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  1. #1

    Aramusha Rock Steady Feature

    Isn’t this feature against the mechanics of the game? I know Sugoki might have this etc but we never felt it this much before.

    Cent jabs him he doesn’t get down. Basically Cent is very weak against him.

    Revenge parry doesn’t knock him down. Why? What’s the point of playing better and parrying? Do I have to endure light attack spam?

    Wall splat doesn’t work. You don’t know if that person that feature so you get parried instead.

    Parry out of stamina doesn’t knock him down. How is this even possible?

    They should give it a cool down like they did to “thick blood” feature on Warden at least. I can understand a heavy class having this. How can you give same feature to heavy class and assassin class?
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  2. #2
    If you playing cent then your screwed specialy if rely on charged jabs and wall splat but i will say of it didnt work once why did you keep trying to floor him? and he's a hybrid not assassin I'm rubbish as ronin and prefer assassins so he can be a ###king pain a lot more with reflex guard other then the light spam I don't see a issue personally with the hero tbf
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  3. #3
    Rock steady should not apply when they are out of stamina or on a revenge parry. Otherwise I’m fine with the feat.
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  4. #4
    Yh it should of have some sort of cool down applied when in oss I think they added in cool downs for all other passive feats
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  5. #5
    Originally Posted by Devils-_-legacy Go to original post
    If you playing cent then your screwed specialy if rely on charged jabs and wall splat but i will say of it didnt work once why did you keep trying to floor him? and he's a hybrid not assassin I'm rubbish as ronin and prefer assassins so he can be a ###king pain a lot more with reflex guard other then the light spam I don't see a issue personally with the hero tbf
    I curb stomp ara with cent, shaman... not so much.
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  6. #6
    When you land Long Arm with lawbringer, he bounces right up. Not only that but he recovers from the flip faster than lawbringer does, that is indeed kinda stupid.
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  7. #7
    Originally Posted by WABO423 Go to original post
    Rock steady should not apply when they are out of stamina or on a revenge parry. Otherwise I’m fine with the feat.
    Wrong, it should ONLY apply to knockdown throws and knockdown parrys. It should not prevent Lawbringers pancake flip from doing its job.
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  8. #8
    Originally Posted by BTTrinity Go to original post
    Wrong, it should ONLY apply to knockdown throws and knockdown parrys. It should not prevent Lawbringers pancake flip from doing its job.
    I don’t know why it prevents wall splats, either. As it is, it’s the best feat in the game for a fast character like aramusha. As it stands he doesn’t even have to worry about stamina.
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  9. #9
    ChampionRuby50g's Avatar Senior Member
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    Rock steady does need looking at from the dev team, I believe it's a level 2 passive, and for a level 2 it's way too strong. Changing the way the game works from the moment it's on. It at least does need a cool down of some sort, though I think more. Cool down, as well as not working while parry in revenge or thrown in Revenge, etc. I would also say while OOS, but I feel some would say that's too much.
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  10. #10
    Originally Posted by ChampionRuby50g Go to original post
    Rock steady does need looking at from the dev team, I believe it's a level 2 passive, and for a level 2 it's way too strong. Changing the way the game works from the moment it's on. It at least does need a cool down of some sort, though I think more. Cool down, as well as not working while parry in revenge or thrown in Revenge, etc. I would also say while OOS, but I feel some would say that's too much.
    Damn right the OOS change is to much, the feat would be non-existent... It seems your fix is just remove everything this feat does.
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