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  1. #1

    Massive Battles

    Instead of 4v4, I would enjoy trying out some 8v8 or even 16v16 battles. But it would be a fun game mode to not take seriously. I would like to see a version of this on the PTS,

    NOTE: I do know the issues with this and why Ubisoft hasn't done any game modes with more than 4 players per team. To my knowledge, they are attempting to minimize the chances for lag and ping variation to make the game as fair as possible. But, I do think that adding more additions in game mode variation would minutely increase the player base and may even be an incentive to returning players.
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  2. #2
    Tundra 793's Avatar Senior Member
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    Originally Posted by SpaceWalker3769 Go to original post
    Yes, it would be AIDS or in other terms, a ********
    I've no idea which term is least offensive...

    NOTE: I do know the issues with this and why Ubisoft hasn't done any game modes with more than 4 players per team. To my knowledge, they are attempting to minimize the chances for lag and ping variation to make the game as fair as possible. But, I do think that adding more additions in game mode variation would minutely increase the player base and may even be an incentive to returning players.
    Hard to argue with that. New game modes are always exciting, and in For Honors case, any mode with more than 8 people in it would certainly turn a few heads. Not sure how feasible it is, but I'd like to see the idea explored by the developers.
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  3. #3
    I would love a massive battle with bigger maps more people but would be hard to balance
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  4. #4
    ChampionRuby50g's Avatar Senior Member
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    I think one of the main factors, something you already mentioned, was the lag and ping. The game struggled to hold 8 people in a Dominion together, but with the server test recently this may change. All depends on if the servers can hold more than 8 people into a game, then we may hear some news about a Siege mode for example.
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  5. #5

    Maps

    Originally Posted by ChampionRuby50g Go to original post
    depends on if the servers can hold more than 8 people into a game, then we may hear some news about a Siege mode for example.
    They already have some maps that would serve rather well for a siege mode. For example, the first castle found in the knights campaign, and the last castle in the final mission for Samurai.
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  6. #6

    Altered

    Originally Posted by Tundra 793 Go to original post
    I've no idea which term is least offensive...
    I changed that as to not provide the developers any reason to not follow through with this creation.
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  7. #7
    4V4V4 would be cool too. With dedicated servers, bigger battles may be possible.
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  8. #8
    If possible, a 4v4v4 would be extremely interesting. If you could throw in the Blackstone Legion to the mix as an AI controlled team and make it a 4v4v4v4 free for all that could be exciting if there were large scale objectives.

    Give us a mode where there are changing objectives. Like maybe your objectives could be like this for a single team, but they would be different based on the location of the objective (how far it's been pushed by the teams).

    Point A) Capture the ballista platform. Here there is a single ballista tower in the middle of the battleground and both teams' soldiers are fighting around it for control. By pushing all enemy soldiers out of the zone and staying within it for 5 seconds, your team captures the tower, which can be used only by the captured team. Should the enemy team push the soldiers back into the zone, it'll be contested until it is recaptured by either team.
    Point B) Defeat the enemy captain and secure the armory. Here it is a normal objective until captured, where there spawns an AI controlled character (not the soldier captains, but an actual hero) who guards the objective. After the team slays him, they stay in the zone for 5 seconds until it is captured. Holding this objective gives a minor damage boost (5%-10%, tops) to the holding team.
    Point C) Secure the guard tower/command room/war room. Here is a normal objective with soldiers of both teams fighting here. Essentially, it's a normal "minion wave" objective. When held, it provides the holding team's soldiers with the buff from the "inspire" feat, which makes them fight harder.

    I think just increasing the variety of objectives as well as providing a small reward to the holding team would cause some very interesting team decisions of whether they would need one buff over another in the short or long run.
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