when you get a couple of these on one team, it just becomes a frustrating mess.
obviously, having multiple op shamans is always going to be annoying anyway. but in tribute, it's way worse. first, they run ridiculously fast when carrying a flag, unless you are also playing an assassin, forget catching them. even something like a Warden can't run them down.
then on top of that, they have 3 trap feats. so constantly dealing with endless traps gets really tiresome.
She does run faster than everyone else, and she can leap greater than most other heroes. But in Tribute you could easily snatch the offering when a Shaman player is attempting to plant it on a shrine. Rather than running her down and challenging her stronger points, go catch her at the shrine. At that point it helps greatly if you know how to deal against Shaman, because you'll have to kill your opponent if you want to snatch the offering and run to your shrine. I recommend practicing against level 3 Shaman bots daily, for like 30mins a day, till you feel confident in facing a Shaman in PvP.
Also, if you don't play Tribute with a premade team, whole Tribute is ugly, not just Shaman in Tribute. I only play Tribute as PvAI, as I only have three friends who play For Honor and they're rarely online same time as me.
They still need to nerf it more.Originally Posted by David_gorda Go to original post
I'd also say she shouldn't be able to outrun every other hero like that. She runs too fast. Though I never heard nor read about anything related to her sprinting speed, so I guess we players have to cope with it and find ways around it.
In the case of Tribute, I strongly recommend a premade team. That way you can co-op with teammates as to who stays at the shrine guarding an offering, and who camps at the enemy shrine waiting for a Shaman if a Shaman stole an offering. Things like that. The entirety of Tribute was built on teamwork. Something I cannot do yet because as I said, only three For Honor friends and they're seldom online when I am. I tried Tribute random matching and it was every man for himself. It wasn't pretty.
Is not a set speed because not every hero has the same options and stat lay out to support treating everyone uniformly. It didn't make sense to have heavy class run the same as light class when encumbered, that is the purpose of team play. That's why we have hero classes and unique movements. Yes it's frustrating, but if you try and treat every hero the same that's going to kill 90% of the tactical aspect of this match.
Heavies are slow so should be better at
Defending but shaman is one few classes that has several traps. Tbh Heavies are to squaishy compared to other pvp games with objectives like dominion or tribute. Heavy classes cant defend a point longer then other classes which ruins the different classes. Basicly best to run 4 assassins in all gamemodes which is bad.