problem is the lag compensation when the light comes out so fast for some people it's the same speed as the gb so it's more 50/50 than anything. Maybe when "servers" come it'll be easier to deal with like most other issues.Originally Posted by Illyrian_King Go to original post
Well I don't have this problems fortunately, so I don't have to problems with this block shove and that's why it seems fair to me ... since I even trigger my enemy LBs to do a block shove so I can punish them ^^Originally Posted by Ackturi Go to original post
But I can understand people, who deal with lags, etc.
I can just speak for people who don't face any delays ... it's easy to react in 9/10 times
As an assassin, kensei, valk, etc. you can deflect the light every time. If they try to GB your deflect attempt, you can break the GB with a dodge attack. Kinda sucks for everyone else, especially with slow dodge times.
However, I'm pretty sure the light has to come out immediately, otherwise there's no chained light and their next attack or GB will come out slower. Dodge if you see the red indicator, wait if you don't. Also watch out for a chained heavy from Shove.
Things like LB's block/shove and Conq's superior block should be on a Reflex system that has be timed with block to get the effect, and give enemies a chance to get around it.
They made a character based on turtling. Nearly all of LB I played against they just turtle. Or they impale from behind and you bound to hit a wall coz maps are small and they gank you are dead. There should be a way to get out of it in the middle.
That top light attack I think fastest attack in the game. I played against a LB he would kill you with top light only. You can’t change stance coz you get hit. You can’t block coz it’s very fast.
Guaranteed light after blocking a bit stupid but yeah okay. But even without blocking my attack I always get hit by light after shove. I can dodge the attack but I can’t block it. How does that work?