First what they need to do is unlock all banshee damage modifiers with out some kind level 5 manhunt, and deaths, cuz if i encounter an lone rogue at extraction and that lone dude is stryker or nomad i'm screwed. I got killed my garbage stolen GG GF. During an unexpected gang i'm simply unable to defend my self if use banshee.
Simply if u use 6p banshee u got 50% damage to rogues, and u don't need to die, or wait till they are level 5 manhunts.
And replace that "more DZ funds" with something more useful, nobody will use it to farm DZ funds which u anyway have no where to use.
Right now l try something build from that banshee, but when i roaming DZ i use stryker or predator which works for pve and pvp(and unexpected gang) while banshee works only in pvp after u several times die.
Banshee does pretty good for me...i run double houses with responsive and deadly that hit around 480k dps...50 or 52% CHC and like 140% CHD (can check exact stats tomorrow night)...immune box and overhead for skills...took down 3vs2, and then the guy helping went rogue cutting the rope, so took him down and his buddies revived him as they were coming up the rope, killed him a second time and then wiped out his 3 buddies when they got to the roof...neither group was very strong because I have never pulled that off...I got 30 kills that night, but turned around the next night and kept getting wiped in the middle of dualing manhunts...i was running right at 500k dps, but only had like 390k toughness (which does damage if you are in a group), but dropped some FA to get to 411k toughness
I kind of prefer 5 banshee with savage gloves for fighting rouges. Compared to 3 banshee 2 pred, Yes it has 3% less damage but 7% more crit chance.Originally Posted by Frank_Rizzo_ Go to original post