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  1. #11
    Alustar.exe's Avatar Banned
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    Originally Posted by David_gorda Go to original post
    Heavies are slow so should be better at
    Defending but shaman is one few classes that has several traps. Tbh Heavies are to squaishy compared to other pvp games with objectives like dominion or tribute. Heavy classes cant defend a point longer then other classes which ruins the different classes. Basicly best to run 4 assassins in all gamemodes which is bad.
    Running an all assassin squad is asking to get rekt by a group that it's tactics.
    It's not the class that's messing with you guys, is the players.
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  2. #12
    Originally Posted by alustar24 Go to original post
    Running an all assassin squad is asking to get rekt by a group that it's tactics.
    It's not the class that's messing with you guys, is the players.
    really? What competition team use a heavy i dominion now? Its nobuchi, pk, shaman, glad, maybe Raider or lawbringer. Would be intresting to see how stats Of top teams in for honor what Classes they play in 4vs 4
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  3. #13
    Vordred's Avatar Senior Member
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    Originally Posted by alustar24 Go to original post
    Is not a set speed because not every hero has the same options and stat lay out to support treating everyone uniformly. It didn't make sense to have heavy class run the same as light class when encumbered, that is the purpose of team play. That's why we have hero classes and unique movements. Yes it's frustrating, but if you try and treat every hero the same that's going to kill 90% of the tactical aspect of this match.
    that's fine, but my point about the shaman still stands, she is way fast than everyone else. which is BS

    though David is kind of right too, these days, heavy's aren't that great for defending anything. I'd definitely find it more annoying to confronted with a Shaman defender than turning up and finding a Conq guarding it.
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  4. #14
    Originally Posted by alustar24 Go to original post
    Is not a set speed because not every hero has the same options and stat lay out to support treating everyone uniformly. It didn't make sense to have heavy class run the same as light class when encumbered, that is the purpose of team play. That's why we have hero classes and unique movements. Yes it's frustrating, but if you try and treat every hero the same that's going to kill 90% of the tactical aspect of this match.
    Then assassins run at x%, heavy at y%... etc.
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  5. #15
    Alustar.exe's Avatar Banned
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    My problem is it didn't seem consistent across all heroes. In ok with a standard debuff of say like -5% run speed for all heroes. It didn't make sense that the debuff doesn't seem to effect us uniformly.
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  6. #16
    Alustar.exe's Avatar Banned
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    Originally Posted by Vordred Go to original post
    that's fine, but my point about the shaman still stands, she is way fast than everyone else. which is BS

    though David is kind of right too, these days, heavy's aren't that great for defending anything. I'd definitely find it more annoying to confronted with a Shaman defender than turning up and finding a Conq guarding it.
    It dors seem something is up with both new heroes actually, I'm not sure if they are being as effected by the speed debuff.

    On the note of hero dice, I think that's a two fold problem, in the one hand, the S1 roster all needs help, till we see some reptile I don't think will see many. The other issue is purely player side. A lot of players would rather be able to visit give chase on an opponent. The match ups I've had with all assassin rosters have usually been pretty quick. Because they have no beefy defensive players or a good hybrid or two, they miss out on the biggest aspect of these matches, move diversity. When it's all assassins, you know is gong to be nothing but dash/dodge strikers and tag teams. With a varied roster I've always had more trouble and honestly more fun.
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  7. #17
    PDXGorechild's Avatar Senior Member
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    Does anyone know how much damage her throwing axe does? I noticed it's a level 3 feat like my Berserker's but that it also seems to be the same speed, damage AND causes bleed. So it's just outright better. Get your head around that one.
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  8. #18
    Alustar.exe's Avatar Banned
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    Originally Posted by PDXGorechild Go to original post
    Does anyone know how much damage her throwing axe does? I noticed it's a level 3 feat like my Berserker's but that it also seems to be the same speed, damage AND causes bleed. So it's just outright better. Get your head around that one.
    I wonder why there is a difference at all? It helps with getting free bleed damage, and while the actual values aren't extremely high, it makes me wonder.
    Typically damage over time abilities deal more damage, just over a longer period. Granted for honor doesn't always follow orthodox gameplay patterns.
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  9. #19
    Even after nerf this trash character is annoying, she should be nerfed more.
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  10. #20
    PDXGorechild's Avatar Senior Member
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    Originally Posted by alustar24 Go to original post
    I wonder why there is a difference at all? It helps with getting free bleed damage, and while the actual values aren't extremely high, it makes me wonder.
    Typically damage over time abilities deal more damage, just over a longer period. Granted for honor doesn't always follow orthodox gameplay patterns.
    There shouldn't be a difference. It's a level 3 feat, they both throw an axe. It even uses the same icon and animation I think. I wouldn't mind if the Shamans did a bit more damage but over a longer period of time, not that it makes sense but whatever, but as far as I can tell it's just outright superior. May be wrong but it wouldn't surprise me with Ubisoft man.
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