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  1. #1

    Pure Damage Build - PVE!

    I only play PVE and so far after patch 1.8 my build seems good as i can melt NPCs in challenging mission within few seconds BUT for resistance, especially in HUNTER waves i am having some hard time getting them. Firstly i would give few basics of my build and i would like all the suggestions and tips to make it better so i can deal more damage as i tbh i dont have much idea if my build is actually good and i would like to make it better.

    Firearms : 7300, DPS 411000 (Bullfrog), Stamina 4800, Toughness 406000, skill power 90000, electronics 2700.

    Gears:
    3pc striker with ninjapack which makes it 4pc for stacking per shot damage.
    1 pc nomad(classified) which makes it 2pc for 15% health on kill
    1 pc D3 which makes it 2pc for 15% protection from elites

    (any other better gear combo suggestions?) Missed earlier Global Events so i don't have striker classified.

    Dmg to elites is 28%
    Enemy Armour damage is 74%
    Headshot damage is 111%
    Armour mitigation is 32%
    Skill haste 12%
    Health on kill is 20%

    Hitting 90k to 110K on headshots with bullfrog and 600K to 800K with m44 sniper.

    Is this good or bad or just Ok for PVE? Kindly suggest me how can i deal more damage without being a glass (low stamina health)

    Thank you!
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  2. #2
    knallroter_Sack's Avatar Member
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    I'm running around with almost the same build. Instead of the Bullfrog I use the MDR. It's a killer build!
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  3. #3
    No scope for improvement? As i mentioned i am getting hard time getting HUNTERS in Resistance mode.
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  4. #4
    Originally Posted by IMDBestFckDRest Go to original post
    I only play PVE and so far after patch 1.8 my build seems good as i can melt NPCs in challenging mission within few seconds BUT for resistance, especially in HUNTER waves i am having some hard time getting them. Firstly i would give few basics of my build and i would like all the suggestions and tips to make it better so i can deal more damage as i tbh i dont have much idea if my build is actually good and i would like to make it better.

    Firearms : 7300, DPS 411000 (Bullfrog), Stamina 4800, Toughness 406000, skill power 90000, electronics 2700.

    Gears:
    3pc striker with ninjapack which makes it 4pc for stacking per shot damage.
    1 pc nomad(classified) which makes it 2pc for 15% health on kill
    1 pc D3 which makes it 2pc for 15% protection from elites

    (any other better gear combo suggestions?) Missed earlier Global Events so i don't have striker classified.

    Dmg to elites is 28%
    Enemy Armour damage is 74%
    Headshot damage is 111%
    Armour mitigation is 32%
    Skill haste 12%
    Health on kill is 20%

    Hitting 90k to 110K on headshots with bullfrog and 600K to 800K with m44 sniper.

    Is this good or bad or just Ok for PVE? Kindly suggest me how can i deal more damage without being a glass (low stamina health)

    Thank you!
    Yep i got almost the same build with close to your stats bit less armor dmg its a prety nice build. But i think i play it with 2 stryker 2 d3 1 nomad and ninja. MAybe i should try with more stryker for better stats and dps who knows.
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  5. #5
    lol earlier i was running the same as yours 2 pc striker and 2 d3 and 1 nomad, but with the recent change in d3 bonus, 3 pc bonus is useless with this build now, so i dropped 1 d3 and got another striker and this is perfect if you can hit all the shots.

    But still if this build of mine is GOOD, why i am not able to deal with HUNTERS easily.
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  6. #6
    I use a 6 pc Striker, and like you guys, I find the previous rounds manageable, but I can't take the hunters down in time. They seem to end up in multiple heal station radii that I can't get near without being shredded, or risking a melee execution.

    I have found it harder during the Strike GE, though, as my turrets and support stations are being damaged constantly by exploding mobs and it costs to fix them when I would usually be upgrading. I usually play Carrier, so any map specific tips are very welcome!
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  7. #7
    Originally Posted by ClamJouster Go to original post
    I use a 6 pc Striker, and like you guys, I find the previous rounds manageable, but I can't take the hunters down in time. They seem to end up in multiple heal station radii that I can't get near without being shredded, or risking a melee execution.

    I have found it harder during the Strike GE, though, as my turrets and support stations are being damaged constantly by exploding mobs and it costs to fix them when I would usually be upgrading. I usually play Carrier, so any map specific tips are very welcome!
    Damn and i thought i would need 6pc striker classified to hunt HUNTERS with ease. So i am guessing by build has no improvement scope and HUNTERS are actually invincible lol.
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  8. #8
    Originally Posted by IMDBestFckDRest Go to original post
    I only play PVE and so far after patch 1.8 my build seems good as i can melt NPCs in challenging mission within few seconds BUT for resistance, especially in HUNTER waves i am having some hard time getting them. Firstly i would give few basics of my build and i would like all the suggestions and tips to make it better so i can deal more damage as i tbh i dont have much idea if my build is actually good and i would like to make it better.

    Firearms : 7300, DPS 411000 (Bullfrog), Stamina 4800, Toughness 406000, skill power 90000, electronics 2700.

    Gears:
    3pc striker with ninjapack which makes it 4pc for stacking per shot damage.
    1 pc nomad(classified) which makes it 2pc for 15% health on kill
    1 pc D3 which makes it 2pc for 15% protection from elites

    (any other better gear combo suggestions?) Missed earlier Global Events so i don't have striker classified.

    Dmg to elites is 28%
    Enemy Armour damage is 74%
    Headshot damage is 111%
    Armour mitigation is 32%
    Skill haste 12%
    Health on kill is 20%

    Hitting 90k to 110K on headshots with bullfrog and 600K to 800K with m44 sniper.

    Is this good or bad or just Ok for PVE? Kindly suggest me how can i deal more damage without being a glass (low stamina health)

    Thank you!
    I had a quite similar build before I got my hands on the classified striker. Instead of the nomad I had another D3 piece for the damage to elite, plus purple mods with DTE too. I had a similar EAD score but the DTE was 61%.

    I was hitting around 350K crit headshots with a LW M4 and 1.8M with the M700 carbon (striker fully stacked obviously).


    Anyway, your build seems quite good but you obviously made some choices for the survivability when I personnaly went for the max damage output. It's up to you to make your own choices and accept the tradeoff of a little less dmg ouput for survivability.
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  9. #9
    Originally Posted by babast- Go to original post
    I had a quite similar build before I got my hands on the classified striker. Instead of the nomad I had another D3 piece for the damage to elite, plus purple mods with DTE too. I had a similar EAD score but the DTE was 61%.

    I was hitting around 350K crit headshots with a LW M4 and 1.8M with the M700 carbon (striker fully stacked obviously).


    Anyway, your build seems quite good but you obviously made some choices for the survivability when I personnaly went for the max damage output. It's up to you to make your own choices and accept the tradeoff of a little less dmg ouput for survivability.
    Yeah and as i missed earlier GE, i have no hope of getting classified striker anymore. And yes to sustain some damage too i dont want to loose stamina or health either. Isnt 3 pc d3 bonus now changed to ballistic shield damage or something instead of DTE?
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  10. #10
    Originally Posted by babast- Go to original post
    I had a quite similar build before I got my hands on the classified striker. Instead of the nomad I had another D3 piece for the damage to elite, plus purple mods with DTE too. I had a similar EAD score but the DTE was 61%.

    I was hitting around 350K crit headshots with a LW M4 and 1.8M with the M700 carbon (striker fully stacked obviously).


    Anyway, your build seems quite good but you obviously made some choices for the survivability when I personnaly went for the max damage output. It's up to you to make your own choices and accept the tradeoff of a little less dmg ouput for survivability.
    Also i cant seem to find DTE mods anywhere .. :/ Where can i find them?
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