Thank you for the feedback! This is something I am seeing talked about quite often right now in regards to tagging certain items that you own to make sure they are not taken. I'll let the team know about this suggestion.Originally Posted by Mad-Cap Go to original post
From the game part of it is that gear needs to be extracted so that it can be decontaminated.Originally Posted by electricbil2009 Go to original post
I like extracting, but with all of the Rogues, rewards for cutting the rope... It can be pretty sucky. You get gear, then have to wait 2 1/2 minutes like a sitting duck either staying alive or they get 3 items, and the last minute or less defending your gear on the rope or they get all of it.
i was thinking why not have an option where you pay a high price at the nearest checkpoint for it to go straight to the stash? like a lot of DZ funds and DZ funds is not easy to obtain unless you running and surviving manhunts allday, like i mean an item you really want should be able to go straight to the stash after paying a hefty price at the checkpoint and the price varies on the kind of item you are paying for like the classified amd exotics would be a bit pricey than the high end gear. thats a good way of making it easier for some i know people will start saying "but oh then nobody would extract anymore" oh yes they will when they realize its just too much to pay for but some will go and start collecting dz funds allday whether its doing landmarks or even going and try survive manhunts aswell.
That won't bring P v E players back into the DZ because they are P v E players therefore they won't go into an area where someone can shoot them regardless of being able to not lose loot/keys/credits etc etc etc.Originally Posted by Mad-Cap Go to original post
Your idea is worthy and a noble cause but it won't work for many P v E players because of said sentence above
(they should have never advertised the DZ as a P v E area with possible P v P (they should have just come out and said the DZ is the games P v P area ) then there wouldn't have been all this crap for 2 years P v E players wouldn't have gone in from day 1.
Rogues have it way too easy in this game. If you were to murder someone in the street in real life, even in a post-apocalyptic setting, you would be hunted down and subject to mob rule (death). I would only enter the DZ if it were truly dangerous to be rogue. It should be perma-death for the rogue agent if they are not able to successfully extract after killing another agent. Currently the people trying to play the pve content in the DZ are highly punished and there is no risk to a rogue because they have nothing to lose. They're not there for loot. They're there to kill you and do jumping jacks on your corpse, plain and simple.
I am 98% PVE player and the only time I'm ever in the DZ is to collect DivTech or to complete the weekly. Were the rope cutting ability removed and possibly being able to tag items not to be stolen, I would spend more time in the DZ. I could care less about being killed. I just don't want my $hit taken.Originally Posted by MorePvE4u Go to original post
The issue is that it is intended to be a PvEVP zone. Your if, and buts aren't worth nuts.Originally Posted by MorePvE4u Go to original post
The Nov 30th SotG the dev team explained that they want PvE'ers in the DZ. The loot is still a little skewed so everyone will be temped. Protected loot is the logical next step.
Originally,the DZ was the only place to get end-game loot and plans. That's why everyone quit.
Nope. Either you live or die. This is dumb. Fighting over loot is a good thing. Catering to plebs is not.Originally Posted by Mad-Cap Go to original post
Git GUD or get out of the DZ.
Perfect reply, thanks.Originally Posted by PostCarnage Go to original post
pleb:
Actually defined as a member of a despised social class, a commoner, a member of the plebs of ancient Rome. Also low-born, undisinguished, vulgar, vulgar-looking.