1. #11
    Check out the stats of other 5 cost cards. Randy is weak as ****
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  2. #12
    Hamlin24's Avatar Junior Member
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    Dec 2017
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    Nathan. God, I have such an intense burning hatred for Nathan. I would do cartwheels if they cut his range in half.

    The little 2 energy rogues. Probably around the mid 30s, everyone has level 4 sally and ike, astronaut butters, etc. If you don't have them, you won't get much further. Hate those little bastards. Units won't recognize them as the most serious threat either. Countless times I've had 3 or 4 fighters fighting 3 or 4 of my opponents dudes, then the little assassins come out and in seconds cut down my army. It's way too easy to wait until a unit aggros on something, and drop an assassin right below him and annihilate him.
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  3. #13
    Originally Posted by Wierzbicki85 Go to original post
    Those three cards really aren't as powerful or effective as you progress up the ranks. Deckhand Butters is no better than just about any other assassin, Hook Hand Kyle is a mediocre or worse fighter after his initial attack, and I rarely if ever see anyone casting Arrowstorm anymore, as it is really only effective against rats/pigeons or non-upgraded assassins. They might be giving you grief now, but once you put some time (or cash) into the game and progress up a few ranks you'll find other units are much more annoying.
    I am level 10. Pvp rank 40. HH Clyde still gives me troubles. His 220 war cry is enough to instantly kill or drain most of the health of all of my level 3 and 4 cards.

    If I have 2 full health cards,costing 3 energy a piece, and my opponent plays HH Clyde(3 energy), it can level the playing field instantly. So I used 6 energy and my opponent uses 3 and totally negates one of my plays. Anytime HHC is played, he gains an advantage.

    Difference between HHC and DK Clyde, DK costs 4 and he has to get right next to you. Say you have three full health cards in a pack, DK can eliminate one but the is immediately attacked by the other 2. HH can be played in the backfield, eliminate one, and by the time your other two guys can get to him, your opponent can have enough energy built up to play another card.

    Raise the cost of the card or change his war cry to be more like Hercules Clyde (lower damage but prevents unit from charging). Hopefully he is fixed on the next patch because I despise seeing him
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  4. #14
    HHC aren't that good as you might think. IF he hits the NK, you just wasted 3 energy. it is what makes him interesting. RNG! you win some, you lose some.

    Always funny when they drop HHC to take out a unit and hits NK, just to press the charged ability on Sharon as your double ***-in eliminates him.

    at level 3 Arrow stowm, damage is 146 and can't clear most. It is quite useful for taking down double asses but the cost is rarely worth it unless your oppnonant drops all at once.(which usually only are energy hackers) and then completely useless.

    level 3 HHC is 314 dam / 31 and with only 282 hp 60dam, quite weak and easy to clear for any double *** due to him being so slow.

    Roll a dice and aim for 6 and when you don't get it all the time, it is time to yell NERF and add more 6's....
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  5. #15
    Originally Posted by nefarioustoned Go to original post
    HHC aren't that good as you might think. IF he hits the NK, you just wasted 3 energy. it is what makes him interesting. RNG! you win some, you lose some.

    Always funny when they drop HHC to take out a unit and hits NK, just to press the charged ability on Sharon as your double ***-in eliminates him.

    at level 3 Arrow stowm, damage is 146 and can't clear most. It is quite useful for taking down double asses but the cost is rarely worth it unless your oppnonant drops all at once.(which usually only are energy hackers) and then completely useless.

    level 3 HHC is 314 dam / 31 and with only 282 hp 60dam, quite weak and easy to clear for any double *** due to him being so slow.

    Roll a dice and aim for 6 and when you don't get it all the time, it is time to yell NERF and add more 6's....
    I can agree with you on arrow storm. Good points made there. But I still have the hate for HHC. The reward for the gamble in using him is too high. Especially for the cost of energy. When he doesn't hit NK, it instantly gives the advantage to whomever played him and their is nothing you can do about it. No counter for the parrot.

    Hercules Clyde has 227 hp 51 dam at level 3. His war cry is 82. Compare that to your numbers for HHC. HHC can kill another level 3( with one shot) and take out Hercules Clyde for the same energy cost.

    His cost needs raised or his war cry changed to be more like Hercules. Lower the damage and give him the power to take charge away.
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  6. #16
    Originally Posted by Hanmann Go to original post
    WTF? That actually works? Must be a glitch than.
    It's a bug that hasn't been fixed since their beta soft launch. No idea why they won't fix that exploit.
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  7. #17

    Screw you HHC!

    Hook Hand Clyde is the most OP card in the game, hands down. Either his parrot needs to be brought down in damage significantly, or the chance that it hits the new kid increased. The card is just too swingy. Another reasonable nerf would be to increase the energy cost to 4, and leave the numbers as is.

    Emokore
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  8. #18
    Most op card is mecha timmy.
    Stats of lvl 5 timmy card.
    Constant mind control .. to slow.. huge range. No counters.
    Then we have medusa bebe...
    Followed by poison

    Rest is fine
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