and here i thought that the patch notes meant he gets finally a heavy off a gb like EVERYONE ELSE.
but turns out it can still simply be blocked.
i have the sneaking suspicion that either the mods dont reley those kind of information to the devs or the devs dont intend on changing aramushas shortcomings.
yes there have been bug fixes for him but all those are animation related but the real issue with him are those gamebreaking problems wich have not been mentioned whatsoever.
to summarise again for the 4th time in those past 5 weeks :
- he can not land a heavy of a gb (its a measly 25 damage why does he not get that?)
- his light attack start up can be guard broken (why is this a thing? he is literally the only character in the game with this prolem)
- he can not throw someone into a wall if he and his opponent are standing parralel to it (since he doesnt get the heavy of a gb this is cruxial)
- blade blockade is useless if it renders him longer voulnerable than it actually protects him. the 500 ms recovery needs to go + top heavy should be guaranteed.
after that is done its time for a big buff.
is he a tank hybrid or not? then give him the appropriate ammount of hp.
if he is not supposed to be like a Lawbringer hybrid and more like a valk hybrid then fine no more hp but for crying out loud give him a proper dodge and a dodge attack.
ALL he has is a single chain to attack wich is very very sad and useless, so why not include his zone and running attack and make them chainstarters?
that would still not make up for the sheer ammount of lack in his kit but it be a start.
I play a lot of Ara, Rep 8.... So I should be pretty insightful as to what Aramusha needs....
Let me start off by saying, if theres ANY way to get assassins out of his infinite chain without reducing his light speed... That would be preferred, as most players outside of the assassin class has no trouble blocking him how he currently is.
So, if assassins get an easier escape then Ara needs an UB opener. Make it so he can use kick without Blade Blockade, but make it a "Light Forward Kick" meaning it doesnt send the enemy flying into ledges and wallsplats, but keeps the enemy within melee range to open them up to his combo mixups. (Everyone should have a quick UB opener like this, Warlord, Glad, Shaman, et cet)
Give him a heavy off GB
Rock Steady could use a small cool-down like the other T2 abilities, and it should not prevent CC moves like Shugo Hug and Lawbringer Pancake Flip from doing their jobs.
Now that I have the majority of the community's oncerns out of the way, were gonna move onto MY two biggest issues with Aramusha:
1. He can be guard broken, at any point out of LITERALLY EVERY ATTACK IN HIS MOVESET including his zone.
2. When the Aramusha and his opponent are parallel to eachother, facing eachother near a wall, Aramusha CANT throw to his left and right and will always throw behind him.
Those 2 things NEED to be fixed NEXT UPDATE, the fact that hes gone this long with almost no changes is ridiculous.
I can understand the devs wanting to wait until maybe the dedicated servers launch to see what the people who have problems with Musha will say. To be honest I think it's obvious to anyone who has played as him that he needs improvements but the devs tend to get drowned by the complaints from the loud minority.
But that aside I really am baffled at this point as to why the devs have neither fixed nor mentioned the two biggest bugs with Aramusha.
- He can be guardbroken at the startup of both his light attack and his zone. No other character has this negative therefore it must be a bug. If it is actually intended then the devs need to say so and give their reasons why please.
- When he is right next to a wall he will always through the opponent behind him no matter what direction you press.
These bugs should have been fixed by now. What's going on?
Instead of readjusting what's broken and imbalanced in this game, they're introducing a Christmas/New year event which ingests new outfits (for 20,000 Steel probably) and new executions and new emotes for 5,000 or 7,000 each. It's from Dec.21st to Jan.4th I think. I saw a trailer on Youtube. And there's an exclusive Brawl map for this event, after the event expires this map will be gone.
The dedicated servers' open test was explicitly made free for everyone to reboost sales, and with the upcoming seasonal event, effectively blind newcomers into Steel microtransactions. While unbeknownst to them, the actual servers are way off, like 2 months later.
So yeah, pretty much been busy preparing another cash-grab instead of fully focusing on rebalancing. And that's probably why the character reworks have been pushed farther back.
How coincidental, that the open test rewards Free Steel. Just as they launch a seasonal event where you'll inevitably spend that Steel. Pitiful move? or marketing tactic?
The dedicated servers won't be here till after the seasonal event, I believe. That's mid-January, if anything. And I'm starting to think they're already-existing servers which have been repurposed for For Honor, not newly built ones.
I don't think I'll stay on this game by March 2018.
I know I'm sounding negative. But I can't help it. This is starting to smell like a cash-grab game for Ubisoft.
Edit: the video I watched today:
This is not the case (re: an unwillingness to report Aramusha shortcomings), and I'm sorry we've given you this impression. We have reported player concerns with Aramusha being gb'd out of lights to the team, and will continue to follow up on the issue as long as the community is expressing concern.Originally Posted by SenBotsu893 Go to original post
We've also reported the Aramusha "throw Near wall" issue. We could use a video of this bug to help the team investigate the problem.
Same. I'll save up for something during this event. I need this additional content, to sustain my experience with the game until dedicated servers are fully working and many, if not most, of the technical issues have been dealt with, and this game re-railed on a solid, long-term path. Otherwise I might just drop it next year. It's running on the ledge right now for me. A bit more technical issues, or broken server launch, will make it or break it. I'll wait till further stability until I start throwing extra money on customization, and the long-planned 6month Champion Status.Originally Posted by Devils-_-legacy Go to original post
Hmm. Actually, I think I am fine with Ubi's speed. I mean it simply is no serious competitive game. Those get balanced in almost instants. For Honor isbjust a fun brawler that slowly does improve. Winter event, comsmetics. Well, only adding to the light fun.
Still, I hope that besides slow difficult balance adjustments, we might get our bug fixes and maybe some corrections in numbers (Highlander damage and stamina cost - say goodbye to 30 stamina for 10 damage, yay -thats just the most ridiculous example in game).
And hoping those reworks work. A versatile Conquerer, no longer a one block wonder.
Back to Aramusha though: don't think rebalancing is easy here here. Numbers only won't work. Actually, I think his numbers are ok already.