Running an all assassin squad is asking to get rekt by a group that it's tactics.Originally Posted by David_gorda Go to original post
It's not the class that's messing with you guys, is the players.
really? What competition team use a heavy i dominion now? Its nobuchi, pk, shaman, glad, maybe Raider or lawbringer. Would be intresting to see how stats Of top teams in for honor what Classes they play in 4vs 4Originally Posted by alustar24 Go to original post
that's fine, but my point about the shaman still stands, she is way fast than everyone else. which is BSOriginally Posted by alustar24 Go to original post
though David is kind of right too, these days, heavy's aren't that great for defending anything. I'd definitely find it more annoying to confronted with a Shaman defender than turning up and finding a Conq guarding it.
Then assassins run at x%, heavy at y%... etc.Originally Posted by alustar24 Go to original post
It dors seem something is up with both new heroes actually, I'm not sure if they are being as effected by the speed debuff.Originally Posted by Vordred Go to original post
On the note of hero dice, I think that's a two fold problem, in the one hand, the S1 roster all needs help, till we see some reptile I don't think will see many. The other issue is purely player side. A lot of players would rather be able to visit give chase on an opponent. The match ups I've had with all assassin rosters have usually been pretty quick. Because they have no beefy defensive players or a good hybrid or two, they miss out on the biggest aspect of these matches, move diversity. When it's all assassins, you know is gong to be nothing but dash/dodge strikers and tag teams. With a varied roster I've always had more trouble and honestly more fun.
I wonder why there is a difference at all? It helps with getting free bleed damage, and while the actual values aren't extremely high, it makes me wonder.Originally Posted by PDXGorechild Go to original post
Typically damage over time abilities deal more damage, just over a longer period. Granted for honor doesn't always follow orthodox gameplay patterns.
There shouldn't be a difference. It's a level 3 feat, they both throw an axe. It even uses the same icon and animation I think. I wouldn't mind if the Shamans did a bit more damage but over a longer period of time, not that it makes sense but whatever, but as far as I can tell it's just outright superior. May be wrong but it wouldn't surprise me with Ubisoft man.Originally Posted by alustar24 Go to original post