Okay so we can't remove the rogues, that's a given.Originally Posted by alibby53 Go to original post
What if we make going rogue against someone actually help that person?
Here's my rough idea:
If a rogue kills you he gets RNG gear and XP. Same as usual. The person who was killed gets their gear extracted, but on a delay timer like overnight or something.
Story-wise it could be explained as another agent finding your body and extracting your dropped gear.
Getting killed would help you out. PvE players will be running around trying to get into fights![]()
If another agent finds our dead body why they extract our gear for us, we're dead? They'LL extract our gear for themselvesOriginally Posted by electricbil2009 Go to original post
If it weren't for extractions,I'd love the DZ. Seriously.
Make all drops private (so we can go back for it and maybe even fight to get to it)and let us carry gear straight into checkpoints and put it in a 24 hour decon unit. Maybe even make us pay for the decon unit.
In 1100 hours,I have extracted 14 items. It's been almost two years since the last time I put something on the rope.
I do not pick up loot or even look to see what it is. Wasting time is not fun for me.
I just clear landmarks and leave. Leaving everything on the ground.
We're not really dead, you know that, right?Originally Posted by alibby53 Go to original post
Other agents would extract our gear because they're agents and that's their job. Not quite sure why you don't understand the premise?
Agents would extract my gear because I'm part of the Division. We work as a team. I'd extract their gear for them, they'd extract my gear for me. They wouldn't keep it for themselves as that would be the action of a rogue. It goes against everything the Division stands for.
In reality, we'd hunt down all rogues and put them in prison. Rogues only survive in this game because Massive says so![]()
As much as I abhor non-consensual PvP, the OPs idea might make the DZ usable at least. It's not so much the pvp as it is the loss of all my grinding in there if I get PvPd, coupled with the enormous rogue advantage of picking prey, choosing when to engage and that they are there to kill you specifically and thus will be geared and spec'd for that purpose while PvErs will naturally run around in PvE gear and spec and be fodder. So, sure, let me tag 3 items in my DZ satchel that won't drop when I die, and I'll let 12 year olds gank me occasionally; everyone's happy.
Originally Posted by ZoneDangerfuse Go to original post
Wut? LMAO
You don't get the gear. It's not yours until you extract it. That's the point. To allow players to contest ownership.Originally Posted by alibby53 Go to original post
The exact same reason why it doesn't randomly generate items. Not that it matters now since the DZ got screwed so hard from the outset...