Originally Posted by
Fady117
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It's less about how the rewards were for S2, and more about the overall design side of For Honor, honestly. A lot of things are recycled, minimally-polished, rushed stuff that don't give off the feel that they've been worked on, and rather feel they've been thrown together last-minute just to appease the community that 'they have been rewarded'. Plus, this whole mess of a RNG-fest isn't properly rewarding the players in anything they do anyway; not just end-season rewards. Everything, particularly Tournaments, and most notably, the recent RNGfestation of the Frost Wind Festival. It's an intentional mechanic that makes you loot colors and effects for any other hero than the one you're playing; the one you're playing gets the least drop rate.
On top of that, the Viking Mask was rushed straight out without even proper polishing, and they didn't even think of enhancing the overall theme of the game with aesthetics that actually matter. Who cares about frozen minions. They could have for instance made all maps sunken into a blizzard storm, locked into one weather for the duration of the event. And maybe introduce a new enemy, like a greater minion, something like an ice golem, that has a low spawn rate but once it spawns it's hard to kill. These kind of things.
Ice Brawler is a prime meme; I doubt anyone in their right mind made this map to be competitive. So many players want to focus on the fight but that just won't happen. And more than half of the people who go to Ice Brawler pick Shaman, Raider, Warlord and LB. For a shared goal. And the map is nothing new. It's the chapter where Holden Cross goes into the viking settlement, the spot where he fights the second-toughest Viking in the game, Gudmundr being the first.
Add to all that, there are reported bugs with the Tundra Gryphon mask (for Knights), and there are items straight recycled as they are, exactly the same, like the Aragon Blade (for Warden), and reported bugs concerning the Avalanche effect during execution. It's still the same cycle. Design-wise, this game lacks severely. It didn't stop at insulting Samurais back at the end of S2; it keeps insulting every other player with each newly added content.
He does have a point that the rewards were extremely lacking (a crap ornament for every hero), but even still, people like him keep confusing the moderators of this forum with the development team. The mods here have nothing to do with all of that. It's purely an executive decision to not invest resources into manual handiwork, and not instructing the designers, modelers, riggers, shading artists, texture artists, and graphic artists to transcend what previous standards they've set, and establish a new landmark in visual design for For Honor. And bug-testing all of it.
Instead, they're instructed to recycle, re-use assets, work minimally, and work as quick as they can. And when the deadline hits home, "just rush everything out of the window, we'll fix it later".
The poor mods here are trying to help the community, and even though they play a good role in providing community feedback to the development team, in no way they should be blamed for the lackey design side of For Honor. Because they have absolutely no hand in that. They forward our feedback to the devs, but the devs alone decide what to do and how it's done. We can only hope the devs really listen. And that maybe, they finally learned that they shouldn't upset their playerbase like this, with a degrading design quality with each new season. Let's just hope the lesson was well learned.
Let's also not forget this is the same guy who flamed ArchoVax's Lore Timeline thread and got previously banned. Doubt he's a constructive person.