's hubris to think that anyone on the consumer end has a better idea of how they choose to portray the world. It's not like the world is cartoony or "splatoon like" colorful, it is authentic & believable in it's representation and I disagree that it should be altered specifically to project someone's assumptions or desires of what they think the story should be thats all...Originally Posted by Viragoxv535 Go to original post
Guys, the colour/tone in my post was just a minor point.
But agree with Virogoxv535 that in FC2 the colour were less vibrant then in FC3-4. That story and tone was way more dark and serious, so they matched, reinforced each other.
Where tropical island setting of FC3 the colours were vibrant. And yes the location was part of reason why Ubi did that. But still they could have done it different.
![]()
Yeah, sorry, I guess I kinda got hung up on that cause I'm from Montana, I live here, and I've been really impressed with how well they're capturing the look of this place, so I'm not super keen on the idea of making the color palette look inaccurate to suit some mood we don't even really know they're going for at this point. They've not shown much of the core narrative really (which is good, lets keep that a surprise) so we don't actually know what sort of tone the main story beats will have, so when I hear someone saying they should tone down the vibrancy to suit some mood we don't even know the story will be projecting, so I think it's reasonable to have some reservations about that.
I don't walk out of my door and see everything covered in a grey/brown/green haze.
I hated the green colour filter in fallout 3 and the orangey one in fallout new vegas, I modded them out and the game looked much better
The deus ex orangey filter looks awful
Please no to colour co-ordination. It actually fatigues me and puts me off playing games when everything is the same colour, I have no idea why developers do it.
As for the "godmode", hopefully we can turn it off. We could in the previous ones. The one thing I don't like that is creeping into these games is that your allies cant die and you just walk over and revive them, hope we can turn that off as well, it's another godmode feature.
Agreed about colored filters. So long as they're telling a compelling story, you'll feel the mood they want to convey, you don't need some rubbish environmental color saturation to establish it. GFH not being able to die I think sort of diminishes any feeling of consequence. I don't mind that we can revive them, but if we are unable to revive them in time, they should die, and we should feel guilt or shame in not being able to save them, and their death could lead to story revelations down the line... GFH should be able to die for sure, as it stands I literally won't care if one goes down cause I know I'll just be able to use them again in 15 minutes anyway, they're super expendable as is...Originally Posted by Cosmo_bozo Go to original post