1. #1

    Best way to play on ps4? Just dance 2018

    Hello everyone! I'm looking for some opinions on what would be the best way to play just dance on the ps4 controller wise? I made the mistake of purchasing the game on ps4 when I own an xbox 1. I also made the mistake of trying the ps4 v2 camera for the game and the detection was awful for me, so I returned the camera luckily. I'm currently using my cell phone with the controller app and that seems to work better than the ps4 cam at least, but I'm not a fan of using my phone while dancing. I'm wondering if anyone has had good luck with the PS move controllers detection and star points wise? And if it would be worth buying one and playing that way over using my cell phone? Thanks for the input! If I get into the game maybe I'll pick it up for the xbox 1 and try to find a kinect, but until then I want to have the best experience I can on the ps4! Thanks again for your time!
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  2. #2
    There is a great post by Warfutt (a very good Just Dancer) on the Just Dance 2017 general forum. The post is so informative that it is a sticky post.

    https://forums.ubi.com/showthread.ph...S-Camera-guide

    I have an Xbox One with a Kinect sensor and absolutely LOVE it. I had danced avidly with Wii U before I discovered Xbox One with Kinect, and although I was pretty good with Wii U, once I learned how to dance well with the Kinect sensor, there was no going back.

    However, when I first made the switch from Wii U to Xbox Kinect, I struggled for months to adapt to the change.

    At first, I thought that the Kinect sensor wasn't "picking me up well." It turns out that it was picking me up extremely well, and I didn't realize what mistakes I had been making. As I gradually experimented with moves and discovered improvements, I learned that there are quite a variety of things that the sensor looks for, and the main thing it seems to be looking for can vary considerably from one move (or song) to another.

    When I was dancing with Wii U (or if I used a phone on any platform), my main focus was synchronizing the motion of my right hand as much as possible, making smooth arm and hand motions. When I viewed the choreography, I focused first on trying to sweep out the right path with my right hand, and the motion of the rest of my body was secondary.

    With the Kinect sensor, the full-body choreography is important, from head to toe. Now that I realize how good the Kinect sensor really is, and now that I have learned many of the kinds of things that it may be looking for, I really appreciate the Kinect sensor. For me, it is by far a better judge of how well I'm pulling off the full-body choreography. With Wii U, sometimes you can get lazy with the legs, for example, and still hit a very good score, but with the Kinect sensor, the legs (and even the leg angles and knee bends) very much matter—as does every part of the body.

    With the Kinect sensor (and presumably with a PS camera), sometimes you can receive pretty stiff penalties for what seems like (once you realize what it is) a rather small mistake. It can seem inconsistent. On a relatively easy dance (at least, easy for you), you might hit mostly perfects, and then all of a sudden on a harder dance, you can take several X's or OK's in a row. When this happens, it's common to question whether the problem may be with the sensor picking you up, when in reality we are probably being penalized for a mistake (we just don't yet realize what mistake we're making).

    If you take all X's throughout the whole dance, that's probably an issue with the sensor not picking you up. But if you're taking some OK's and GOOD's, along with several X's, you might not realize that the sensor is penalizing you severely for various mistakes.

    On the harder dances (especially the harder dances from 2014 or earlier, but it happens with more recent dances, too), you can receive X's and OK's for relatively minor issues. For example, your footwork may be a little off (or you might not even notice that the dancer on the screen took a small step). For example, if the move primarily involves your arms, but the dancer takes a small step with the right foot, you can take an X or OK on the move if you don't move your right foot (on time), even if your arms seem to track the dancer perfectly.

    There are all kinds of things, from head to toe, that may be important for a particular move, and result in a penalized score (X and OK being extreme, GOOD and SUPER being smaller penalties). Even if it seems like a minor thing, you can still take an X or OK for it.

    For example, it could be footwork (like Scream and Shout Extreme, which has a few small steps that are hard to see), it could be incorrect leg angles (knee bends), you could be facing slightly left when you need to face slightly right, you could be leaning the wrong direction, and there are a host of other ways that you could be making a little mistake. Though it may seem like a little detail, the penalty is sometimes stiff. (Funkytown, for example, has a really stiff penalty for a very subtle issue.)

    There seem to be two aspects to the scoring. The first is to avoid the variety of mistakes that each move may be looking for, so that you can hit mostly SUPER and PERFECT scores (fewer X's, OK's, and GOODS). The second seems to be how well you sync up and track the full-body choreography (head to toe). That's why, even if you hit all perfects on a dance, your overall score is usually less than a perfect 13,333. For example, in Just Dance 2017, I was always scoring in the 13,200's on Bailar when I hit all perfects until I finally noticed that he bobs his head a little after each gold move, and when I started copying this detail, I started to hit 13,300 on it.

    I notice that many of the very top dancers seem to use Xbox Kinect rather than PS4 (even when I observe, on YouTube videos for example, that the player has Just Dance for both platforms). I'm not sure if it's because the Kinect sensor works better than the PS4 camera, especially since the top PS4 players have figured it out very well, or if they just have more experience with Kinect (maybe some of the top players started using Xbox first), or if there are just more Xbox dancers than PS dancers.

    There are also top dancers who are extremely proficient with remotes or phones.

    Personally, I prefer Kinect, since to me it seems to be the best judge of how well I'm pulling off the full-body choreography. Though it has a steeper learning curve than dancing with a remote or phone. The recreational or casual dancer will probably hit better scores on many of the dances (especially many of the pre-2015 dances in Unlimited) using a phone or remote. The advanced dancer who can hit megastars on most of the songs, who can nail the full-body choreography may be able to hit more 13,000's with Kinect, though it depends on how well you adapt to the Kinect experience and pick up on the subtleties. Dancers with excellent hand-eye coordination who can make smooth arm and hand motions may be able to excel well with a remote or phone. And then I see dancers on the World Dance Floor who are very good on multiple platforms (I can tell since it puts an X next to a player's name when they use Xbox, and doesn't show the X next to the same player another time when they are using another platform). Also, if you participate in the Just Dance World Cup, they curve the scores for different platforms (to try to create a fair chance for all dancers, regardless of which platform they choose).

    If you decide to try out the Kinect sensor with Xbox, with Just Dance 2018, I recommend starting out with Blue, Instruction, Keep on Moving, Rockabye, Shape of You, and Tumbum, as these appear to be the easier Kinect dances. If you learn how to hit mostly Supers and Perfects on these dances, it will give you confidence that the sensor is tracking you well. I found more tricks to Sayonara and a few of the alternate dances, though what is easy and what seems tricky varies from one dancer to another. (With Unlimited, try Bailar, Into You, Lean On, Sorry, and Don't You Worry Child, for example.) Then as you come across some of the harder dances, try searching for the video on YouTube to find a real person dancing with Kinect or PS camera very well, and if you study it closely, you may be able to see what they're doing that you aren't doing (or occasionally, you may be doing something that you shouldn't be doing).

    If you wind up getting a camera to work with PS4 and getting it to work well for you, after you've gotten used to it, I'd love to hear how it's working out for you. Good luck. (I love Just Dance!)
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  3. #3
    Originally Posted by greekphysics Go to original post
    There is a great post by Warfutt (a very good Just Dancer) on the Just Dance 2017 general forum. The post is so informative that it is a sticky post.

    https://forums.ubi.com/showthread.ph...S-Camera-guide

    I have an Xbox One with a Kinect sensor and absolutely LOVE it. I had danced avidly with Wii U before I discovered Xbox One with Kinect, and although I was pretty good with Wii U, once I learned how to dance well with the Kinect sensor, there was no going back.

    However, when I first made the switch from Wii U to Xbox Kinect, I struggled for months to adapt to the change.

    At first, I thought that the Kinect sensor wasn't "picking me up well." It turns out that it was picking me up extremely well, and I didn't realize what mistakes I had been making. As I gradually experimented with moves and discovered improvements, I learned that there are quite a variety of things that the sensor looks for, and the main thing it seems to be looking for can vary considerably from one move (or song) to another.

    When I was dancing with Wii U (or if I used a phone on any platform), my main focus was synchronizing the motion of my right hand as much as possible, making smooth arm and hand motions. When I viewed the choreography, I focused first on trying to sweep out the right path with my right hand, and the motion of the rest of my body was secondary.

    With the Kinect sensor, the full-body choreography is important, from head to toe. Now that I realize how good the Kinect sensor really is, and now that I have learned many of the kinds of things that it may be looking for, I really appreciate the Kinect sensor. For me, it is by far a better judge of how well I'm pulling off the full-body choreography. With Wii U, sometimes you can get lazy with the legs, for example, and still hit a very good score, but with the Kinect sensor, the legs (and even the leg angles and knee bends) very much matter—as does every part of the body.

    With the Kinect sensor (and presumably with a PS camera), sometimes you can receive pretty stiff penalties for what seems like (once you realize what it is) a rather small mistake. It can seem inconsistent. On a relatively easy dance (at least, easy for you), you might hit mostly perfects, and then all of a sudden on a harder dance, you can take several X's or OK's in a row. When this happens, it's common to question whether the problem may be with the sensor picking you up, when in reality we are probably being penalized for a mistake (we just don't yet realize what mistake we're making).

    If you take all X's throughout the whole dance, that's probably an issue with the sensor not picking you up. But if you're taking some OK's and GOOD's, along with several X's, you might not realize that the sensor is penalizing you severely for various mistakes.

    On the harder dances (especially the harder dances from 2014 or earlier, but it happens with more recent dances, too), you can receive X's and OK's for relatively minor issues. For example, your footwork may be a little off (or you might not even notice that the dancer on the screen took a small step). For example, if the move primarily involves your arms, but the dancer takes a small step with the right foot, you can take an X or OK on the move if you don't move your right foot (on time), even if your arms seem to track the dancer perfectly.

    There are all kinds of things, from head to toe, that may be important for a particular move, and result in a penalized score (X and OK being extreme, GOOD and SUPER being smaller penalties). Even if it seems like a minor thing, you can still take an X or OK for it.

    For example, it could be footwork (like Scream and Shout Extreme, which has a few small steps that are hard to see), it could be incorrect leg angles (knee bends), you could be facing slightly left when you need to face slightly right, you could be leaning the wrong direction, and there are a host of other ways that you could be making a little mistake. Though it may seem like a little detail, the penalty is sometimes stiff. (Funkytown, for example, has a really stiff penalty for a very subtle issue.)

    There seem to be two aspects to the scoring. The first is to avoid the variety of mistakes that each move may be looking for, so that you can hit mostly SUPER and PERFECT scores (fewer X's, OK's, and GOODS). The second seems to be how well you sync up and track the full-body choreography (head to toe). That's why, even if you hit all perfects on a dance, your overall score is usually less than a perfect 13,333. For example, in Just Dance 2017, I was always scoring in the 13,200's on Bailar when I hit all perfects until I finally noticed that he bobs his head a little after each gold move, and when I started copying this detail, I started to hit 13,300 on it.

    I notice that many of the very top dancers seem to use Xbox Kinect rather than PS4 (even when I observe, on YouTube videos for example, that the player has Just Dance for both platforms). I'm not sure if it's because the Kinect sensor works better than the PS4 camera, especially since the top PS4 players have figured it out very well, or if they just have more experience with Kinect (maybe some of the top players started using Xbox first), or if there are just more Xbox dancers than PS dancers.

    There are also top dancers who are extremely proficient with remotes or phones.

    Personally, I prefer Kinect, since to me it seems to be the best judge of how well I'm pulling off the full-body choreography. Though it has a steeper learning curve than dancing with a remote or phone. The recreational or casual dancer will probably hit better scores on many of the dances (especially many of the pre-2015 dances in Unlimited) using a phone or remote. The advanced dancer who can hit megastars on most of the songs, who can nail the full-body choreography may be able to hit more 13,000's with Kinect, though it depends on how well you adapt to the Kinect experience and pick up on the subtleties. Dancers with excellent hand-eye coordination who can make smooth arm and hand motions may be able to excel well with a remote or phone. And then I see dancers on the World Dance Floor who are very good on multiple platforms (I can tell since it puts an X next to a player's name when they use Xbox, and doesn't show the X next to the same player another time when they are using another platform). Also, if you participate in the Just Dance World Cup, they curve the scores for different platforms (to try to create a fair chance for all dancers, regardless of which platform they choose).

    If you decide to try out the Kinect sensor with Xbox, with Just Dance 2018, I recommend starting out with Blue, Instruction, Keep on Moving, Rockabye, Shape of You, and Tumbum, as these appear to be the easier Kinect dances. If you learn how to hit mostly Supers and Perfects on these dances, it will give you confidence that the sensor is tracking you well. I found more tricks to Sayonara and a few of the alternate dances, though what is easy and what seems tricky varies from one dancer to another. (With Unlimited, try Bailar, Into You, Lean On, Sorry, and Don't You Worry Child, for example.) Then as you come across some of the harder dances, try searching for the video on YouTube to find a real person dancing with Kinect or PS camera very well, and if you study it closely, you may be able to see what they're doing that you aren't doing (or occasionally, you may be doing something that you shouldn't be doing).

    If you wind up getting a camera to work with PS4 and getting it to work well for you, after you've gotten used to it, I'd love to hear how it's working out for you. Good luck. (I love Just Dance!)
    I really appreciate that you shared this thread with me! It means a lot! I returned my ps4 camera because the detection was definitely working poorly, and I've personally have heard nothing good about the ps cam with just dance. I think in the mean time I'll keep playing with my phone and if I really get hooked on this game I will switch over to xbox and buy a kinect for it! If anyone knows if the ps move controller works as well as a cell phone at least I would love to hear feedback about it because I'm not a fan of having my phone in my hand while dancing, thanks again though!
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