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  1. #1

    Why doesn't Lawbringer have Hyperarmour?

    This is not a concrete recommendation, but a f*cked up mind game I am playing since a while

    Hyperarmour means to not being interrupted while attacking or doing anything in combat ... why then does the Lawbringer with the highest durability (even more then Shugoki with his +25% damage taken out of stance), and this massive armour not have that hyperarmour status?

    Shugoki with low armour and much body fat and Zerk with almost no armour has that status, but why not Lawbringer?!

    Giving the Lawbringer Hyperarmour could make him in some way pretty OP, but wouldn't it be accurate, not to be interrupted by some weapons (katanas, etc.) with that much armour?

    I repeat, it's just a mindgame!
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  2. #2
    Alustar.exe's Avatar Banned
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    I think with him being a hybrid counter attacker and grappler it could mean to heavily in his favor. The point of lawbringer isn't to trade blows like a Shugoki, highlander or berserker. Granted when he gets a rework that isn't to say that some of his moves couldn't possess that trait (see: aramusha) but I think a static hyper armor would turn make him less of a strategic counter attacker he is. Another being that his moves aren't exactly sure enough to warrant this either. While not the fastest, he certainly isn't as sure or as telegraphed as solo or berserker. Also it's important to note that the Shugoki is the only hero with access to a static hyper armor status like that. Primarily due to his speed. Everyone else is based on specific attacks or conditions.
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  3. #3
    Lawbringer has hyperarmor. shove is uninteruptable
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  4. #4
    Wouldnt mind hyperarmor on his Heavies and remove shove after block instead. Lawbringer cant really attack now except his toplight time to time.
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  5. #5
    Does he really need it he's in a strong place compared to some of the roster and one of the hero's that benefits greatly from the defensive meta
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  6. #6
    I don’t think he needs Hyperarmor he’s labeled as a counterattacker his moves revolve around that. Giving him Hyperarmour imo remove his label and give the ability to very aggressive and put out a good amount of dps and debuts.
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  7. #7
    Yes Lawbringer is a counter attack indeed, but he lacks in openers due to his slowlesness

    Hyperarmour would make him OP as I said above and that's why I said, that it is just a mindgame ... I just get confused every time to see him stopping his attacks when being hit even by just little damage while wearing that crap load of armour ^^
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  8. #8
    Tyrjo's Avatar Senior Member
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    Lawbringer has range, even longer range now, so throwing an attack and getting parried isn't as devastating since you won't be GB:en. Adding hyper armor to heavies would just make him too strong.
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  9. #9
    What I think ... this is leaving the topic now ... there should be a system which allows certain classes to parry only a strict list of other classes.

    Assassins can only parry Assassins and Vanguards (except Raider because of his heavy weapon)
    Vanguards can parry Assassins, ALL Vanguards (also Raider) and all Heavies (except Shugoki)
    Heavies can parry everything

    Lawbringer often suffers from being parried by assassins with their toothpicks for weapons, while having him swinging his big halberd and being interrupted like it had just a forces of 10Newton ;b

    Well sometimes he is too far away to be guard broken, but this system would be a benefit for all slower classes to dare to be more aggressive which is just accurate.
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  10. #10
    Originally Posted by Illyrian_King Go to original post
    What I think ... this is leaving the topic now ... there should be a system which allows certain classes to parry only a strict list of other classes.

    Assassins can only parry Assassins and Vanguards (except Raider because of his heavy weapon)
    Vanguards can parry Assassins, ALL Vanguards (also Raider) and all Heavies (except Shugoki)
    Heavies can parry everything


    Lawbringer often suffers from being parried by assassins with their toothpicks for weapons, while having him swinging his big halberd and being interrupted like it had just a forces of 10Newton ;b

    Well sometimes he is too far away to be guard broken, but this system would be a benefit for all slower classes to dare to be more aggressive which is just accurate.
    Exactly what I've been saying in older threads. Just pathetic how two sticks can stop a huge weapon. These noobs though immediately start crying he will become OP and this and that. It's IMPOSSIBLE for me ATM to kill really skilled assassins with LB.
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