1. Scope on sniper guns should show the distance in the scope and not having to come off the zoom to see the distance.
2. Prestige points should allow you to buy guns and/or parts for the weapons. The weapon selections are really poor, however having the option of moving around the gun stats by changing parts would help.
3. Being spotted by a drone should be harder. If an opponent is kneeling or crawling the drone should only be able to spot you within a certain distance. It defeats the purpose of using these tactics if the drone can zoom from miles away.
4. Being spotted should only be highlighted by the person doing the spotting. All players should not be notified of an opponents location unless that person was spotted by a scout. However if a player is able to maintain spotting an opponent for several seconds then the team mates are able to see the opponents location.
5. Mines, frags, flash bang etc, should be changeable and not limited to the specific character.
6. Most stages are not favorable to snipers and assassins which limits players from being competitive with certain characters..
7. Drones should not be visible to everyone as soon as it is in the air. This takes away from the anonymity of the drones and also gives a possible idea of where the drone originated. Likewise once a support uses their ability it reveals the characters which shouldn't be the case, characters should not be revealed to the opposing team until spotted. Which in turn, players/teams will change their character the next round to compensate. If a player is able to stay unmarked for the entire round that should be awarded.
8. No character should be impervious to mines of any kind. very unrealistic, allow them to disarm it or make it visible to them from a certain distance. Likewise no characters should be resistant to spotting but possibly takes a longer time to be spotted.
9. Have more game option, capture the flag, extract a prisoner, secure a prisoner, last man standing etc
10. The mantra of the game is recon/infiltration. This should be awarded in its points system. Example, should a player end a game and not be spotted, end a game and not die, end a game and not get shot. The game seems to award the run and gun/call of duty playing style which is the opposite of what the game is about.
11. Utilize more of the stage layout! Many of the stages are huge but most of the landscape is not used. This is due to the towers being in the middle of the stage and likewise the two energy/ammo box. Maximize the stage or make the stage smaller but having a big stage with the essentials in one area defeats the purpose likewise limits the effectiveness of certain characters.
12. Allow some characters or all the ability to move bodies.
13. If the servers are full, allow players the option of playing the AI. AI can be set based on the level of the players and points/xp can be altered. It really sucks to wait 5-10 minutes to joining again or host migration. Also look into adding locations to widen the server for faster search.
14. Introduce bikes in the game
15. Allow the clothing/appearance of players to affect their abilities. More clothes increases their energy but lowers speed and stamina. likewise less clothes lowers energy but increases speed. Other than looks there really is no benefit to wearing a knee pads, vests etc.