To whom it may concern

The way the upgrading system is can be better than what it is now. I am not a fan of how the reputation system works considering all it is is who is the flashiest player.
why not make reputation be useful to the players in helping with the the player's character in building better stats? Something like you get a point or two for every time they reach a new level for their favorite character or weapons of their choice. Every competitive player knows they want to better than the opponent they are going to fight. So why not give the players something they can use in there advantage every match? I was think an upgrading system similar to an RPG game you gain things instead losing, for example if a player wants a weapon to do more than their opponents or a health bar that matches the Shugoki's, players have points to help that by adding more to their status.
This will open a chapter in For Honor for a player's creativity no more nerfs or buffs on a daily base for the developers.

That being said now about the story mode, The story was great but it was left with a cliff hanger. Not many people like that and since there are new characters in this game why not make a add on story to finish it up. I bet these new characters would be good in the story mode as mercenaries. Six new characters with no story to tell about themselves just mutes, sure they are in different eras but why not? The story leaped forward in a few years --Vikings were around in the Roman era just saying. People love good stories in games, players love to make themselves the best in the in For Honor. Why not let the players get creative with this?