🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Ghost War Update 2: Jungle Storm and Title Update 11 Patch Notes

    https://ghost-recon.ubisoft.com/wild...11-patch-notes

    Ghost War Update 2: Jungle Storm and Title Update 11 Patch Notes

    12/14/2017 08:00 AM

    Today we are thrilled to share with you all of the changes we are bringing to Tom Clancy’s Ghost Recon Wildlands with the Jungle Storm update. It will be available on December 14 on PC, PlayStation®4, and Xbox One. The size of the patch will be 4 GB on Steam, 13 GB on Uplay and up to 13 GB on consoles depending on your version. Please remember that you’ll need to restart and update your platform if you wish to play online.



    Overview

    This update brings a myriad of fixes, improvements, and biggest of all — Ranked Mode for Ghost War. We have been listening to all of the feedback the community has been sharing, and we have worked hard to fit as much into this update as possible, while still maintaining the balance that is paramount in Ghost War. Read all about the improvements we’ve made below.



    GHOST WAR CHANGES

    Ranked mode

    Ranked Mode is now available in Ghost War! It is unlocked at level 15 and will challenge you to climb the ranks from Bronze to Elite. You can read everything you need to know about this new ranked mode in our FAQ article.

    New classes

    Pathfinder
    A new Marksman class has been added, called Pathfinder. Equipped with a crossbow, his light step does not trigger mines, he cannot be detected by Scout's Drone motion sensor, marked by drones or the Sentinel's Satcom Tracker. Season Pass and Ghost War Pass owners will have immediate access to the class, while the other players will be able to purchase the Pathfinder with 4000 Prestige Credits after a week, in the usual skill trees. The class can also be unlocked in the in game store against Credits.


    Predator
    A new Assault class has been added to the game. The Predator is a reliable and versatile frontline fighter, equipped with either an M16 rifle or the MG121 LMG. His Battle Rage ability grants him all the Adrenaline bonuses for a short time: increased health and regeneration, suppression immunity and faster revive. Season Pass and Ghost War Pass owners will have immediate access to the class, while the other players will be able to purchase the Predator with 4000 Prestige Credits after a week, in the usual skill trees. The class can also be unlocked in the in game store against Credits.



    New maps

    New maps are added to Quickplay, Custom games, and Ranked rotation for both Elimination and Uplink game modes. Ruins and Jungle Base are added for Elimination and Scrapyard and Urban Incursion for Uplink.

    Jungle Base

    A small Bolivian village supported by open fields and a central massive communication center. Jungle Base is an urban environment with surrounding foliage for flanking, and elevated areas perfect for snipers. Between the buildings and bushes there are plenty of places to hide, so make sure your team is watching your back!

    JungleBase

    Ruins

    Located in the forest valley, Ruins is surrounded by trees. The middle of the map has spacious areas between buildings. Be mindful of a sniper’s gaze or an assassin’s sneaky attack.

    Ruins

    Scrapyard

    A Santa Blanca hideout used to store and move cocaine to a nearby airfield, Scrapyard is a sparse, urban style environment. The middle of the map is full of right corners, so be prepared for some close combat!

    Scrapyard

    Urban Incursion

    A Bolivian town on the slopes of Inca Camina, this map is a moderate density urban environment for players to enjoy urban warfare. This map offers a bit of a different style and pacing from the normal Ghost War match.

    UrbanIncursion

    Character customization presets

    Three customization presets are now available to use with each class. Every customization done on a preset slot will be instantly saved. With the addition of the presets, the full customization is only available outside a match to speed up the player ready process.

    We have also added a Costumes option to character customization and 5 class packs — Tech, Sentinel, Medic, Assassin, and Enforcer.

    Players Stats Page

    We have added a page in game in which you can view all of your stats. Weapon stats have also been added to the Gunsmith page.

    Quit penalty system

    We reworked our penalty system for quitting a match while it’s still ongoing. We added strikes-outs, temporary ban penalties and warning popup to make sure the player is conscious of the sanction. The ban are going from 10 minutes to 4 hours at most and the strikes are disappearing after a 2 hours long probation without a new quit. Also, keep in mind that if you leave a match before the end, you will still receive a defeat but no victory, depending on your squad result. For more information about this system, please read our Ranked mode FAQ.

    FULL CHANGES LIST

    NEW FEATURES

    - Added Ranked mode play, unlocked at level 15 ,

    - Added 3 preset slots for character customization

    - Added Costumes option to character customization

    - Added Player Stats page

    - Added 5 class packs - Tech, Sentinel Medic, Assassin, Enforcer

    GAME MODES

    - Uplink: Decreased the Access Point activation timer to 150 seconds

    - Elimination: Recon tower now marks players longer (45 seconds)

    CLASSES

    - Added mines back to Sniper’s class loadout

    - Added a new Marksman class, the Pathfinder: equipped with a crossbow, his light step does not trigger mines and he cannot be marked by drones or Satcom trackers. This class will be exclusive to Ghost War Pass holders for 1 week.

    - Added a new Assault class Predator: enters Battle Rage for a short amount of time, gaining increased health and regeneration, suppression immunity and faster revives. This class will be exclusive to Ghost War Pass holders for 1 week.

    - Redesigned Tech class to increase its effectiveness: deployed jammer now destroys launched drones and prevents further deployment for 15 seconds across all the map

    - Added bonus damage versus drones for all Sniper class primary weapons

    - Increased Sentinel’s Satcom tracker cooldown to 60 seconds (was 40)

    - Reverted Enforcer Mk48 magazine size to 200 bullets

    MAPS

    - New maps added for Elimination game mode: Ruins, Jungle Base

    - New maps added for Uplink game mode: Scrapyard, Urban Incursion

    - Farm Town: complete rebalance of the map, changing the bounds, spawn points and fixing an exploit

    - Dust Town: rebuilt the bounds of the map to ensure no desertion occurs while still safely away from the boundary

    - Mountain Village: removed access to the cliff face south of the town

    - Sub Factory: patched up a hole in the world

    - Warehouse: the map was slightly reworked and some navigation issues were fixed

    - Burnt-Out: fixed several navigation issues

    WEAPONS

    - New weapons added from the Fallen Ghosts expansion for the Assassin, Tank, Sentinel, and Scout.

    - Added scope options to Diversionist’s M4A1

    - Reduced all pistols damage by 15%

    - Reduced all weapons penetration values (except for Sniper’s primary weapons)

    - Increased the damage of the Assassin’s Vector by 10%

    - Increased the ammo capacity of the Assassin’s Vector by an extra mag

    - Decreased the recoil of the Scout’s MP7 by 17%

    - Buffed all Support classes SMGs damage by 10%

    - Reverted Enforcer Mk48 magazine size to 200 rounds

    IMPROVEMENTS

    - Changed C4 to behave more like a trap than a high powered grenade: reduced throw range to half and can now be only be detonated when placed

    - Improvements to Quit penalty system: We reworked the penalty system to make it clearer and more transparent. The system is more lenient in Quickplay than it is in Ranked.

    - Weapon stats added in Gunsmith page

    - Melee takedowns now awards double the XP of a normal takedown (100)

    - Recon tower now marks players longer (45 seconds)

    - Auto-mark toggle should no longer affect binoculars and drone marking which are always on

    - Improved map/mode rotation in Quickplay and Ranked playlists ,

    - Reduced night time setting occurrence in playlists

    - Dusk start time setting increased by one hour and dawn setting reduced by one hour to allow more daytime play until transition

    - Improved ping placement and added out of screen feedback

    - Decreased the Loadout selection timer to 30 seconds

    - Removed ability to customize character between rounds to speed up class selection and ready process; only preset selection made possible

    - Added new Bowman announcements for win and loss round objectives

    - Players assisting teammates with kills will receive assist bonus XP

    - Further tweaks to the endgame cinematics to reduce transition time to the next round

    - Added ability to start a Custom Game with one player

    - Downed teammate bodies should no longer block access

    - Added server enforced HUD settings in Custom Game

    - Inverted the Challenge of Factions pages in-game

    BUGFIXES

    - HUD settings should no longer reset on each update

    - Fixed an issue here the night vision mode would not be kept when returning from drone

    - Fixed an issue where aim assist was reset when selecting a new class

    - Fixed an issue in the HUD where a “new” notifications was appearing on the STD Grenade after every reboot



    ---------------------


    CAMPAIGN CHANGES

    GAMEPLAY

    - There’s a new threat facing Bolivia.
    The Predator has come in search of new trophies.
    Take on this newest Legend and reap the rewards.
    If you want to know more, you can watch the replay of the special livestream we had on this event.

    HUD

    - New helicopter controls should now hide with the rest of the HUD when toggling off the HUD

    - Fixed players being able to see the chat from a player they have blocked

    - Fixed Tacmap tabs disappearing upon accessing the store and returning to the Tacmap from the in-game menu

    - Added missing information about what bonuses have unlocked after booster activation

    - Fixed the bug causing the game language to reset to English when entering the Ghost War menu,
    regardless of what the localization was set when entering the main game.

    - Fixed an issue with the "New" notification appearing on the STD Grenade Launcher after every reboot



    ------------------



    As always, we’d like to take this moment to thank all of our amazing community members for sharing your thoughts with us, and helping us to continue to make Ghost Recon Wildlands as an amazing game experience as possible.


    -------------------------------------------

    WOW! Amazing support for campaign and single/co-op aspect of Ghost Recon Wildlands. I can't wait to replay the game with all the amazing improvements. And, I'm so glad that both Ghost War and PvE are being equally supported, as we can see from the update notes.
     3 people found this helpful
    Share this post

  2. #2
    igrvks's Avatar Senior Member
    Join Date
    Jan 2015
    Posts
    856
    Whenever patch notes or PvE fixes are brought up it's fairly common to see a argument that PvE is not forgotten and the community feedback is listened to because they fixed the helicopter controls.

    That was a few months ago now. Maybe it is time to address to another popular issue in the next patch? Because when I scroll through the threads at these forums, I see a lot more talk about other issues thanTacmap tabs disappearing upon accessing the store or missing information about what bonuses have unlocked after booster activation. As a matter of fact, I see some issues that have been passionately discussed about ever since beta, where as even on the first 10 pages of General Discussion I can't see one thread about players being able to see the chat from a player they have blocked.

    I mean even statistically speaking you would assume that popular community requests would find their way more often into patch notes than at the current rate.
    Share this post

  3. #3
    biomag83's Avatar Senior Member
    Join Date
    Dec 2014
    Posts
    1,118
    I honestly don't get it why players keep coming here expecting to see anything meaningful for the PvE. This game is over. Mini additions like the Predator are just the topping on it, but there is nothing else on the board.

    It was a good run, let this game die. The short comings the single player mode has are by far too huge to be dealt with in an half assed title update. If Ubisoft has no big DLC or money making idea for the solo mode, there is no reason for them to spend any more resources on it. Like they have shown over and over again (the last couple of fixes were nothing short of insults if they were meant to show that they still care). The only reason PvP is getting attention is to get a few PvP player to buy it and to sell outfits. Nobody will come back to the game because they fix the remaining bugs and the AI fixes necessary for solo gameplay are massive since they need a complete overhaul as the Ghost squad is a desaster.
    Share this post

  4. #4
    Kane_sg's Avatar Senior Member
    Join Date
    Feb 2016
    Location
    East
    Posts
    2,042
    "As always, we’d like to take this moment to thank all of our amazing community members for sharing your thoughts with us, and helping us to continue to make Ghost Recon Wildlands as an amazing game experience as possible."

    Did you mean 'Ghost War', Ubi?

    Because if it was campaign, we can't 'help' you when you keep rejecting crap and have laid back attitude while keep saying vision now and then.
    Share this post

  5. #5

    Exploit

    With new update you can't remove possibility to go inside and on the roof in Warehouse map.
    Share this post

  6. #6
    AI BLUEFOX's Avatar Senior Member
    Join Date
    Oct 2006
    Location
    Pacific
    Posts
    6,832
    For a fairer comparison, Socom, perhaps include the first 7 TU's that contained nothing for PvP? That angered the PvP (only) fans a who saw themselves as being neglected and ignored.

    Whilst I'd love to see the PvE get more mission content and improvements to the AI control interface etc I don't think there was much indication that the PvE would be updated beyond the original road map on an ongoing basis. I also think the requests for more PvE content should be justified on their own merit, not framed as a PvE vs PvP injustice.
    Share this post

  7. #7
    Kane_sg's Avatar Senior Member
    Join Date
    Feb 2016
    Location
    East
    Posts
    2,042
    Originally Posted by AI BLUEFOX Go to original post
    For a fairer comparison, Socom, perhaps include the first 7 TU's that contained nothing for PvP? That angered the PvP (only) fans a who saw themselves as being neglected and ignored.
    That's the typical PvP players' problem and not going to make a fair comparison.

    Why should they be angry and feel neglected at a game that's not meant to be sold for them?

    What would you think if PvE players are angry over PvP only games like PUBG and CS? Would that be respectful thing to do and not self-important or selfish at all?

    Originally Posted by AI BLUEFOX Go to original post
    Whilst I'd love to see the PvE get more mission content and improvements to the AI control interface etc I don't think there was much indication that the PvE would be updated beyond the original road map on an ongoing basis. I also think the requests for more PvE content should be justified on their own merit, not framed as a PvE vs PvP injustice.
    Oh please. It IS injustice. Let's not pretend like two-siders now.

    Try to reflect by switching the position around. Do you think R6 Siege PvP-ers wouldn't be mad if they, the primary audience of the game, receive insignificant fixes and trivial quality updates, while the PvE side of the game gets glorious game modes and free items PvP had to pay?
     1 people found this helpful
    Share this post

  8. #8
    The size of the patch will be 4 GB on Steam, 13 GB on Uplay
    Could you please for the love of god either get you're patching method sorted out or provide a mirror for folk that would prefer to manually download and apply the patch rather than waste 20hours plus while it downloads.

    Not everyone has the same bandwidth you have at the office and when you openly publish the download size having that much of a variance on the same platform (PC) something is not right.

    Or perhaps let us have the option to opt out of downloading pvp based stuff we have no real interest in. Especially for a game that you can't play unless you are up to date because it uses an always online drm on top of being tied to a uplay account.
    Share this post

  9. #9
    Originally Posted by AI BLUEFOX Go to original post
    For a fairer comparison, Socom, perhaps include the first 7 TU's that contained nothing for PvP? That angered the PvP (only) fans a who saw themselves as being neglected and ignored.

    Whilst I'd love to see the PvE get more mission content and improvements to the AI control interface etc I don't think there was much indication that the PvE would be updated beyond the original road map on an ongoing basis. I also think the requests for more PvE content should be justified on their own merit, not framed as a PvE vs PvP injustice.
    BLUEFOX, there is no reason for me (or others) to PREFACE every single post/thread about concerns/criticisms/suggestions for campaign/PvE related issues. I'm aware of the updates since launch; you are aware of the updates since launch; most people on the forums are aware of the updates since launch; Ubisoft is aware of the updates since launch; and finally, those who are questioning the fairness of Ubisoft's support for both aspects of the game are aware of the updates since launch. Here, I'll borrow from UBI-Zuzu's reply to me from my other thread:


    Originally Posted by UBI-Zuzu Go to original post
    ...When we saw the demand coming from the community, the team developed new elements such as:
    - The weekly challenges, of which Season 4 was co-developed with the community
    - The Tier 1 mode
    - Easter egg missions sur as the Yeti in July, the Three Witches in August, El Tio in October and the Day of the Skull in November

    All of this since launch, ie in 8 months only! While also working on the PvP mode in parallel. These are the kind of updates we can bring to PvE.

    Let’s also not forget the improvements we put in place for PvE since launch. Here is a list of the main changes brought to the game since launch:
    TU2:
    - Adding more options to the HUD
    - PC key remapping
    TU3:
    - Limited the barks of the Ghosts
    - Allowed the deactivation of the radio
    - Challenges introduction
    TU4:
    - Downed co-op players can alert their squad mates
    - Tagged resource crates granted to every player in the area
    TU5:
    - Tier 1 mode introduction
    TU6:
    - New helicopter control scheme
    TU7:
    - More customization options
    TU9:
    - XboxOne X update (we were already PS4 pro enhanced at launch)
    TU10 aka Interference, published one week after TU9, was Ghost War exclusive. And of course, overall, we kept on fixing bugs.
    Again, if I need to PREFACE my post, then let may say again and again and again, that I am grateful to Ubisoft for all the little fixes and changes they have made for campaign. Personally, my favorite was the option for turning off the radios. The alternate helicopter controls were appreciated. HUD options were appreciated. I have said "thank you, Ubisoft" so many times over the months. I can't do that all day, everyday. Tier One was something not too many people liked, even those who played it. It was just tougher AI, nothing changed the game play. Then there were the season challenges which was little bits of things to accomplish for Tier One Boosters and Patches, mainly. I thanked Ubisoft for that too.

    As for the first many updates being exclusive to PvE, they were nothing more than these little things. During that time, many people made requests for weapons, AI improvements, and other core game elements and so many suggestions for options, but those were ignored or denied. The game was also far from perfect as far as function, and there are many things that still need to be addressed, but Ubisoft still has not responded. Yet, was the game fun? Yes. I said so, and I thanked Ubisoft for that too.

    As far as the initial updates containing nothing for PvP, and angering PvP players: Ubisoft didn't put out Ghost War at the time, so how can there be any updates to PvP during that time? That is not a fair comparison. As far as PvP players waiting for Ghost War, Ubisoft also created a roadmap that included PvP, and Ubisoft communicated clearly that PvP game modes would certainly be coming to Wildlands by the end of summer. That is a very different response from the ones that the campaign/PvE aspect of the game receives as a response. And again, if I need to PREFACE my posts, I have supported the PvP aspect of the game for those who want that.

    As far as the whole PvP vs. PvE concept, I never bought into that, even back in the summer, with all the arguing. Respectfully, please stop labeling me and others who are asking for PvE stuff as victims or factions in some kind of imaginary war; you have stated that on a few occasions and it only incites unnecessary arguments. I have referred to the two sides of PvP and PvE (in my posts and threads) using the terms "sides," "aspects," "sections," "modes," "game play modes," etc., but I have never made two "teams" out of it who are going to battle each other for preferential treatment by Ubisoft. Why would I support PvP if I thought that way? I've even said that PvP should have all the items from campaign and DLC accessible to them if they want. Did I ever say that Ubisoft should dismantle Ghost War and delete it? No.
    Unfortunately, for the sake of not having to go through such a long-winded PREFACE every time, it is easier to say PvP and PvE, which are two distinct game play modes Ubisoft has offered to Wildlands, with the actual (advertised) point of Ghost Recon Wildlands centering on single and co-op game play, and an additional extra competitive multiplayer game mode for those who want to shoot each other.

    Is there an injustice? For sure. Whether each person bought the base game at $60 or $40 currently for the preference of PvP or PvE, it is clear that Ubisoft has offered substantial FREE support and content to Ghost War. It's not like Ubisoft gave campaign players Narco Road and Fallen Ghosts or any of the packs in the store for free. Beyond the base game, those were all behind pay walls. It's not like Ubisoft decided to be generous and expand Wildlands with NR and FG for free. But Ubisoft continues to expand and support Ghost War (which is fine, as I have PREFACED in other posts). And it is indeed insulting to see things that campaign players have asked for being given to the Ghost War game mode. You can argue that Ghost War doesn't have all the items from Campaign, but I totally think they should, I support that. No one here is a victim. These are customers who bought the base game plus season pass and extras because Ubisoft promised single and co-op extravagance as promoted for Wildlands. It is not just that Ubisoft has ignored a lot of basic improvements suggested by campaign players (at the very least), but also that they have turned 180 in the opposite direction of campaign, seemingly abandoning both the campaign aspect of Wildlands and the entire community of players who prefer that aspect, and that also is incongruent with Ubisoft's statements of listening to their players. Other than the few minor things in the first many updates, what about many other things that the community has asked for? Or even responses to the very questions at least? Which set of players do they listen to? Currently it is only Ghost War players that they listen to. How can PvE requests be based on its own merit when 97% of those requests are ignored or not in line with the vision of the devs? Even basic requests for improvements to AI are not in line with the devs' vision?

    Again, no one here is a victim. The comparisons to PvP is necessary to make the point that Ubisoft is indeed ignoring one game mode and supporting the other game mode. If the tone of the posts come off as victimized, then it is due to frustration on part of the writer, or because something is indeed seriously wrong with Ubisoft's decision of choosing to support one mode over the other, or it means that the reader of such a post has a personal preference with Ghost War or no empathy for how the PvE-preferenced players are being neglected. Additionally, pointing out items appearing in Ghost War and not in campaign (although much requested) and huge meaningful updates appearing for Ghost War and not in campaign (although many improvements could be made and requests fulfilled) is a simple observation. No victims.

    PvE requests based on its own merits is what the forums have been filled with since launch, even up until now. But it hasn't helped. There is silence and re-direction to the Q&A and vision of the devs. And if that vision is set in stone, then why bother with events such as Predator? (Again, to PREFACE my point, I have already thanked Ubisoft and gave feedback for that too, because I think it's a cool idea and fun). So vision can be changed or be skewed, apparently. The vision was already changed (in my opinion) when Ubisoft released the many sillier items in stores and as rewards for challenges, and easter egg hunts for supernatural things became events in the game (again, it is fun, but not Ghost Recon). And if you ask why there can't be a solo play mode (without AI squad) and such, the answer is that it wouldn't be realistic and the vision was about a very real military squad performing black ops in Bolivia. So the vision is just an easy answer to shoo away customers. And again, nothing against PvP, but how does the correct vision of the game include a mode in which Tom Clancy's Ghosts shoot and kill each other? Why is that the focus?

    It is a cycle of redirection and silence that leads to frustration and a lot of paying customers are left wondering what the hell the direction of PvE is. PvE hasn't officially ended, and Ubisoft wants suggestions, but where is all the feedback going? There is also the fact of games such as Rainbow Six and Division having changed their initial vision and are doing better. Is there a vision change that the Wildlands devs have? Will there be added options to add replay value? Will there be at least a Guerrilla Mode to add replay value similar to the previous installment? Or New Game Plus? Options? Improvements? Also, some of the answers received are "it is currently not part of our plans" etc. So what does that mean? Later it will be? So PvE is neither dead nor alive? Also, there are people who are on the fence about buying store items and DLC but they are waiting to hear if PvE will live on? How does it help the game and Ubisoft as a company if they keep quiet and let potential customers move on?

    Unfortunately, these latest updates only prove no one is listening to a large community who prefer the core game play.

















     4 people found this helpful
    Share this post

  10. #10
    biomag83's Avatar Senior Member
    Join Date
    Dec 2014
    Posts
    1,118
    Great post Socom. I agree with everything said in there. Sadly I am quite certain that the PvE is done and no minor bugfix Ubisoft keeps throughing out can hide the fact that the game has nothing left for PvE. Also looking at the shop items and last events I have to admit I am happy it is over as the direction this game took is nothing I care about - and if GRW2 goes the same path I won't buy it.
    Share this post