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  1. #31
    YodaMan 3D's Avatar Senior Member
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    Originally Posted by Solidus... Go to original post
    Imagine an multiple pvp when everyone who isn't rogue migrate in and out. Get out throw fire turret and then get in, or seekers and then get back in, something like that.

    It will be in some way abused. Call ur situation as abuse is insignificant, compared to abuse which will cause ur suggestion.
    If you use a skill that is offensive, then you would be hostile. Wouldn't be able to leave. Shoot your gun. Wouldn't be able to leave. Pretty simple actually.
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  2. #32
    Originally Posted by babast- Go to original post
    Don't get me wrong, I never told that YOU were an abuser. What I told is that if we allow players to get in checkpoints while in combat it will bring some kind of abuse. Imagine the huge benefit for non-rogue players fighting rogues, they could leave the fight to replenish ammo, medikits and grenades whenever they want.

    That's why I don't think allowing people to enter checkpoints while in combat is a good idea.




    The problem is not rogue vs non-rogue, the problem is group vs solo. If you are going solo in the DZ you are putting yourself at a disadvantage, so you can't blame rogues or whatever for having an unfair experience.
    Never took you as meaning I was abusing something we can't do now. And agreed I can't shoot at Rogues, then run away screaming and get into a Checkpoint to escape, I can't drop a turret then enter a checkpoint either. Agreed that would be easily abused.

    My issue is more I see player, or group of players, I run and try to get into a Checkpoint, they may chase me all over the DZ, if they plink me often enough, I can't enter a safehouse... if I turn and shoot back, fair enough, but if I don't engage..

    There are both issues (group size and rogue status). But if you engage in combat, no contest you are in combat, it sucks when you don't engage and you're stuck inside anyways.
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  3. #33
    Cons72's Avatar Senior Member
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    Originally Posted by Solidus... Go to original post
    Imagine an multiple pvp when everyone who isn't rogue migrate in and out. Get out throw fire turret and then get in, or seekers and then get back in, something like that.

    It will be in some way abused. Call ur situation as abuse is insignificant, compared to abuse which will cause ur suggestion.

    Need to set it so getting shot does not prevent you from going in, but if you have a skill deployed or have shot a rogue, it remains as is now in order to avoid abuse.

    If you have committed to the fight, you need to stay. If you were always just trying to escape, you should be able to escape.
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  4. #34
    Originally Posted by Cons72 Go to original post
    Need to set it so getting shot does not prevent you from going in, but if you have a skill deployed or have shot a rogue, it remains as is now in order to avoid abuse.

    If you have committed to the fight, you need to stay. If you were always just trying to escape, you should be able to escape.
    Exactly, and agreed. If you shoot or use your skills you have chosen to engage.
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  5. #35
    Solidus...'s Avatar Senior Member
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    Originally Posted by YodaMan 3D Go to original post
    If you use a skill that is offensive, then you would be hostile. Wouldn't be able to leave. Shoot your gun. Wouldn't be able to leave. Pretty simple actually.
    Originally Posted by Cons72 Go to original post
    Need to set it so getting shot does not prevent you from going in, but if you have a skill deployed or have shot a rogue, it remains as is now in order to avoid abuse.

    If you have committed to the fight, you need to stay. If you were always just trying to escape, you should be able to escape.

    Like i replay to cracken that i made just quick example, and there can be many other ways how to abuse it.
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  6. #36
    Cons72's Avatar Senior Member
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    Originally Posted by Solidus... Go to original post
    Like i replay to cracken that i made just quick example, and there can be many other ways how to abuse it.
    I clearly responded to the concern of running out and throwing a skill down, and you quoted my response.

    If you have a skill deployed, you are in combat and cannot go into the checkpoint or safehouse.

    If you deploy an offensive skill, you are in combat and subject to all the current restrictions that come with that. So even if your skill blows up, you are still in combat for whatever time the current system decides.

    So what's the abuse you are worried about if non-rogues in combat can't leave?
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  7. #37
    Solidus...'s Avatar Senior Member
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    Originally Posted by Cons72 Go to original post

    So what's the abuse you are worried about if non-rogues in combat can't leave?
    Every abuse which being revealed during practice, and is hard to predict on paper. And we all know how fast an fixes show up.


    Like it is now with rewards for killing manhunts invite multigroup and farm them how much do u want, only thing is that the rewards are so worthless that there is not worth to abuse.
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  8. #38
    just don't go near DZ
    i haven't been go near DZ for months.
    let DZ die so massive will finally be adding a PvE DZ
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  9. #39
    I havent been in the DZ ever!!

    and after reading so many things on these forums (cant access the game so might as well read.... 2 step verification my a$$) i dont think i ever will to be honest.

    these leads to a question. how many others have done exactly as my self and just said screw that.

    dont get me wrong i love what this game is and could be the Lore is fantastic and i want more hence why im coming back to the game.

    but i really think the PVE DZ every one screams for... well i get a suspicion that we will not get it in Division 1 it will be in the second version. which would benifit (hopefully) from all the lessons learned here?

    this is just my thoughts and if i every manage to access my account again and the opinions change here i might just try the DZ.
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  10. #40
    Originally Posted by USMC_Tallin Go to original post
    Congratulations on a post that had absolutely nothing to do with the original post.

    The original post was about a bad game mechanic.

    I will address your post.

    Yes I got ganked that is part of playing in the Dark Zone and a risk everyone takes when going into the ****hole of a zone that it is. Currently it is the best way to get D-Tech so it is what it is. The developers are going to continue to funnel people into this failed experiment in any way they can to justify the work they have put into it even after watching 100's of thousands of people even a million people abandon their game citing the Dark Zone as their reason, but that is a whole other topic and I digress.

    If I wasn't paying attention to my surroundings anywhere in the Dark Zone, trying to engage 1 V 4 rogues under any circumstances then yes I surely deserve to have my *** handed to me on a platter. That is the way it is currently set up and I know that going in.

    Yes I could have just let them gank me and not run through 2 zones. I could have just sat somewhere with my thumb up my *** after and waited to 5+ mins or more for my Survivor Link to come back before going back to a different zone or server.

    No one ever stops to think that it may actually be somewhat thrilling to evade something like that. I mean running and dodging through buildings, bobbing and weaving to lose a tail and the thrill of the escape? All of that wasted on a bad game mechanic that lets a Rogue shoot 1 bullet from halfway across the zone to prevent you from leaving an exit. That is bad game mechanics and that was what the original post was about.
    And I shall address your post correctly then, presently if you are rogue you are not able to enter the checkpoint under any circumstances, well unless you take dirtnap, so I have no idea why you would suggest a reverse to the course where any non-rogue can enter a checkpoint no matter the circumstance, because Rogues have never been able to enter checkpoints whilst still alive.

    This leads nicely onto non-rogues being able to enter the checkpoint even whilst in PvP combat, allowing this mechanic will lead to no end of abuse, Rogue 2.0 is already heavily weighted in favour of non-rogues with the friendly fire mechanic being switched off, what you suggest would allow non-rogues to freely go in and of checkpoints to restock grenades, med-kits and ammo whilst in the heat of battle thus giving non-rogues even more of an advantage. Besides if I was a JTF agent in the checkpoint there's no way I'm opening the door for anyone whilst there's gunfire and explosions going on outside the door, don't want to risk rogues sweeping in and raiding my shop!

    Ok so you got shot from halfway across the map resulting in you being in PvP combat and unable to enter the checkpoint, firstly hats of to the rogue for the laser accurate aim mines like a potato, secondly you should have got on your toes again and set off running through another load of Zones trying to lose them again; after all he was half-way across the map and you admit you enjoy the thrill of the chase!

    I do agree that the DZ is the fastest way to get D-Tech, I have a few little routes mapped out that I like to run, but the great thing with D-Tech is it does not need extracting, just open the slimline crate and get on your merry way.

    Oh and waiting with your thumb up your rear end for 5 minutes to get your Survivor Link back, dude, get the Determined talent on a gun (preferably in the 3rd slot so it's free, otherwise you need fairly high Electronics and Firearms to unlock it). You can kill 5-6 NPCs and your Super will be back in no time; since 1.7.1 Determined now works on the cooldown of your Super. I've 2,800 Electronics on my Classy Striker build so my skill cooldowns are awful, but I have Determined in the 3rd slot on my SASG and I can get my all skills back in no time at all by melting a few NPC's.
    Especially when the Striker stacks are maxed out at 100, purple Veterans go down in 2 shots!
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