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  1. #11
    UbiMarsuves's Avatar Community Staff
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    Originally Posted by Mad-Cap Go to original post
    I think a way to protect specific loot is a good way to help bring players back into the DZ. If we are 'never' going to get a PvE DZ more will need to be done to the DZ to make it inviting for PvE players. We've seen a lot of progress, loot protection is the obvious next step.
    Thank you for the feedback! This is something I am seeing talked about quite often right now in regards to tagging certain items that you own to make sure they are not taken. I'll let the team know about this suggestion.
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  2. #12
    Originally Posted by electricbil2009 Go to original post
    Wouldn't it be easier to just let us use the normal exits to extract things instead of needing to call a helicopter?

    I've often wondered what the in-game reason for needing a helicopter to extract stuff is. They deliver it to the exits anyway, why not just let me extract it myself?

    When killed in the DZ, the rogues should get RNG gear instead of your actual items. This would allow you to come back at a later time and collect the items if you thought it was worth the risk
    From the game part of it is that gear needs to be extracted so that it can be decontaminated.

    I like extracting, but with all of the Rogues, rewards for cutting the rope... It can be pretty sucky. You get gear, then have to wait 2 1/2 minutes like a sitting duck either staying alive or they get 3 items, and the last minute or less defending your gear on the rope or they get all of it.
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  3. #13
    i was thinking why not have an option where you pay a high price at the nearest checkpoint for it to go straight to the stash? like a lot of DZ funds and DZ funds is not easy to obtain unless you running and surviving manhunts allday, like i mean an item you really want should be able to go straight to the stash after paying a hefty price at the checkpoint and the price varies on the kind of item you are paying for like the classified amd exotics would be a bit pricey than the high end gear. thats a good way of making it easier for some i know people will start saying "but oh then nobody would extract anymore" oh yes they will when they realize its just too much to pay for but some will go and start collecting dz funds allday whether its doing landmarks or even going and try survive manhunts aswell.
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  4. #14
    Cadillac-Jack's Avatar Senior Member
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    Originally Posted by Mad-Cap Go to original post
    Too soon?

    I think that we should be able to tag 3 or 4 items in our extraction bag so that if we are killed the tagged items are the non-public part of the drop.
    This gives players the opportunity to return and pick up items that they wanted to keep. Similarly this could be done at extractions when the rope is cut, some items would remain safe.
    That won't bring P v E players back into the DZ because they are P v E players therefore they won't go into an area where someone can shoot them regardless of being able to not lose loot/keys/credits etc etc etc.

    Your idea is worthy and a noble cause but it won't work for many P v E players because of said sentence above

    (they should have never advertised the DZ as a P v E area with possible P v P (they should have just come out and said the DZ is the games P v P area ) then there wouldn't have been all this crap for 2 years P v E players wouldn't have gone in from day 1.
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  5. #15
    Rogues have it way too easy in this game. If you were to murder someone in the street in real life, even in a post-apocalyptic setting, you would be hunted down and subject to mob rule (death). I would only enter the DZ if it were truly dangerous to be rogue. It should be perma-death for the rogue agent if they are not able to successfully extract after killing another agent. Currently the people trying to play the pve content in the DZ are highly punished and there is no risk to a rogue because they have nothing to lose. They're not there for loot. They're there to kill you and do jumping jacks on your corpse, plain and simple.
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  6. #16
    Originally Posted by MorePvE4u Go to original post
    That won't bring P v E players back into the DZ because they are P v E players therefore they won't go into an area where someone can shoot them regardless of being able to not lose loot/keys/credits etc etc etc.

    Your idea is worthy and a noble cause but it won't work for many P v E players because of said sentence above

    (they should have never advertised the DZ as a P v E area with possible P v P (they should have just come out and said the DZ is the games P v P area ) then there wouldn't have been all this crap for 2 years P v E players wouldn't have gone in from day 1.
    I am 98% PVE player and the only time I'm ever in the DZ is to collect DivTech or to complete the weekly. Were the rope cutting ability removed and possibly being able to tag items not to be stolen, I would spend more time in the DZ. I could care less about being killed. I just don't want my $hit taken.
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  7. #17
    Mad-Cap's Avatar Senior Member
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    Originally Posted by MorePvE4u Go to original post
    That won't bring P v E players back into the DZ because they are P v E players therefore they won't go into an area where someone can shoot them regardless of being able to not lose loot/keys/credits etc etc etc.

    Your idea is worthy and a noble cause but it won't work for many P v E players because of said sentence above

    (they should have never advertised the DZ as a P v E area with possible P v P (they should have just come out and said the DZ is the games P v P area ) then there wouldn't have been all this crap for 2 years P v E players wouldn't have gone in from day 1.
    The issue is that it is intended to be a PvEVP zone. Your if, and buts aren't worth nuts.

    The Nov 30th SotG the dev team explained that they want PvE'ers in the DZ. The loot is still a little skewed so everyone will be temped. Protected loot is the logical next step.

    Originally,the DZ was the only place to get end-game loot and plans. That's why everyone quit.
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  8. #18
    Originally Posted by Mad-Cap Go to original post
    Too soon?

    I think that we should be able to tag 3 or 4 items in our extraction bag so that if we are killed the tagged items are the non-public part of the drop.
    This gives players the opportunity to return and pick up items that they wanted to keep. Similarly this could be done at extractions when the rope is cut, some items would remain safe.
    Nope. Either you live or die. This is dumb. Fighting over loot is a good thing. Catering to plebs is not.

    Git GUD or get out of the DZ.
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  9. #19
    Mad-Cap's Avatar Senior Member
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    Originally Posted by PostCarnage Go to original post
    Nope. Either you live or die. This is dumb. Fighting over loot is a good thing. Catering to plebs is not.

    Git GUD or get out of the DZ.
    Perfect reply, thanks.


    pleb:
    Actually defined as a member of a despised social class, a commoner, a member of the plebs of ancient Rome. Also low-born, undisinguished, vulgar, vulgar-looking.
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  10. #20
    WebuserJonny's Avatar Banned
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    My opinion is that all loot should drop when you are killed. If the rogues leave some or all of it then that is their choice. After all, you are dead.
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