Cheating is out of control
I just lost 16 rounds in a row. Someone literally put Sheriff Cartman immediately followed by ManBearPig. That should be impossible.
As a software engineer myself, it’s impossible for me to imagine you can’t identify “energy cheaters” from your logs, even if energy computation is done client-side. Simple math combined with timestamps of character placement and corresponding energy level should tell you *immediately* if someone is out of bounds.
Losing sixteen in a row was frustrating enough, much less seeing that Cartman / ManBearPig combo. You guys need to to step up your game, because it appears as though cheating really isn’t that big of a deal to you, at least where it affects revenue and DAU...?
I’m seriously disappointed.
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