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  1. #11
    Originally Posted by strikes91 Go to original post
    So let's say they nerf it. What is the raider left whit?
    Thats the problem every strong character has... there is allways that 1 skill making him
    really strong. Just imagine a pk without fast lights, an orochi without double lights, a warden without shoulder bash, s lawbringer without shove etc. No just nerfing is no solution. Meanwhile imo there shouldnt be big adjustments until the turtle meta is not fixed. The strong characters are strong because of 2 reasons: they have a skill that "Breaks" the turtle or they profit of turteling...
    And this is what makes raiders strong in 1v1. He just turtles u like hell. He needs maybe 1 parry to her you OOS. He parries you then a gb is coming and thats it. From this point u only need a to bait out a parry with your zone and u will get a heavy +zone what is incredibly strong.
    So the problem is not raider being op himself. It's a combination of his kit +turteling. Not to mention that every parry is a high risk of getting ledged by him.
    Sometimes it's not really possible to see that coming with the distance he can run with you.
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  2. #12
    Charmzzz's Avatar Senior Member
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    Have to agree on most Points here. Raider's mixup game is one of the strongest right now, together with CGB on Dodge, huge Stamina drain, Animation lock move, ledge potential like LB and WL, one of the best OOS punishes and stunning tap make him S-Tier imo. I see alot of them in higher matchmaking Tiers and they are a real pain to face, even more than Shaman's / LB's.
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  3. #13
    PDXGorechild's Avatar Senior Member
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    Yep gotta agree with OP. He's better than most classes and has plenty of options, more than most of the OG cast at least. I guess we gotta see where the reworks take all the other classes, cause if it's up to his level then there's nothing to complain about.

    Personally I don't see why a couple of classes have insane stamina drain (Radier, cent) whilst others have none, outside of the pathetic amount drained by GB > Kick/punch or whatever. Pair this with the fact that they also have crowd control mechanisms, unblockables etc and it just serves to highlight how under-equipped all of the old, neglected classes really are.
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  4. #14
    From my experience fighting Raiders.... theres a point and time when it starts getting pretty predictable, and manageable to counter attack it.
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  5. #15
    Originally Posted by BarbeQMichael Go to original post
    How does this work, as in game mechanics? If I play raider, most of the time when I dodge I am unable to cgb just like with other chars, but sometimes it seems to work. Is it that he only has slightly lower recovery so in some cases he can cgb (if the opponent waits too long before doing the gb), hardcoded that he could indeed gb during animation or how?
    Havent played Raider a long time, but
    I am pretty sure it works like this. You dodge and do the gb input already, you get gbd, now you can cgb! If you just dodge, you cant cgb... I havent played Raider for a long time.
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  6. #16
    UbiInsulin's Avatar Community Manager
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    Originally Posted by Dasteel1974 Go to original post
    Stunning tap is. Sorry, but it is bs how much stamina that one hit drains. Win or lose I really don’t care. But to have something completely wipe you out in 1 stupid little move is nuts. And if you go to the ground right after, well hello 2 heavies that take a huge chunk of health. So his charge takes half or a little more and tap takes even more. No stamina drain should be that severe. And something else, if he is out of stamina he shouldn’t be able to tackle you and knee you in the face. That is utter bullsh*t.
    Thanks for sharing your thoughts on the severity of Stunning Tap's stamina drain. I can let the team know there are some concerns about this.
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  7. #17
    Originally Posted by bananaflow2017 Go to original post
    I think there are actually 2 things that make the Raider to one of the strongest characters in this game.
    1. He has got the strongest gankability.
    He just appears from out of ur screen runs with u into a wall and meanwhile u r eating 2-3 heavies from his mate what a basicly an instant death.
    2. OOS punishment: he punishes u with a heavy and a zone.... only zerk is stronger.
    #1. Wrong. Half the characters have equivalent ganking. Cent gladiator and shaman all have better.

    #2. He has a very strong max punish but other characters have equally good kits that level the playing field
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  8. #18
    Originally Posted by bananaflow2017 Go to original post
    Sorry i forgot about this. That also means he can cgb during a dodge...
    Yea his one good defensive trait. Other characters have Dodge attacks full block and deflects. The raiders dodge stunning tap is garbage
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  9. #19
    bob333e's Avatar Senior Member
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    I think the whole point about stunning tap is to drain stamina; otherwise if it gets nerfed, it'd just be a slap on the wrist compared to the rest of his moves. A big downgrade on Raider.

    My issue with Raider, is that he can carry/charge you after parrying you, even when he's OOS. He shouldn't be able to run you around if he's OOS.

    Otherwise I'm fine with Raider. He's very counterable. It's a matter of response time / reaction time and reading his UB feint into tap, or the flashing light of the UB to parry it.

    Concerning ledging, it's not Raider's fault; it's the over-abundance of ledges everywhere.
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  10. #20

    Agree

    No character should be able to still attack you like Raider does whole OOS. Garbage. Don’t need ledges on Geyser board. People talk about Centurion but if he knocks you down, he does a pounce for 30. Raider knocks you to the ground you are losing more than twice that. As a character he isn’t OP, but he has a couple moves that are too strong and shouldn’t do as much damage as they do. Only person stronger with hits while on the ground is Berserker. Give him some moves if you wish. But to lose 80-90 damage in 2 hits is stupid.
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