1. #21

    Join team jakovs

    yo guys feel free to join my up and coming team “jakovs” 🤷*♂️🤷*♂️
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  2. #22

    Hook hand Clyde and Arrow storm

    As someone said before hook hand Clyde always has a prejudice for hitting an archer. The arrow storm spell is ridiculously powerful especially that it hits the entire field for 4 energy and one shots a good chunk of units along with many units that have battle damage. Literally can strategically overwhelm someone and then they throw down that spell and kill and entire army preventing you from doing damage to them.
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  3. #23

    Noob

    Originally Posted by machin7777 Go to original post
    I hope purify nerf its enough, this card is really too polyvalent and **** all sci fi mechanics for only 1..
    Lmfao... Sci-fi has a million ways to spam the same effect, while mystic only has 1 purify card.. for example if you have a poison deck, you can alien Clyde my tank, then drop global poison on every unit I have, then when I summon more units you can spawn alien Queen red and get another global poison in, then you can play marine Craig and poison my new kid, and any defensively placed units... But yeah purify is "over powered" because I can Counter 1 of your 4 abilities...
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  4. #24

    Hookhand Clyde Spawn Error

    I’ve noticed he gets stuck behind your New Kid if you summon him directly behind you. Won’t move at all after he throws his parrot. Minor bug, but would be a nice quality of life fix. Thanks for all your hard work!
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  5. #25

    45 for new PVP too easy to hit.

    []

    I've tried hard to save the money I collect but several times I've accidentally hit the reset the PvP, they're should be a confirm button. 45 is steep for a pack that gives you only a little, and I've hit it several times after revealing my pvp pack cards.



    Also didn't receive the update until Thursday and it crashes before finishing. No pirate week for me. Sent a support email and got a check Google play for the update (duh), and restart, neither worked. Just frustrating.
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  6. #26

    Ability to battle teammates and friends

    I would love to be able to battle anyone at will. My main reason is to have fun, compare/test decks with teammates and helping each other form new strategies.
    Wins by battling a player at choice should not give the PvP rewards as that would be too easy to abuse. Adding a friendlist might take a while, so it should start with teams that are already implemented.

    What I would like to see to make this possible:
    - The ability to see online teammates by a simple green orb (would be nice to sort members on online status before sorting on donations)
    - a button or tab for teambattle that shows a list of names currently waiting for a battle
    - when you click on a waiting teammate you can go into battle with that player
    - if you win you either get no reward, or a separate reward that has a very low price and strict reward limit
    - these wins should also not be recorded in your PvP wins in the statistics or have a separate stat.

    If this is implemented then you should work on a friendlist:
    - Friendlist could look a lot like the teams but not having a global chat and trade section. Instead show challenge request and active conversations
    - when clicking on a friend to go to their profile you get the option to send a message, challenge, remove from friendlist
    - When clicked on a active conversation you move to the conversation screen
    - when clicking on a challenge you go into battle
    - searching for friends can be on name comparable with searching for teams. Or sending a request to a teammate by going to their ingame profile.

    I hope you have interest in adding these features and if you are, that this list is going to be helpful to see how it could be implemented.
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  7. #27

    Lost game cash

    I sent a message prior about the game taking away my saved up game cash. I know it's not much, but it's $45 in game cash. Could I please be reimbursed? Thanks
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  8. #28

    Pvp pack reset

    Originally Posted by TUGMANDAN Go to original post
    I sent a message prior about the game taking away my saved up game cash. I know it's not much, but it's $45 in game cash. Could I please be reimbursed? Thanks
    Likely you accidentally reset the PvP pack timer. Some other player already reported that it doesn't ask to confirm and is easy to accidentally hit after claiming a PvP pack. That has likely happened to you without realizing. So it's likely you didn't lose it, but spend it. Hopefully they will prevent this by adding a confirmation popup soon. And with a bit of luck they will refund you the ingame cash, but I doubt it.

    I likely have hit it on accident as well. Because I have had a few times that I could battle for a PvP pack while it was only a few minutes since I opened one. But never kept a good eye on my cash number to realize if that's the case or not.
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  9. #29

    Quitters

    Originally Posted by Banquo911 Go to original post
    When you're having an easy time of someone they'll often stop playing after you take one of their health bars. Some babies do it after two. It's a lot more fun when you win with the other person playing cards right until they're knocked off, and I am sure to always do this.
    A change to the win/lose mechanic might encourage people to play through to the end. differentiating between time out losses and outright losses was my thought - not losing a rank star (and not gaining one) for a time out loss/win would definitely incentivise playing through to the end.
    Yeah.. I really do think there should be a reward for completing your game even if you lose.
    It can be very disheartening when you are on a losing streak with nothing to show for it.
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  10. #30

    Overdoing it... again

    You’re doing the usual Ubisoft thing of overnerfing.
    Purify is a card that deserved attention but you’re completely overdoing it. If you’re going to reduce it’s initial range to 1.5 at least make it worth upgrading.
    - I believe it should at least start at 2 and mirror freeze ray and it’s progression. If you want it to start at 1.5, then make a progression tree to where at max level it’s range mirrors that of poison and regeneration.
    I love southpark and have played enough Ubisoft games to know you’re well on your way to killing the game.
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