I only play PVE and so far after patch 1.8 my build seems good as i can melt NPCs in challenging mission within few seconds BUT for resistance, especially in HUNTER waves i am having some hard time getting them. Firstly i would give few basics of my build and i would like all the suggestions and tips to make it better so i can deal more damage as i tbh i dont have much idea if my build is actually good and i would like to make it better.
Firearms : 7300, DPS 411000 (Bullfrog), Stamina 4800, Toughness 406000, skill power 90000, electronics 2700.
Gears:
3pc striker with ninjapack which makes it 4pc for stacking per shot damage.
1 pc nomad(classified) which makes it 2pc for 15% health on kill
1 pc D3 which makes it 2pc for 15% protection from elites
(any other better gear combo suggestions?) Missed earlier Global Events so i don't have striker classified.
Dmg to elites is 28%
Enemy Armour damage is 74%
Headshot damage is 111%
Armour mitigation is 32%
Skill haste 12%
Health on kill is 20%
Hitting 90k to 110K on headshots with bullfrog and 600K to 800K with m44 sniper.
Is this good or bad or just Ok for PVE? Kindly suggest me how can i deal more damage without being a glass (low stamina health)
Thank you!
Yep i got almost the same build with close to your stats bit less armor dmg its a prety nice build. But i think i play it with 2 stryker 2 d3 1 nomad and ninja. MAybe i should try with more stryker for better stats and dps who knows.Originally Posted by IMDBestFckDRest Go to original post
lol earlier i was running the same as yours 2 pc striker and 2 d3 and 1 nomad, but with the recent change in d3 bonus, 3 pc bonus is useless with this build now, so i dropped 1 d3 and got another striker and this is perfect if you can hit all the shots.
But still if this build of mine is GOOD, why i am not able to deal with HUNTERS easily.
I use a 6 pc Striker, and like you guys, I find the previous rounds manageable, but I can't take the hunters down in time. They seem to end up in multiple heal station radii that I can't get near without being shredded, or risking a melee execution.
I have found it harder during the Strike GE, though, as my turrets and support stations are being damaged constantly by exploding mobs and it costs to fix them when I would usually be upgrading. I usually play Carrier, so any map specific tips are very welcome!
Damn and i thought i would need 6pc striker classified to hunt HUNTERS with ease. So i am guessing by build has no improvement scope and HUNTERS are actually invincible lol.Originally Posted by ClamJouster Go to original post
I had a quite similar build before I got my hands on the classified striker. Instead of the nomad I had another D3 piece for the damage to elite, plus purple mods with DTE too. I had a similar EAD score but the DTE was 61%.Originally Posted by IMDBestFckDRest Go to original post
I was hitting around 350K crit headshots with a LW M4 and 1.8M with the M700 carbon (striker fully stacked obviously).
Anyway, your build seems quite good but you obviously made some choices for the survivability when I personnaly went for the max damage output. It's up to you to make your own choices and accept the tradeoff of a little less dmg ouput for survivability.
Yeah and as i missed earlier GE, i have no hope of getting classified striker anymore. And yes to sustain some damage too i dont want to loose stamina or health either. Isnt 3 pc d3 bonus now changed to ballistic shield damage or something instead of DTE?Originally Posted by babast- Go to original post
Also i cant seem to find DTE mods anywhere .. :/ Where can i find them?Originally Posted by babast- Go to original post