Knights badly needs a hero with Sword and Shield. its super wrong not to have one.
Knights are missing a character with Full Armoured Plate with Sallet like the image below
Heavy Armoured Spartan/ Hoplite for Knights
Chinese Ancinet Warrior with Glaive/ Dao would fit for Samurai. (Like Highlander for Vikings, Roman for Knights)
Persian / Arab Warrior
Gallic Warrior for Vikings
and hopefully all new heroes will be on par with Shaman's level. (and old casts needs to be on par too for balance purpose)
leaving characters in B/ C / trash tier is pointless for competitive reasons.
Most people focus on the multiplayer, but I've got a different take on what I'd like to see. I'd like to be able to collect everything new without having to loose old items. The 60 item limit & only 3 builds per Character doesn't work when there are so many variations I'd like to keep. This wouldn't be such a big issue if you could change the look to any item you've previously collected, but the game only allows this for items you still have and even then only those of the same grade. I'd like this fixed and I'd like more flexibility to create more varied custom offline v CPU matches (like mini levels) using any of the resources I've unlocked. For that matter I'd like the Boss & other Characters from the Campaign to be selectable CPU opponents in custom v CPU matches.
Originally Posted by Illyrian_King Go to original post
+1 for your idea.
I want FH to be viable for competitive match and developing this kind of gamemode is one way to realize it
Wait with new heroes. Focus on OG champions.
I know everyone wanna have new moves, reworks etc.
Im a simple man and I just need things that we already have in game like Oni Orochi armor (aka chained one).
Don't tell me you can't add this armor cuz its not fitting him (If there is any difference between Oni and Orochi 3D model show me).
Im more a cosmetic dude and plz give us new armors. I dont belive in this "It takes a lot of time to create a new armors" cuz this is just stupid. I was working in Blender and Unity and creating characters (solo work) doesn't take a lot of time (Well... If you are a AAA games company and creating 16 total new models is a "lot of time work" I think something is wrong here)
I know you changed this game from (probably) best medival fighting game into this what we have now but dont be lazy ._.
Originally Posted by TheTemplar27 Go to original post
+1
I am also fed up with this "lots of time" sh*t ;b
And yes, this game had a much greater potential.
plzOriginally Posted by Redditmember55 Go to original post
Highlander wasn't part assassin, I suspect the reason knights got one was they were the only ones that did not start with a part assassin hybrid.
I do agree that I would like to see more heavies and vanguards at some point, I want a heavy to get excited about other than the conq I have geared for 4v4, when the current balance is better (get that right first), but I also kind of get why they went with a hybrid and an assassin for everyone. There are people who only play characters in their faction and are so into that they try to push the devs into making everyone do that (no xp or assets if not, no assets, two tier system of rewards just to name a few floated suggestions by people who want to limit player choice because that is how they play it). Given that the assassins were seen as the most powerful and there has always been accusation of dev bias on factions (every faction has had a round of that accusation), if there had been only one dlc assassin, we would have had threads asking where their new assassin is and how come the devs favour x faction so much to give them an op character (because apparently the knights won season 3 because they had more numbers (false) because their characters were all op (subjective at best)).
I hope that they stick with the same theme if and when new characters come in, that all factions get characters of the same class to avoid any of that but yes it needs to be vanguards and heavies in my view.