Two with raider or six with Warden take your pickOriginally Posted by Dasteel1974 Go to original post
This exactly. I think the tap is, eh, I won’t say OP, maybe the drain may be a little over tuned just a tad, but again, it’s one of his only mix ups. The parry into charge for instant throw-> heavy-> zone mix- up is too strong honestly.Originally Posted by Fady117 Go to original post
ATTACK-BEST CASE PUNISHMENT SCENARIO
Eat zone- take zone in chain damage, recover to neutral
Try to parry- in turn get parried for 2nd free heavy and zone in chain (9/10 times death)
Get hit with stunning tap- stamina drain, tap damage
Gb into another charge- back to 0 on exhaustion recovery, another heavy attack into zone mix-up
As you can see your best bet is to hold guard to side to try to convince them that you’ll parry (they may cancel waiting for you to try to parry best case scenario leaving you at neutral) and then move guard on top upon reaction and wait for the CGB. That being said though, that means that you have to be prepared for 5 viable moves for the mix-up if you include hard cancel into lights too. The only other character to have this many on an unblockable is Kensei, and his is a chain finisher who’s mix ups are not even half as strong as they don’t give any sort of OOS entrapment not to mention all of this stemmed from one move: GB for charge. I’m surprised you are more worried about the tap.
Originally Posted by Mtcmnkk Go to original post
#1 half of the characters can only stagger u for a short time. U also can use revenge when when u get toe stabbed them for example. But when a Raider catches u with his stampede u even cant use revenge for sometimes more than 3 seconds. That grants 2-3 hevies for your mate and thats ur dead. Only shugoki has got something simular. But shugokis hug is more predictable cuz he has to prepare it for like a half year. Even shaman isnt that strong. In a normal gank situation it's hard die her to her bleeding on u. Also all the unblockables from cent, glad etc are getting interrupted when they get hit. Often u cant finish ur atacks cuz a teammate hits u from anywhere ( I'm looking at u kensei). Raider got hyperarmor so u cant stop him....
#2 this allways denpends on what you are looking at. In 4v4 ? Lawbringer for example got a kit that is relatable strong. The other 2 Meta heroes (nobushi and zerker) are so strong because they profit of the other 2 characters kit and are strong in group fights (heavy target switch repeat)
Originally Posted by Mtcmnkk Go to original postOriginally Posted by Mtcmnkk Go to original post+1 bananaflow2017. Exactly my thoughts. But on #1 you forgot Shinobi Sickle Rain. Complete list of "cutscenes" where you completely lose control and do not recover from the first hit:Originally Posted by bananaflow2017 Go to original post
- Shinobi Sickle Rain
- Shugoki Demon Embrace
- Centurion Knockdown
- Raider Stampede
- Lawbringer Impale
- Warlord Running Charge
All of these moves would be fine if you would recover after a hit. But the way they are now - they are completely OP in 4v4. I play in a pretty high MMR and I see people abusing Stampede, Impale, Sickle Rain and Demon Embrace all over. Full Teams that really want to win go for Raider, Nobushi, Zerker/Shinobi, LB/Shugoki. It comes down to insane amounts of damage you CANNOT avoid all the time, even when Revenge is ready.
Same here! I meet teams like this very often.... And this is just ridiculus.Originally Posted by Charmzzz Go to original post
I think the Raider and the lb are mostly picked cuz bis stampede and impale are a little more reliable. Also the Raider has got a big teamfight potential outside his stampede. When u just light 1 enemy and zone another u can sometimes hit up to 3 enemies. This is such an ultimately strong move cuz only the targeted player can parry it (such a ******** mechanic...).
And i meet this teams in normal Xbox games during a minday evening. I know nobody likes mindays, but what kind of day did u have behind you to Play Stuff like that?
That is the worst about it. The combo-zone does what, 50 Damage? In a super-wide arc? And you cannot parry unless you are targeted? Nerf it... Or give me, finally, a chance to parry EVERY attack that would hit me. I do not want to and cannot dodge all of this bullsht in a 4v4 mess of attacks flying all over the place. I can parry these moves reliably, if I had the chance to do it.Originally Posted by bananaflow2017 Go to original post
Do not forget that carrying you to a wall and kicking with knee drains alot of stamina and dazes you - Raider can instantly start his mixup guess game with the probably feinted zone into stunning tap into comboed zone...Originally Posted by BarbeQMichael Go to original post
Edit: and surely he gets a guaranteed GB after parry (heavy or light) on low range Characters! Also he does get a heavy after a light parry guaranteed.
My only issue with him is the stamina drain, his charge should only drain stamina on a wallsplat.... Not while hes running with you.Originally Posted by Dasteel1974 Go to original post
I'm only playing with the Vikings, I'm rep 16 with Raider and honestly ... I do not believe they have problems with stuning tap ... maybe if you're a beginner and do not know Raider's dirty game, but whenever I play against opponents more experienced rarely the stunning tap lands, I honestly find Raider the Viking easier to kill. The deal is as follows, do not try to parry side attacks just defend and be always ready to parry the stinning tap, there is no mystery. as for the zone attack ... simply dodge so you avoid the attack and the possible stunning tap. the problem is that they are complaining and soon Ubi (who does not know how to take decisions) ends up killing the character exactly as they did with Warlord and meanwhile the PK, cents aramusha and shaman remain OP.
and closing, if the Raider is as strong as they speak because I do not see him winning tournaments?