It would be nice at least as an option, since camera more often than not, gets stuck in a wall or debris that makes your execution look like a poor 1990 game bug
i'd like to have the ability to control my execution camera just like during a fight - by moving a mouse.
I agree. Not based on glitchiness but because people can come up from the wrong angle and you aren't aware of them until they hit you. Then you have to react quickly to catch their follow up attacks.
Also would like to be able to cancel an execution by locking onto a nearby enemy. Like how you can cancel the execution prompt by unlocking. That way you could abandon executions if you saw an enemy was going to get a free hit on you. That's what people would do in a real fight anyway.
This is an interesting idea, but I'm not sure about balancing. Executions have a point where the enemy is "executed" (they can't be res'd), and a point where you heal (usually about the same time). Now, executions that give you a lot of health and "execute" the enemy right at the start (Kensei's new one, for example), would be a bit OP if you could cancel it.Originally Posted by Duskmare Go to original post
Having said that, I wouldn't mind seeing certain executions become uninterruptable. Warden's spinning decapitation, for example. And have your hero's weapon still deal damage to those nearby.