Oh really and what if he had loot on his back Einstein? Any items that dropped private he may wish to recover. How does he do that at a different checkpoint. As for being bad at the game, how bad do four man teams need to be when they need to camp checkpoints and use grenades and shock turrets to kill a solo player?Originally Posted by datZULUcancer Go to original post
Checkpoints should be fortified ... period. All the mechanics are available in the game. Heavy turrets on the door that target rogues and a permanent healing box over the floor outside the checkpoint door for non-hostile agents.
what would happen if you were a solo rouge player? as when im playing solo if i hyjack a teams extraction and i kill them all i run to the checkpoint waiting on them coming out.Originally Posted by nairda2k9 Go to original post
Its there choose to reapear or not im solo there a group. I dont use turrets as i believe there for the unskilled players( again just my opinion).
This allows me to do solo manhunts.![]()
If you put in turrets they'll just start using sniper rifle builds. When entering the DZ you should get 10-15 seconds of damage immunity, so you can check the area and leave if campers are about.Originally Posted by s4mi32 Go to original post
You should also be able to leave at any time if you haven't fired back in a fight. Rogues shooting players in the back as they leave locks players in the DZ.
There's a lot wrong with the DZ mechanics now that I think about it![]()
Okay but in that situation you made the conscious decision to attack four players because you wanted a challenge as opposed to the OP who had no interest in PvP and simply wanted to leave the checkpoint.Originally Posted by TheHighlander74 Go to original post
If you choose to go rogue, it is your choice and if you attack and take on a four man non-hostile team you should expect everything you get. The OP shouldn't be subjected to the same when he has not initiated any hostile action.
I'm not getting at you for going rogue but the two situations are very different. I edited this post to reflect that. I'm not getting at you, I just think this whole checkpoint camping is unnecessary and can be prevented without destroying PvP. Spawn camping is not PvP, surely we can agree on that. Waiting for players in the vicinity of a checkpoint makes for fun PvP because if you die it doesn't take long to get back in the action. Getting dropped in an animation before you can even let off a shot is not fun.
Again, I'd be cool with this. Would make for some pretty interesting battles, for a change.Originally Posted by electricbil2009 Go to original post
Total agreement with this - it's garbage. Players who choose not to fight, but rather to run, should be allowed to escape if they can make it to a checkpoint.You should also be able to leave at any time if you haven't fired back in a fight. Rogues shooting players in the back as they leave locks players in the DZ.
Think of it like Las Vegas, whatever happens in Vegas stays in Vegas. Well the DZ is the same way. Whatever happens in the DZ stays in the DZ..Originally Posted by electricbil2009 Go to original post
Now a friend of mine had an interesting spin on this topic. According to him in the DZ he is always a Division Agent and everyone else are 1st Wave Agents, they maybe Rogues or they just may doing their fight under the Radar. Now he claims that ISAC got all jacked up once he enters the DZ and doesn't really know what is going on inside the DZ. Which kind of fits the lore better then Massive and Ubisoft have done, and in his mind allows him to continue the story at his level. That way when Faye says in the beginning that you and her are the last Division Agents that she doesn't really lie cause you and her don't know if their are others. They are MIA or KIA and it is upto you to finish the story.
I think he over thinks the game, but it works for him and it makes since if you are the only Agent the BoO knows about and they don't know what exactly you are doing in the DZ because ISAC is all jacked up. Then why couldn't you walk in as a devil and walk out being a Saint. Cause as I mentioned in the PvE areas if you are the law, how many NPCs have you shot on sight. They never surrender and we never give them the chance to. The Division aren't really saints in this game. They are the lesser of 2 evils from a certain point of view.
I agree that griefers will find a way to grief no matter what but if the developers wanted to stop this, they could. Sniper rifles don't have a huge range in this game, turrets could be calibrated to match them and at least with a permanent support station (similar to those provided in Resistance) players downed by a sniper could be picked up in cover.Originally Posted by electricbil2009 Go to original post
Make the healing stations OP, make the pick up time ridiculously quick, provide complete immunity to damage in a small radius outside the entrance. Do anything but just make it unviable for rogues to camp the exit and allow players to get out the door and prepare for the fight.
I agree but you need to remember that the checkpoints and safehouses in the DZ aren't ran by TD or JTF. They are black market vendors who are trying to keep the Man from coming down on their business, so they tolerate you and refuse to do business with Rogues when they bring to much heat with them, that's why, Rogues aren't allowed into their place of business when Division Agents are around.Originally Posted by nairda2k9 Go to original post
If youre pve then stop going out the same checkpoint getting owned over and over, its as simple as that, no reason to keep going out and dying if youre not interested in pvp. If you are pvp go out the checkpoint as a full group to attack the rogues together or spawn at a safehouse and get them from behind. Checkpoint camping takes advantage of players playing like noobs, so stop playing like noobs.