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  1. #1

    Peacekeeper speed nerfed?

    Played Peacekeeper after a long time of basically being other classes, and the Peacekeeper seems shockingly slower in her attacks.
    Was there a stealth nerf at some point, or perhaps an error in patching the nerf for her zone attack?

    She just seems to slow compared to what she used to be, and it's kind of debilitating to her. I like Peacekeeper, and slowing her default attacks is a really bad idea, and I hope that this is just an error.

    I can confirm that this is not only my opinion. My player group for For Honor all generally feels that the Peacekeeper is slower.

    Is anyone else experiencing this slowdown in attacks?
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  2. #2
    bob333e's Avatar Senior Member
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    From the official news and announcements:

    [MAINTENANCE] November 30th: Live Update 1.15.1 (All Platforms)

    Hello everyone,

    There is a planned maintenance for tomorrow for live update 1.15.1. The estimated downtime is 45 minutes on all platforms.The maintenance will begin at 12:00 PM EST/17:00 PM UTC and end at 12:45 PM EST/17:45 PM UTC on Thursday, November 30 2017.

    The full patch notes for Live Update 1.15.1 can be found below.

    Fighter:

    Peacekeeper

    Zone attack Cancels recovery time increased by 200ms



    Developer Comments: The Peacekeeper Zone attack is one of the fastest attack in the game and the second part could be cancelled instantaneously. It was creating infinite combo with revenge. The decision to add a recovery time is to make the move fairer and prevent the revenge abuse.


    [Bug Fix] Counter Guardbreaking a Peacekeeper Guardbreak was not applying the same Damage Reduction modifier as all other heroes which led to possible abuse in group fights.
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  3. #3
    Yes, I am fully aware of the zone attack nerf, but again, this is not about the zone attack.

    It's about the regular attacks, which is not mentioned at all in the patch notes.
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  4. #4
    I wish they would but sadly they refuse to her lights are blazing fast and I guess they like characters with fast lights which is why they made shaman, aramusha and Shinobi but whatever.
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  5. #5
    Charmzzz's Avatar Senior Member
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    I am a PK Main and since the Patch - yes, PK feels "slower" or, in my words, "clunky". The pause after a Zone is too long, you do a Zone, cancel the 2nd hit and then you wait for your opponent to attack... It's not like PK has many options left to go offensive - mostly it was mindgames if you go Zone into an immediate light to start a chain, a soft-feinted heavy GB or just a light attack. Now Zone is bullsht as a starter. What does she have left? And meanwhile Aramusha is light-chaining all over until the sun goes down and up again...

    This is an especially brutal nerf because her Bugs that came up with the removal of Timesnap, which I reported and got confirmed MONTHS AGO, are not fixed or even mentioned! Have a look here:
    https://forums.ubi.com/showthread.ph...mesnap-removal

    @UbiJurassic or @UbiInsulin: Please "forward" this to the Devs. Fix PK soft-feints in chains asap!
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  6. #6
    its still fast as hell. i think the fastest attack in the game.
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  7. #7
    regular attack speed is the same. you must have been playing the lightning impossible to get away from aramusha. and now your used to fast. what can u do to get out of the aramusha spam attack as an assassin class? can't dodge out..?? why?? so ****,ing fast that u can't even dodge out of it. so u have to block top cause u can't react. so that means he gets a free side attack if he wants. any can we at least dodge out of it? no hero should have this power.
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  8. #8
    Charmzzz's Avatar Senior Member
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    Originally Posted by Zombie.Shammy Go to original post
    its still fast as hell. i think the fastest attack in the game.
    Originally Posted by Zombie.Shammy Go to original post
    regular attack speed is the same. you must have been playing the lightning impossible to get away from aramusha. and now your used to fast. what can u do to get out of the aramusha spam attack as an assassin class? can't dodge out..?? why?? so ****,ing fast that u can't even dodge out of it. so u have to block top cause u can't react. so that means he gets a free side attack if he wants. any can we at least dodge out of it? no hero should have this power.
    PK Zone is a 400ms Attack (it should be 400ms, with the removal of Timesnap it can be anything from 300-400ms...). Like Warlord Headbutt, every Aramusha consecutive Top Light, Shaman Predator Moves and Shinobi Top Dodge Kick.
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  9. #9
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by Charmzzz Go to original post
    I am a PK Main and since the Patch - yes, PK feels "slower" or, in my words, "clunky". The pause after a Zone is too long, you do a Zone, cancel the 2nd hit and then you wait for your opponent to attack... It's not like PK has many options left to go offensive - mostly it was mindgames if you go Zone into an immediate light to start a chain, a soft-feinted heavy GB or just a light attack. Now Zone is bullsht as a starter. What does she have left? And meanwhile Aramusha is light-chaining all over until the sun goes down and up again...

    This is an especially brutal nerf because her Bugs that came up with the removal of Timesnap, which I reported and got confirmed MONTHS AGO, are not fixed or even mentioned! Have a look here:
    https://forums.ubi.com/showthread.ph...mesnap-removal

    @UbiJurassic or @UbiInsulin: Please "forward" this to the Devs. Fix PK soft-feints in chains asap!
    I also play in a high MMR, today when I played my rep 12 PK I was still able to zone cancel into GB or light effectively, so no you don't necessarily have to wait for your opponent. The 200ms delay is justified, the revenge spam did need to be dealt with. The devs did a good job IMO, and PK is still a very strong hero. Shortening the zone again should not happen. Too call it a brutal nerf is certainly over-exaggerating.
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  10. #10
    Charmzzz's Avatar Senior Member
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    Originally Posted by ChampionRuby50g Go to original post
    I also play in a high MMR, today when I played my rep 12 PK I was still able to zone cancel into GB or light effectively, so no you don't necessarily have to wait for your opponent. The 200ms delay is justified, the revenge spam did need to be dealt with. The devs did a good job IMO, and PK is still a very strong hero. Shortening the zone again should not happen. Too call it a brutal nerf is certainly over-exaggerating.
    Could you go into detail on my arguments then if I am over-exaggerating? PK got nerfed over and over, then they introduced Bugs with the removal of Timesnap, and before they fixed that mess they nerf her again? Come on, the only thing you had to do when a PK get's Revenge was dodge back and you were out of her Zone Spam. In high MMR this Zone Spam in Revenge does not even happen as everybody will parry your 2nd or 3rd Zone anyway.
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