Nathan. God, I have such an intense burning hatred for Nathan. I would do cartwheels if they cut his range in half.
The little 2 energy rogues. Probably around the mid 30s, everyone has level 4 sally and ike, astronaut butters, etc. If you don't have them, you won't get much further. Hate those little bastards. Units won't recognize them as the most serious threat either. Countless times I've had 3 or 4 fighters fighting 3 or 4 of my opponents dudes, then the little assassins come out and in seconds cut down my army. It's way too easy to wait until a unit aggros on something, and drop an assassin right below him and annihilate him.
I am level 10. Pvp rank 40. HH Clyde still gives me troubles. His 220 war cry is enough to instantly kill or drain most of the health of all of my level 3 and 4 cards.Originally Posted by Wierzbicki85 Go to original post
If I have 2 full health cards,costing 3 energy a piece, and my opponent plays HH Clyde(3 energy), it can level the playing field instantly. So I used 6 energy and my opponent uses 3 and totally negates one of my plays. Anytime HHC is played, he gains an advantage.
Difference between HHC and DK Clyde, DK costs 4 and he has to get right next to you. Say you have three full health cards in a pack, DK can eliminate one but the is immediately attacked by the other 2. HH can be played in the backfield, eliminate one, and by the time your other two guys can get to him, your opponent can have enough energy built up to play another card.
Raise the cost of the card or change his war cry to be more like Hercules Clyde (lower damage but prevents unit from charging). Hopefully he is fixed on the next patch because I despise seeing him
HHC aren't that good as you might think. IF he hits the NK, you just wasted 3 energy. it is what makes him interesting. RNG! you win some, you lose some.
Always funny when they drop HHC to take out a unit and hits NK, just to press the charged ability on Sharon as your double ***-in eliminates him.
at level 3 Arrow stowm, damage is 146 and can't clear most. It is quite useful for taking down double asses but the cost is rarely worth it unless your oppnonant drops all at once.(which usually only are energy hackers) and then completely useless.
level 3 HHC is 314 dam / 31 and with only 282 hp 60dam, quite weak and easy to clear for any double *** due to him being so slow.
Roll a dice and aim for 6 and when you don't get it all the time, it is time to yell NERF and add more 6's....
I can agree with you on arrow storm. Good points made there. But I still have the hate for HHC. The reward for the gamble in using him is too high. Especially for the cost of energy. When he doesn't hit NK, it instantly gives the advantage to whomever played him and their is nothing you can do about it. No counter for the parrot.Originally Posted by nefarioustoned Go to original post
Hercules Clyde has 227 hp 51 dam at level 3. His war cry is 82. Compare that to your numbers for HHC. HHC can kill another level 3( with one shot) and take out Hercules Clyde for the same energy cost.
His cost needs raised or his war cry changed to be more like Hercules. Lower the damage and give him the power to take charge away.
It's a bug that hasn't been fixed since their beta soft launch. No idea why they won't fix that exploit.Originally Posted by Hanmann Go to original post
Hook Hand Clyde is the most OP card in the game, hands down. Either his parrot needs to be brought down in damage significantly, or the chance that it hits the new kid increased. The card is just too swingy. Another reasonable nerf would be to increase the energy cost to 4, and leave the numbers as is.
Emokore