Alright, so you play in an equal skill range, but on PS. As I said - on Console Light Spam is a problem. And what exactly did you still not understand in my posts?Originally Posted by David_gorda Go to original post
1. I am not "asking for help / buff". I want Bugs fixed which were introduced with a patch! Highlander, Conq, Kensei have Bugs, too? Name me one please.
2. With said BUGFIXES PK will be less reliant on Light Spam - which should be good for Console players!?
ok fair point, My point is pk is playable character in higher lvls, the highlander, conq and kensai is not. If its easy and fast to fix the pk bugs sure do it but i rather see they speed up new moves for c tier classes.Originally Posted by Charmzzz Go to original post
I have seen good Highlanders, Kenseis and especially Conqs which hold their stand in high level dominion. Conq can pretty much defend a point better than any other Character in the game. That is what he is made for, and that is what he excels at.Originally Posted by David_gorda Go to original post
The removal of Timesnap did alot of bad things to the game - the PK Bugs are only a few of them. But it literally destroyed all of her mixups. Add in that ,since the removal of Timesnap, every move got pretty much unpredictable to parry and some moves even unable to block. See all 400ms moves which now, after the removal, can be anywhere between 300 and 400ms. Their main focus right now should be:
1. Add in their "lag compensation system" or rewind back to Timesnap. Then immediately check all moves on all Characters if they work properly. Or read forum / reddit...
2. Parry Changes!!! Defensive Meta fix!!!
3. Rework vanilla Characters.
But what did they do? Nerf PK which is broken for months. Nice focus...
What!? No! You leave my Nobushi alone!Originally Posted by ChampionRuby50g Go to original post![]()
What? So Nobushi is not too strong in group fights because nobody can parry her wide-arc attacks except the target which could even be out of range? Seriously?Originally Posted by Fady117 Go to original post
And btw, PK also desperately needs a Rework. Just like every other OG Character after the DLC Characters came out. Having no access to any unblockable move at all is pro-def / turtle-meta. PK can come by with that because of her fast Zone, but that got nerfed and is not an opener anymore. So she has, vs high skill opponents, nothing left due to the bugs on her.
Nobushi overpowered? far from it. Also, in 4v4s, any hero can become abusable, really. The core combat of this game isn't to constantly deal with ganks; it's 1v1s. And in 1v1s, Nobushi is super fine. I don't really see an issue with her.Originally Posted by Charmzzz Go to original post
The first due bracket (Kensei, Conq, Zerker) need more reworks than PK, and then, Orochi, Valk and Warden need reworks before PK. I could see PK being queued with Raider and Shugoki. PK is still A-tier for me. She's fast, swift, and zone isn't her only option, which you seem to keep bringing up as the main issue why PK became over-nerfed...
Note that timesnap removal affected many heroes, not just PK.
1. Where did I say that Nobu is OP? I just said that she is too strong in 1vX Situations. Any Top Player will confirm that.Originally Posted by Fady117 Go to original post
2. Nobushi has, as the only character in the game, a 0 recovery option with a dodge after any attack. That alone makes her super strong. Any Top Player will confirm that, it is (with unlock attacks) the cause why SB.Alernakin easily won the first official For Honor tournament using only Nobushi.
3. Again, PK has no opener. Not one. She can only react to opponent actions, if they are good at turtling. Zerker has the same problem, Kensei too, but Conq can at least do a dodge - bash/gb mixup from neutral to force a reaction.
4. Orochi, Valk and PK more than Warden imo. Warden has options, just like Conq.
5. Which other Option PK has from neutral? Zone - Light Attack - Heavy Feint - Heavy soft-feint GB - Heavy cancel into Light. Thats it. How do you counter all of those moves? Do nothing except changing your guard and be prepared for a CGB. Wow...
6. The removal of Timesnap completely BROKE PK's chained mixups. Name me one other Character that lost all his mixups with that patch.
1. Too strong / overpowered / too buffed / etc are iterations of the same meaning you intended to communicate.Originally Posted by Charmzzz Go to original post
2. It's one of her core things that make her deadly and challenging. Like her bleed. Every hero has one core thing to them; surprised you're more worried about Nobushi than Shaman. Because Shaman has more than one. By far most of my training today is against Shaman. Nobushi isn't problematic at all.
3 and 5. I'm no PK expert, you certainly know better; but I've fought experienced PK players and they do force reactions. And they make good use of her dodge attacks. In no way I've felt them slow (but again, I don't use PK, so I cannot account for a PK main's opinion here).
4. Not really. Warden's only openers are top light and zone. Block either left or top, that's one nullified opener, leaving Warden with one active, effective opener. Most good Wardens start with mind games and feints rather than direct attacks.
6. Shinobi. Became harder to combo with him. Ask around. Pretty sure he became somewhat harder to use.
I used to main PK back at the start and she was great for a long time, despite never using lightspam. She didn't need to if you were good with bleeds and her lunge attacks. Months ago whatever they did, probably timesnap, destroyed her flow and half her moves don't work properly or have delays that make it frustratingly slow to play what should be a very fast character. All they did was effectively make her more reliant on lightspam.