I understand that perspective; because of light top-side combo. Though I have met a minority of really good Aramusha players and I gotta say, it was hard, and delicious, to challenge them. Not only do they feint every 2 hits, but the mixup tends to get very confusing; add to that Blade Blockade and his Deflect-into-grab-into-kick, and his parry-kick, alongside his dash attack openers.... Aramusha is heavily under-used by most who are currently maining him. Heck, I found him even harder than Kensei, and we all know how confusing Kensei can get with good mixups and feints. I'm pretty sure Aramusha has yet other hidden combos but people are too busy resorting to his easiest one for quick free jabs. I don't own any DLC character, but I love training against level 3 bots and check them all out.
I, too, am looking forward for those reworks. It'd be interesting to challenge a new Zerk and a new Conq. I'm curious about Kensei. Imo, he was already fine; let's see how his rework will turn out.
yeah but the feints are all part of that same side top side combo. it might look all crazy from the other side, but when doing it yourself, it all feels like the same thing, but it's fairly enjoyable i will admit.
has for the Deflect into grab and kick, he doesn't have a deflect, just the blade blockade. and the kick after his grab is just his normal throw like everyone else, just animation is a kick. (because his hands are full)
Parry Kick, again I'm assuming the blade blockade to kick, only any good if stood right in front of a wall, but even then assassins can dodge it.
the only thing that is guaranteed off the blade blockade is the hilt hit stun.
Good thinking, it didn't cross my mind that he has a kick animation because his hands are actually full and he cannot grab and shove with either hand.
Could have sworn it was a deflect, it was chained into a grab and hilt stun; if that was Blade Blockade, I didn't pay attention. A level 3 bot pulls it off on my top lights which are quite fast and I don't often recognize what the bot is doing, I took that as a deflect.
I'm starting to agree Aramusha is hovering more towards being another one-trick pony, with his major trick being his top-side-top combo. Still, he's hella fun to counter; unlike other more gimmicky heroes. Hence why I took him as a more-than-one-trick character.
Thanks for discussing this btw. Always happy to engage in healthy convos.
It sounds like you let Shoulder bash fly often or try to use it from neutral. that's not going to work vs decent heros.
Warden isn't considered "good" anymore since your one gimmick of being able to do so much from SB was nerfed a few times.
He's certainly not bad.
Zone is a good interupt on mix ups involving unblockable attacks.
Crushing counter is a serious threat.
Wall throws net top heavies.
OOS punish is strong.
SB being usable from side dodges is situationally helpful against some of the better designed kits.
his main issue is just that he relies on the one gimmick of SB. and now that it's not really great anymore he doesn't feel as good.
I kind of want to see him get a half swording offensive stance situation going on like highlander. but you know. actually usable.