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  1. #21
    Sp6mLoOpR's Avatar Member
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    eye think the professionals that create new rb6 content do a great job...especially after taking in all the exaggerated & fanatical forum comments..... with that said. I hope the future of this game will educate more people into a new outlook on life. as well as rescue them from all those emotional smoke & mirrors that entrap the movement of most realities......as well as responsibilities...the end...

    anonymous reply from phantom gremlin: you have been banned....
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  2. #22
    I want whatever you are on GaNgUsCrAbsVR...thats some haiku deep ****...

    That said all i want is some ARMA stye weapon balance...as in you move you lose accuracy...it should be in a game like this that is not a cod clone.
    Everything else is up to the devs, if they want they can introduce level 4 and 5 speed ninja movement operators but it would all balance itself out by having terrible aim while moving and level 1 speed operators would still have equal chance in gunfight.
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  3. #23
    Originally Posted by Omega0day Go to original post
    I want whatever you are on GaNgUsCrAbsVR...thats some haiku deep ****...

    That said all i want is some ARMA stye weapon balance...as in you move you lose accuracy...it should be in a game like this that is not a cod clone.
    Everything else is up to the devs, if they want they can introduce level 4 and 5 speed ninja movement operators but it would all balance itself out by having terrible aim while moving and level 1 speed operators would still have equal chance in gunfight.
    That would be ideal; you already lose hipfire accuracy while moving, it shouldn't be different for aiming down sights.
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  4. #24
    It is only fast paced on Theme Park. All the other maps are fine. But I only play Ranked. Ranked is slower paced.
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  5. #25
    UbiNoty's Avatar Community Manager
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    We hear you all, and we've brought up all your 3-speed meta issues to the devs previously - so they definitely know its a topic of concern with the community.

    When we make ops, the goal isn't to just push 3-speeds onto you all. Our goal is to try to make fun, innovative new operators that bring something new and fresh to the scene.
    So with white noise - granted there's no 3 armor ops, but vigil is the only 3-speed. And I've seen so many posts asking for him to be buffed. Both Dokkaebi and Zofia are 2/2s and so they really should just be around middling speed. Now, many of the speed complaints I see revolve predominantly around Ela. Did we make her a little too strong when she first made her debut? Probably. But we recognized that and took steps to change it. Were the changes enough? We're still debating that, and if further changes need to be made we'll do so. But I'd like to see more examples of this "3-speed op agenda" that doesn't include ela from time to time at least.

    Also, 1-speed, 3-armor ops aren't intended to be able to face off in a shootout with a 3-speed that can quickly maneuver and reposition, the gameplay style is different - so your mindset when you play them should be different too. It's a team game, and the utility you bring to your team with a particular kit is what is most important in helping the team to win, not helping yourself as a player to boost your KDA.

    And I think I've rambled on enough. I guess my point is, many times it's easy to overfocus on a few select examples and overlook the bigger picture. We want what's best for rainbow, and balance is a major part of rainbow's health - so we want good balance just as much as you do. I know we haven't put out any 3-amor ops since mira, so maybe we'll start seeing a few soon with Y3
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  6. #26
    Originally Posted by UbiNoty Go to original post
    We hear you all, and we've brought up all your 3-speed meta issues to the devs previously - so they definitely know its a topic of concern with the community.

    When we make ops, the goal isn't to just push 3-speeds onto you all. Our goal is to try to make fun, innovative new operators that bring something new and fresh to the scene.
    So with white noise - granted there's no 3 armor ops, but vigil is the only 3-speed. And I've seen so many posts asking for him to be buffed. Both Dokkaebi and Zofia are 2/2s and so they really should just be around middling speed. Now, many of the speed complaints I see revolve predominantly around Ela. Did we make her a little too strong when she first made her debut? Probably. But we recognized that and took steps to change it. Were the changes enough? We're still debating that, and if further changes need to be made we'll do so. But I'd like to see more examples of this "3-speed op agenda" that doesn't include ela from time to time at least.

    Also, 1-speed, 3-armor ops aren't intended to be able to face off in a shootout with a 3-speed that can quickly maneuver and reposition, the gameplay style is different - so your mindset when you play them should be different too. It's a team game, and the utility you bring to your team with a particular kit is what is most important in helping the team to win, not helping yourself as a player to boost your KDA.

    And I think I've rambled on enough. I guess my point is, many times it's easy to overfocus on a few select examples and overlook the bigger picture. We want what's best for rainbow, and balance is a major part of rainbow's health - so we want good balance just as much as you do. I know we haven't put out any 3-amor ops since mira, so maybe we'll start seeing a few soon with Y3
    If you want other examples. . .

    Hibana and Ash are other 3 speed ops that have always felt overpowered (due to the combination of speed and firepower). Prior to losing his ACOG Jager fell into the same category and Capitao was over powered until his AR got a nerf. The other 3 speeds have never been really OP due to less powerful guns, gadgets or both (which could be another way to debuff the problem operators if Ubi won't touch the speed or damage mechanics).
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  7. #27
    Ubinoty forgot one thing: this is a fps and people tend to think it means killing is the objective and in 90% of the time it comes to that. Securing the objective comes second when it's easier just to kill everyone and win that way. And what's the best way to kill everyone? Have good weapons, fast speed and tiny hitbox. Almost every 1-speed ops have these. And if you're releasing only 1/2 speeds into the game what do you think will happen? Why get better armor when it's better to not get shot at all and just zig zag and dominate every slower ops in a fight by shooting them into the head and be done with it. Heavy armor is meaningless if you have good aim. It's nullified and to have Doc or Rook to help is pointless. And when you reinforce this by only releasing 1/2 speeds who have aggressive weapons and gadgets you make this dispersity worse. Slow and methothical gameplay is gone and running and gunning is the norm at this point.
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  8. #28
    Originally Posted by UbiNoty Go to original post
    Now, many of the speed complaints I see revolve predominantly around Ela. Did we make her a little too strong when she first made her debut? Probably. But we recognized that and took steps to change it. Were the changes enough? We're still debating that, and if further changes need to be made we'll do so. But I'd like to see more examples of this "3-speed op agenda" that doesn't include ela from time to time at least.
    Ash for the longest time has been called overpowered. The weapon is extremely powerful (if not too powerful) is as much as I can say with confidence, but I think the hitbox allegations are unfound based on the standardized hitboxes that were added to the game earlier this year (aka No more deaths by baggy sleeves).

    I think the issue with 3-speeds is that they move just a bit too fast. When we start talking peeker's advantage and "enemies not being there", these things are mostly brought up into discussion when a 3-speed operator killed someone. I'm not a developer and my knowledge on PC's is average at best, but I do remember that back in the day WoT's networking was so horrid that a tank called T-54 was nicknamed "The UFO (Unidentified Flying Object)", which was a very fast tank in the game back then. Reason why it was nicknamed as The UFO was because on the server when this tank was moving at its top speed it would always be about three lengths of itself ahead on the server, than what it was on other players' clients. Made it bloody impossible to hit the thing when it was moving.

    No such thing as perfect networking or lagless client-to-server coordination today, but maybe the 3-speed operators are just that tiny bit too fast, that they are breaking some kind of a barrier between where peeker's advantage appears reasonable, and then doesn't and brings up accusations of the enemy operator never to have been there in the first place when they killed someone.



    P.S. There's nothing fun about having your mouse DPI reduced when a concussion mine goes off, when there are 4 other effects already taking place on top of that.
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  9. #29
    AltairRules's Avatar Member
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    Ya the standardized hitboxes have actually made it easier to kill ash for me personally but shes still way too powerful. If I can sprint around aiming at the chest while getting headshots because of it and I never use her except to screw around, then she needs a serious nerf to her gun. Ive tried the same with iq, hibana and cap and Ive had nowhere near the amount bs headshots that the r4c gives. I refuse to use her due to her toxic reputation with bs gun and I just started using jager lately when someone takes my bandit despite his toxic rep ((way back during OP black ice, I ground renown for the complete gsg9 and fbi black ice sets)). I never chose bandit for his acog and 3 speed ability, I always chose him because I like to deny my fellow thermites entry into my cozy obj. Lol
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  10. #30
    Originally Posted by UbiNoty Go to original post
    We hear you all, and we've brought up all your 3-speed meta issues to the devs previously - so they definitely know its a topic of concern with the community.

    When we make ops, the goal isn't to just push 3-speeds onto you all. Our goal is to try to make fun, innovative new operators that bring something new and fresh to the scene.
    So with white noise - granted there's no 3 armor ops, but vigil is the only 3-speed. And I've seen so many posts asking for him to be buffed. Both Dokkaebi and Zofia are 2/2s and so they really should just be around middling speed. Now, many of the speed complaints I see revolve predominantly around Ela. Did we make her a little too strong when she first made her debut? Probably. But we recognized that and took steps to change it. Were the changes enough? We're still debating that, and if further changes need to be made we'll do so. But I'd like to see more examples of this "3-speed op agenda" that doesn't include ela from time to time at least.

    Also, 1-speed, 3-armor ops aren't intended to be able to face off in a shootout with a 3-speed that can quickly maneuver and reposition, the gameplay style is different - so your mindset when you play them should be different too. It's a team game, and the utility you bring to your team with a particular kit is what is most important in helping the team to win, not helping yourself as a player to boost your KDA.

    And I think I've rambled on enough. I guess my point is, many times it's easy to overfocus on a few select examples and overlook the bigger picture. We want what's best for rainbow, and balance is a major part of rainbow's health - so we want good balance just as much as you do. I know we haven't put out any 3-amor ops since mira, so maybe we'll start seeing a few soon with Y3
    Again missing the most important thing.
    As i said i dont mind 1 speed being slow, they should be and they should be played differently then 3 speed operators.
    Why is there no comment on accuracy penalty while moving and aiming? That should fix all of the problems people have with 3 speed operators. Wanna run and gun, sure go ahead but you are gonna suffer in gun figth as you should.
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