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Junior Member
so instead of giving people useless updates when is ubitrash going to do something about the energy cheaters? or is this your final product and the best you can do?
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Member
Since this announcement of the hiring of ItsJustBuck, who will be "hanging out here, answering questions, looking at your feedback, helping resolve issues, writing sweet guides, and other cool stuff!", he has contributed four posts, an average of 0.18 per day.
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Junior Member
Suggestions
How about instead of focusing on minor balance adjustments or minor bugs, focus on the issues below? I've played the game since the beta soft-launch and these issues still haven't been addressed properly.
1) Implement a system that makes it easy to investigate and ban energy cheaters. Trollbane did nothing. Roughly 90% of my opponents can somehow pump out 15 to 25 energy worth of cards every 5 seconds. If anything, the cheating problem got worse. Before Trollbane, only 3 out of 10 of my opponents were obvious cheaters. Even if it's as simple as sending a timelog of what card was played at what time and what energy was available to the admins/dev team when reporting a player would work better than Trollbane. This brings me to my next point.
2) Make an easy-to-find in-game reporting system/screen. There doesn't seem to be any reporting system in the actual phone app. The only reporting system known to the average player is recording the game, then sending the video to the admins. I don't know about other people, but the thought of being forced to record every single game, emailing it to the admins, and hoping they actually do anything is far too exhausting of a process that any free-to-play game has any right to force on its players.
3) Fix gamebreaking glitches/exploits. If one of your units is mind-controlled, then the opponent mind controls a second unit, the first unit's mind-control counter seems to pause, making that unit your opponent's unit forever. I've had someone mind control my Zen Cartman with Mecha Timmy, then had my Dogpoo hit by the mind control spell. My Zen Cartman was mind-controlled for more than 1 minute.
Charged abilities also seem to be nullified after mind-control. There have been many times where I either mind-control a unit or regain control of a mind-controlled unit only to have the unit's charged ability no longer castable.
4.) Dedicated servers. I can't remember how many games I've lost because I somehow lose connection right when a PVP match starts even when my connection is over 200 MB per sec and every other device in the house isn't even lagging. Or having to kill every opposing character 3 or 4 times because the opponent's messing with their wifi connection or their speed/energy hacks are glitching out during a game. On rare occasions, I'd join a pvp match only to lose the second I join the match (You Lose screen, no characters or spells cast, lost a star). Not sure if that last part is because the other person's cheating though.