I disagree with that last statement about the 4v4... I was just playing tribute and it is next impossible to stop aramusha light spam from the front with a shamen attacking your side as an assassin. Just drop the Xbox controller when that happens cause you can't react fast enough to do anything. I'm no pro but both their total reps don't even add up to mine is its not like I'm new to this game. 1v1's might not be impossible but these new heros excel in 4v4. No lie almost every game the new heros were the top take down players no make what rep level on each side. Even some total rep 2 player with a 12 level shamen had 16 kills. Not sure how he got matched with our group as everyone else was rep 30-50.Originally Posted by alustar24 Go to original post
I think the game is going down hill and it is not as fun anymore. I have been having a blast playing this since season 2, it was easily my favorite game and I couldn't wait for the Ronin. So disappointed. Now if you get into a game with lets say againt 3 shamen, which is quite normal now, why bother as it will be a slaughter no matter what level they are.
Maybe PC is different but here on Xbox both new heros out class everyone else. Season 3 wasn't like this. Even against the glad I never felt over matched from the start. As an assassin the light spam crap is ridiculous with the feints that keep the chain going. You want to make it balanced make everyone have a reflex guard then see how tough these new heros are compaired to the rest of the cast.
You are wrong. Over 20 years of experience playing video games tells me that Turtle Meta is fake and poor excuse for not wanting to show skill, patience and use tactics. It doesn't exist.Originally Posted by ChampionRuby50g Go to original post
New generation of young gamers doesn't want to put too much effort in, they want low risk - quick reward gaming experience in which they only need to keep smashing same button in order to feel skillful and to win. Just so they can feel good about themselves.
I play relatively aggressively, but fighting against likes of Warloard, Lawbringer or Shugoki is real pleasure for me. Challenging and rewarding even when I loose.
There is a difference between well coordinated attacks and mindless spam though. I currently run shaman and my friend runs musha. We communicate constantly, letting one another know when to back off or hold cover.Originally Posted by Okita_Soji.. Go to original post
Combating a gank has always been hard, I personally think that the reason players have become more aggressive is due to more players becoming familiar with their hero's move sets. Now that we are coming up to the year mark muscle memory has become second nature in many cases.
If you have trouble fighting back against multiple opponents, I suggest finding in a custom match against several bots by yourself till you get more comfortable. It's possible, not easy, but possible.
And you are somehow better, by generalising Millennials into one category and assuming the reason you gave is actual fact?Originally Posted by NHLGoldenKnight Go to original post
To be fair, this player does sound like a fool, but you've also proven yourself to be one with this comment.
I think we have a very different idea of skill. If you call skill never ever throwing out a single attack yourself and waiting for easy parrys that is.Originally Posted by NHLGoldenKnight Go to original post
A lot more people complained about the turtle meta in season 1 and 2, not all young people. Stop generalising everyone, it doesn't help your case. A lot of adults on this forum would argue that there is/was a turtle meta.
the fact is, it might be showing patience, you could call it a tactic, but by no means is it fun to the vast majority of players. I'm a console player and the turtle meta was never huge here, but when you came across a player who did nothing but turtle it wasn't fun. If you where a hero with no openers, Beserker for example, you would always struggle to beat someone who never attacked and just waited for you. When you play a game, you want it to be fun.
And my 20+ years would say the opposite. It's not hard to block with certain classes and commit to the same repetitive combos from a block, never once making the first move.Originally Posted by NHLGoldenKnight Go to original post
Cheese tactics exist on both sides of the fence, bub. The real skill check in this game is adaptability and reaction to changing factors. That's why we have multiple attack vectors, where the typical fighting game has two, maybe three at best. But really, I see this game moving towards a balance, in that you are rewarded based on your class. it rewards aggressive and defensive players alike.
Also, 20+ years of gaming likely puts you in your thirties, which, coincidentally would make you a millennial as well. Might want to be careful climbing on that high horse
I must admit myself, I do not like the direction the game is taking. the devs seem to be trying to fix a problem, but going about it the wrong way. now we have a ton of fast attack, unblokables and 50/50 mix-ups. which can make the game very frustrating especially in 4V4. which is what most people play.
now yeah the turtle meta did exist, but the Problem was never that you could defend yourself well. it was that Parries guarantee good Damage, and dodge attacks to some extent too.
that is what led to starring contests, with no one wanting to attack first. because the reward for too high for being defensive and too costly for being aggressive.
what needed to happen, was removing the free GB off a parry, or the free heavy off a GB. and do some of the things they have done, like increase the chip, the can't superior block lights when OOS.
instead the devs answer was to add new characters that almost feel like they came from a different game, that just say F your defence, we will just smash through it. of course they also have really fast lights too, something people have been complaining about since the beta, but no we will add more of them.
and just to make it worse, we are now stuck in this really horrible spot, where the old cast are a bit screwed because the new cast can ignore the defence meta, but they can also take advantage of it, leaving the old cast in a Catch 22.
basically what it boils down to is the core mechanics need addressing to fix the fact that defence didn't just reward you with not taking damage, but also rewards you with dealing damage, instead, we got characters that ignore the defence meta, but that can also abuse it too.
My 15 years would agree with you. But, apparently because I'm 21 and a "Millennial" my influence on this game and other games will always be negative :/ Just because my reactions would be faster than Mr. No Defense Meta lolOriginally Posted by alustar24 Go to original post
Defence meta isn't going to be addressed by introducing new meta "breaking" champions. They tried to do the same with freaking cent in season 2. The results are well-known.Originally Posted by ChampionRuby50g Go to original post
As long as defensive mechanics remain unchanged turtle meta will be coming side by side with the game. If you don't believe me try opening a turtling shammy yourself.
If parry doesn't get reworked, they can introduce One punch man as a hero and defence meta will still be here.
Nothing personal there dude I 've just seen you spam this "defence meta being fixed" bull everywhere.
Have a good day.