I guess this question was already asked 3 years ago on some other forum for some other game:
I found this on the gamespot forum.
#1 Edited by jasean79 (2593 posts) - 3 years, 7 months ago
I've always wondered why the perspective of "first person" view in video games is so restricted. It seems that all the games I've played that have a first person view (racing and FPS especially) are lack of any peripheral vision. Is it not possible for games to be made in such a way that you can see beyond what's directly in front of you?
Perfect example is driver views in racing games. I rarely if ever use this view because of how constricting it is to see what's going on around you. When I'm driving in my vehicle in real life, I can see in front and peripherally to the sides of me, which would alert me to any changes in my environment (someone approaching from the side too quickly or debris in the road, etc). However, that doesn't seem to be the case in a video game. Sure, I can rotate the right/left stick to the sides to see, but then that cuts off all vision to the front.
FPS games aren't as bad, but some things just don't seem anatomically correct. For instance, it's rare to have a FPS where you can see your feet and/or other body parts when you look down. If I'm running into battle with my gun aimed at the ready, I should be able to see more than just my forearm and weapon, right?
Maybe this isn't as big an issue with most people, but I'm curious if something like this has ever been addressed and if it's possible to add more to your overall perception of first person camera views?
Wouldn't this be cool? https://www.youtube.com/watch?v=5pKBjnvDhEI
What if Ubisoft started this trend? it almost seems like all views in most games are the same, aren't they?