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  1. #1

    Zone Attack Solution

    Posted this once before.
    Since I saw a long thread about it, wanted to again.

    Right now pressing the dodge button with out pressing a direction results in you dodging backward.

    Why not make it do nothing when you don't input your direction, and execute a zone attack when combined with a heavy attack?

    Then we would not need such tight timing with it, nor have any flicker issues.
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  2. #2
    The issue I see with that is that if people don't get the timing right when they want to dodge backwards, they will do a zone instead of that in clutch situations and people will complain about that the way they do now with zone, also the timing is still going to be the same in any case, all you are doing is changing which two buttons as the buffer will still be where it is, so it won't help the people who just want their easy I press one button then the other back.

    I think the answer when it is possible will come down to button binding zone onto one button, but what people are asking for currently isn't workable because honestly the state zone is in is better than having to deal with flicker, especially when you put in the effort to get the timing right. I don't have particularly good fine motor dexterity and yet I still manage it nine times in ten with an xbox controller.
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  3. #3
    Burn-The-Sinner's Avatar Banned
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    Just bind your light and heavy attack to the same button of your choice. It will do a zone attack every time.
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  4. #4
    Vordred's Avatar Senior Member
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    Originally Posted by DaLast_Samurai Go to original post

    Then we would not need such tight timing with it, nor have any flicker issues.
    if the timing is not tight, then you would have flicker again, as you could press heavy first then Dodge, to get flicker again.
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  5. #5
    Originally Posted by CandleInTheDark Go to original post
    The issue I see with that is that if people don't get the timing right when they want to dodge backwards, they will do a zone instead of that in clutch situations and people will complain about that the way they do now with zone, also the timing is still going to be the same in any case, all you are doing is changing which two buttons as the buffer will still be where it is, so it won't help the people who just want their easy I press one button then the other back.

    I think the answer when it is possible will come down to button binding zone onto one button, but what people are asking for currently isn't workable because honestly the state zone is in is better than having to deal with flicker, especially when you put in the effort to get the timing right. I don't have particularly good fine motor dexterity and yet I still manage it nine times in ten with an xbox controller.
    You would only do a zone if you were pressing your heavy attack.
    Why would anyone do that trying to dodge backwards?

    All you would have to do when you want to zone attack, is let go of the L-Stick.
    Easy peasy.

    And you can make the timing window infinite if you wanted, because their is no light attack involved, thus no flicker.

    Of course one button would be the easiest solution, but as that may be to complicated to work into the control scheme, I would take this.

    Or some other button that doesn't involve the light attack.
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  6. #6
    Originally Posted by DaLast_Samurai Go to original post
    You would only do a zone if you were pressing your heavy attack.
    Why would anyone do that trying to dodge backwards?

    All you would have to do when you want to zone attack, is let go of the L-Stick.
    Easy peasy.

    And you can make the timing window infinite if you wanted, because their is no light attack involved, thus no flicker.

    Of course one button would be the easiest solution, but as that may be to complicated to work into the control scheme, I would take this.

    Or some other button that doesn't involve the light attack.
    Somehow I managed to not take into account that they would needto be pressing heavy for that to misfire and that they are unlikely to be pressing back when they attack. At the same time my issue with the timing still exists, the combination would still need the timing that it does currently because relaxing the buffer for that would mean relaxing it for everything else and there goes the flicker fix, so all that is being changed is the buttons being used.
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  7. #7
    Well, again.
    The light attack button is what causes the flicker.
    Using the dodge button negates this.

    As you won't be getting a false attack indicator before the zone is executed, which means we could have an infinite time window.

    Being that the dodge button alone would do nothing.
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  8. #8
    UbiJurassic's Avatar Community Manager
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    Definitely and interesting, creative solution to zone attacks. The team has tested several layouts to solve issues with zone attacks in the past and they still believe that the current iteration is the best solution. However, I will be sure to pass along your idea to them.
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  9. #9
    I definitely would like to see a change of input for it, using the bumper and trigger together feels very inconsistent. Making it 1 button or being able to bind it to 2 different buttons would be nice. Id personally probably set it to pressing in the thumbstick(s)
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  10. #10
    Just bind the light and heavy attack to one button on your controller, easy to do if your on pc under your controller settings, you can do this with the Xbox Elite controller I believe, and you can also do this under the ps4 settings

    I use a Scuf impact controller and you can bind any of buttons you want to the paddles makes zone attacks a one button move
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