So I really like the horde mode in Assassin's Creed Origins with the different challenges they throw at you, but after wave 16 the enemies will have a skull level (so around the level 45/46). Meaning that you do almost no damage and they one shot you.
The idea for this mode was great, but this seems like an unfair challenge since there is no way you can get higher than level 40 right now. Meaning that you always hit this wall when playing the mode..
Now the Ubisoft product manager kind of said that this was intentional, not really a fan of this design choice at all. What do you think?
yeah, they should have capped the enemies at 42/43 and then through a phylakes-like boss at you every 10 stages and a big boss every 50 or something like that.
the current iteration gets old REALLY fast ... anything below nightmare is really easy to get to wave 16 at which point you will get one-shot by some random archer across the arena that you didnt even know was there that wave xD
also not being able to use our bows/tools seems kind of strange as we can use our own melee weapons.