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  1. #11
    Everyone only thinks about parrying....
    RAH's quietly in corner
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  2. #12
    bob333e's Avatar Senior Member
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    Originally Posted by Rye.Bread. Go to original post
    Everyone only thinks about parrying....
    RAH's quietly in corner
    I see what you did there.... you main the ConqueRAH

    Fellow Knight, I salute you.
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  3. #13
    Originally Posted by nyrue Go to original post
    I think ubisofts biggest mistake (besides being ubisoft)
    SHNRK

    But for reals, I hope it doesn't come down to "let's just wait for For Honor 2 and hope it does better". I want For Honor 1 to be good!
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  4. #14
    nyrue's Avatar Senior Member
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    Originally Posted by DJ_Masterson Go to original post
    SHNRK

    But for reals, I hope it doesn't come down to "let's just wait for For Honor 2 and hope it does better". I want For Honor 1 to be good!
    I really just don't think its possible, this game has too many fundamental flaws compounded by continued ineptitude, take feinting for example,

    I and others have left suggestions that parrying and feinting should be separate from the same attack input, i.e heavy attacks, i suggested that parry should be moved from heavy input to light attack, because light attacks cant be feinted because light attacks cant be feinted making it impossible to recover from a baited parry, but soon after i made this suggested i realized while it is absolutely how the game should have worked, it isn't practical to make a change like this as the game is.

    there are many other examples of things that just cant be fixed whithout major changes to the game that are not going to happen, which is why i'm waiting for, for honor 2 and if ubisoft screws that up i'm done with them forever
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  5. #15

    Just a thought

    Why not do what was suggested at the start of the thread and make it so that you cannot guarantee a grab after a Parry or dash, But make grabs guaranteed when someone is out of stamina? Also Make it so that a Parry grants you a attack buff or a defence debuff on your opponent but do not guarantee anything other than a light attack starter afterwards.

    while also increasing chip damage on regular blocks ending this staring contest that is the current gameplay. If you get a buff or debuff off but then just sit there it does you NO GOOD without becoming aggressive afterwards. That however would cause another problem. which is the ability to reset some one's stamina regen once it's been broken so you keep your opponent on the floor for the rest of the fight. so you would have to make the stamina regen uninteruptable during this time, barring an attack being made.

    This would make the Assassin's ability to dodge into incoming Blows Far more Important and make matches far more fluid. and be the superior choice rather than just stting there and reacting to any twitch the opponent makes. so that you get a free grab/heavy from a parry. This would make Being an assassin Feel Truly worth the low health pool and make heavy character's who's every attack is so punishable feel like they can start letting it rip and stop the forced turtle tactic.

    And why not make unblockable attacks UNBLOCKABLE! most of them leave you wide open during wind up and after unleashing that they should not be Capable of being Parried. for example let's say shugoki wind's up his overhead charged heavy. any character can sidestep to avoid or a assassin could dodge inwards to avoid and counter. and then shugoki is left wide open and out of breath for a while. so why allow that to be parried when it is already punishable to hell. or the more common one would be the raider's zone attack. dodgeable but spamable so i could see increasing the wind up time or something to compensate.
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  6. #16
    Grozni.'s Avatar Member
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    Originally Posted by ThatMetalDude Go to original post
    What if For Honor did stamina the wrong way around? What if defending cost stamina while attacking was free? The best defense would be a good offense and people would try to stay on the offensive. Would be a fun experiment at the very least.
    THIS. Just this.

    Or, what if every character already HAS an opener, but it isnt working? It's called "guard break". It is not guard break, but dodge break.

    Stamina ruins attackers, and this guy's idea is what i'd LOVE to see in game, and would be a breath of fresh air!
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  7. #17
    Originally Posted by Lord_sky17 Go to original post
    And why not make unblockable attacks UNBLOCKABLE! most of them leave you wide open during wind up and after unleashing that they should not be Capable of being Parried. for example let's say shugoki wind's up his overhead charged heavy. any character can sidestep to avoid or a assassin could dodge inwards to avoid and counter. and then shugoki is left wide open and out of breath for a while. so why allow that to be parried when it is already punishable to hell. or the more common one would be the raider's zone attack. dodgeable but spamable so i could see increasing the wind up time or something to compensate.
    Or better yet, make Heavy attacks ON THE WHOLE un-parryable. Instead you can only block or dodge and blocking a heavy causes you to stumble?
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  8. #18
    Holy necro thread batman.

    Honestly though, it's kinda scary that the conversation that went on here is still relevant a year later. Namely this bit here
    Originally Posted by Jazz117Volkov Go to original post
    My issue with toning down the defense meta is too much of the core gameplay is built around it. It's why we haven't seen those much talked about adjustments implemented. Weak defense doesn't work; it cripples too many characters. If we look at the meta as not a mechanical issue but a behavioral issue, the fix is incentives. High defense is an incentive to defend, but that doesn't mean weak defense is an incentive to attack. There needs to be clear and present advantages to playing offensively; that's the only way I see the meta going away.

    Weakening defense amounts to taking things out of the game, what we need is to put things in the game.
    How did nobody on the dev team catch this bit of wisdom right here? I know y'all don't patrol the forums with an angry passion, but this was a bit of missed wisdom.
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  9. #19
    UbiInsulin's Avatar Community Manager
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    Yeah, gonna opt to close this as this thread's roughly a year old. Parts of it may still be relevant, but there's been a fair amount of water under the bridge. If anyone wants to create a similar thread about the current state of the game, that's obviously not a problem.
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