1.8 day one when i fully optimized my sentry classified build (+ weapons) my total gear score was 291. i received a delta after playing for like 2 hrs or so and when i logged back on my gs went down to 290. i double checked @ the optimization station if something bugged out and/or needs to be optimized again, but everything is still maxed out.
here is the current score for each max'd out class. sentry gear piece of mine:
chest 292
mask 293
pads 290
pack 289
gloves 293
holster 295
all 3 weapons 286
= gs 290
btw, my non-optimized reclaimer class. backpack w/ less armor and worse stats is @ score 290 while my optimized sentry pack has a score of 289? something can't be right here![]()
There's logic behind it, UBI-logic, so they'll have to explain.Originally Posted by stylez-one Go to original post
For example, in my Reclaimer Classy set, I have two Chest pieces with at this point the same armor, 1943, one of two of the same majors, 9% Skill Haste, and both have 56% ammo capacity. The difference, one has 4% All Resistance and only has 1374 Stamina while the other has 11% Exotic Dmg Resil and has 1401 Stamina but is gear scored 283 while the other is 289.
It would seem there's some logic to which is the better stat to choose in your recals that's correlating to GS. On my Sentry set, if I changed Critical Hit Chance to EAD, even at maxed EAD the GS I believe was lower.
The question I would put to them is, are particular stats given higher weight towards gear score total than others? As well, from what I've seen so far, every piece is continually optimizable until it has reached its max, either Armor or all stats chosen. Can that be verified or is there a specific # of optimizations that can be made, like how weps could only be rerolled 5 times or some such?
hmm, that could be it..still it doesn't explain though why my total gear score went from 291 down to 290. anyway, this 'system' seems to be pretty complex - i wouldn't be surprised if this optimization station thing isn't 100% optimized yetOriginally Posted by KhalVarys Go to original post
for comparison purposes could anyone who has a 6 pc classified fully optimized sentry set post his stats please (score for each gear piece aso)
I reported that numerous times already...
Altrought GS differences between different gear pieces could be understood (they are different items, with different stats and number of them, sometimes it gets even better :
2 Classified Masks, when fully optimized, can have a different GS, while the stats are identical...
The system isn't clear, that's the problem.
Example:
Reclaimer Holster A: 1401 FA, 1385 ST, 1401 EL, 7% Skill Haste, Armor value of 1001. Gear Score 292-293. Not yet fully optimized.
Reclaimer Holster B: 1401 on all stats, 7% Skill Haste, Armor Value of 962 ish. Gear Score, 289.
I've even had to pairs if chest pieces with the exact same values: 1401 main Stat, 11% EDR and 9% Skill Haste with 1943 Armor and the game assigns a different GS? I'd have to look to see how far either chest had/has been optimized, but the point remains, it's unclear how the system is working and why after and optimization I can see the additional GS on the individual piece, and even the GS reflection in my loadout, but after leaving the Inventory Screen or changing loadouts, it's readjusted the GS again? Maybe the intent is to have an ever fluctuating GS so we feel as if we're progressing?
Hey guys this is a known issue that has been brought up. The team is still working on it but no known updates as of late.