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View Poll Results: Which OG class needs a rework next?

Voters
26. You may not vote on this poll
  • Warden

    6 23.08%
  • Peacekeepr

    1 3.85%
  • Lawbringer

    3 11.54%
  • Raider

    1 3.85%
  • Warlord

    0 0%
  • Valkyrie

    5 19.23%
  • Shugoki

    3 11.54%
  • Orochi

    6 23.08%
  • Nobushi

    1 3.85%
  1. #21
    Peacekeeper need nerf, 400 Ms unreactable attacks by 99% Of players on console are not healthy for the Game. To Mich mobility when out stamina aswell makes him hard to punish even when he make mistakes.
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  2. #22
    PDXGorechild's Avatar Senior Member
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    Mar 2017
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    612
    Originally Posted by DaLast_Samurai Go to original post
    Changing his class to a hybrid I think could be a good rework for him.

    Take away deflects and replace reflex blocking with normal blocking.
    Take away his gaurunteed second top light to be fair as well.
    And increase him to a more standard health pool.

    Real blocking and a decent health pool would give him more than a two second life expectency in a 1vX.
    Makes getting revenge more realistic for him, so you can replace his offensive revenge feat I think with Centurion's zone attack regenerating when killing soldiers feat.
    With a more useful three swipe zone like his.

    Give Riptide strike a little more pull back range, and able to be cancelled like Storm Rush.
    Have it so when you pull back with Riptide Strike you hold the heavy attack and let go when you want to strike foward.
    A short timing window to strike foward fast and short, or pull back further first by holding it longer.

    He has a serious range issue against most characters.

    On that note, I would let Storm Rush pull back a bit further by holding the heavy attack too.
    These are meant to be counter moves, yet against a lot of characters, Orochi just eats a hit trying to back away with these essential counter moves.
    Defeats it's purpose.

    Now that we took away deflects, add something useful in it's place similar to the Warden's Shoulder Bash to give him some muscle option in tight spaces and something to help open up opponents.

    I would also improve his unlocked sprinting attack to have more range and speed like Aramusha.

    I know the Lightning Strike works well against opponents attempting to flee.
    But he should have a ranged unlocked heavy too.

    That blade blockade Aramusha has would be really cool too.

    And my last idea is purely an aesthetic improvement.
    I would be thrilled if when he parrys to the left or right, he turns the sword down, handle up, and does it with one hand.
    Would seem less "knightish", more "samuraish".

    So these are just my basic rework ideas.
    I think the devs should come up with a few more options in his kit to get him on par with the characters coming out every season as well.

    I'm pretty dissapointed that he didn't make the first round of original hero reworks.
    He certainly has been worse off then some of them.

    Hope it doesn't mean it will take months.
    If i'm honest I haven't played any class extensively other than the Berserker. I learnt all the other classes moves and combo's in practice but never played any of them past rep 1 in multiplayer, so I can't give much of a valid opinion on how to affect changes other than from experience playing against them. Orochi has always been a popular class despite his issues. I feel his pain as a Berserker as he suffers a lot of the same issues from what I can see - most of his moves are situational and fairly useless against a clued up opponent 1v1. So he relies on one or two tricks to win and struggles terribly against turtles due to having no opener. This pushes the player to put in maximal effort just to lay a hit on a lot of classes who have multiple easy ways to land one on you, which isn't fair. For these reasons I voted Orochi next. Some interesting ideas here but I can't agree with taking away reflex guard - he is an Assassin and should stay that way.
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