I too think they've done a great job with the update as well as the spawning system. My only issue is that if I start a fight with 2 enemies in front of me, suddenly a mob of 5 appear out of thin air behind me. And I'm certain they weren't there before. Yes it does make me look for cover immediately, but it's also annoying as I can't prepare for a fight when mobs appear randomly.
OMG I am so happy with this update. I've criticised Massive on these forums in the past for many things, but just entering and looking at the new area(s) shows a lot of hard work and thought has gone into this expansion. So, it's not perfect, nothing is, and there is always room for improvement but hopefully there is enough life left in the game, and enough players will return to make it worth their while to issue another patch.
The subtle change in lighting in the new safe house is just the first thing that shows us that Massive have been paying attention to the little things. It's just like the love that went into constructing the original areas. On first trying a solo explore the new spawn system immediately showed itself. It reminds me a little of the first Borderlands, on leaving the safe zone you are suddenly confronted with respawn hell. Until you tool up a little, and wise up a little that is, then the mobs are just more meat for the grinder. Could it be improved? Almost certainly, after all we don't have a stealth mechanic to ghost past the mobs like in Homefront or Payday. As other posters have said, maybe a little more distance to the respawns? Oh, and more ammo boxes; you can get through a lot of ammunition just walking a short distance in the WSP. If you need to go somewhere, go somewhere in a hurry, don't linger.
But the new respawn system and timer takes us out of our comfort zone by suddenly introducing new hazards that we have become unaccustomed to. Going back in with a friend demonstrates to me that this area is meant primarily for teamplay. So invite a friend. The randomness of the new encounters that replace the set missions is refreshing, I'm hoping that Massive will be able to expand on this and maybe even add a few in to the existing LZ if events are favourable.
And the new supplementary challenges. A work of genius. Even if you don't want to do a main challenge, you have those. You can do them while fighting your way to the main challenge, and during the main challenge. If the new WSP caches have a chance to drop a classy or exotic then win win win for everyone.
I can't wait to try resistance at the weekend with my bunch of regular friends. Oh, and if Massive were to increase the DivTech in WSP, and replace the DZ part of the weekly with a WSP one then my life would be almost complete. I would never have to go into the DZ again. Ever. Until Massive finally cave and give is a PvE DZ.
When I first tried out the new area I was a little overwhelmed by the mobs but once you get used to them they are like someone else said just more meat for the grinder. Some of the alerts are a bit challenging for playing solo, especially if you aren't familiar with the mechanic of the alert the first time you do it.
I'm running my solo/PvE build 6 piece strikers 6k/6k/4k stats with a SASG and a M4, the tweak made to Strikers is noticeable as it is ridiculously easy to build stacks now and maintain them. Overheal first aid and flame turret for some help on mob control. Make sure you have the talent that gives back 35% health over 20 seconds on one of your guns to help keep your health up.
As far as the realism of the factions all working together to take you on hunt down the phone recordings they give some backstory on why things are happening as they are.
The new spawning system is a nightmare if you're running a glass cannon build. There is no defence against six shotgunners suddenly and magically appearing a few inches behind you whilst you're roaming the area.
The build I spent about 15 hours a day grinding for during the last Global Event is now pretty much useless in PVE. Thanks, Massive!
I've run a glass cannon sniper build through every single patch. Even 1.3,Originally Posted by eckLub Go to original post
The problem is the fact that the NPCS MATERIALISE FROM NOWHERE. You can look around, nothing; you can pulse, nothing; and then BOOM! you have six shotgunners inches away.
ALSO, Massive said they were not increasing NPC damage. I could comfortably solo a Legendary mission a few days ago with 250k toughness. Now I'm being melted by NPCs in seconds.
For some reason, the developers want us all to run around with 6k stamina.
Yeah, it's that sound you hear before you see the hunter... like hearing the Jaws themeOriginally Posted by Mad-Cap Go to original post![]()
Myself,I enjoyed running around and mobs spawning if you stick in one place too long..
The first time I had one of those Jammer missions I was on my tactition build..
I dropped my seekers outside the building and ran up..By the time I got up there most of the mobs were dead.. Then seen the Jammer was a purple and I was barely phasing it when shooting it..
They spawned when I had it about half way down on health..I didn't last too long since it was still jamming my skills.. But it was a rush for sure..I finally got it,but it took some doing..
After running around the new LZ yesterday for a few hours..I felt pretty tired like I was working .. lol
That's soo much better than that booring feeling I've had for a good while ..
Oh yea,And the amount of caches I was getting because of killing so many mobs..It was crazy..