Yes, as I said, I want to contribute to the faction war and I would feel that I am not doing that if I am costing my side assets, my time should be worth what everyone else's is.Originally Posted by NHLGoldenKnight Go to original post
As to there being no incentive to use heroes you don't want to, again, I bought the game to have fun, not to make myself use characters I do not like as much in order to fill a role. I am a very good disabler with my valkyrie, I would not be as effective and not enjoy as much using the lawbringer, gladiator (if you count buckler smash as disabling) or centurion. My main is a knight, I pretty much bought the game for the peacekeeper before I knew about tier lists, sword and dagger dual wield is what I like in fighting games, my second favourite is the nobushi who, if I am thinking about role in dominion, which is my main game, is the best in the soldier lane. As I said, I am a peacekeeper main, she is my assassin, warden is my general all rounder and can clear the soldier lane nearly as well as the nobushi, conq I can boost and keep a zone with, all good and fun, but as a pug 4v4 player who wants to be well rounded in what I can do, using the characters that I like in those roles is as important to me on a general 'having a good time' level, which I would not be playing this game as much if those needs were not met, as the faction war is and I do not feel I should be made to choose between having a good time while filling the role that I see my team needs as I see what people are choosing or participating fully in the faction war which losing half my assets would hinder.
Well, I get it. You do not want to get punished for choosing heroes you like. But you also have to understand that players who stick to their faction, they are being punished as well by not getting rewarded for using faction heroes. As I said, there is 0 incentive for using faction heroes and that makes faction and faction wars less relevant.
I understand why you disagree, there are two sides to the story, and someone is getting punished anyway. But if you didn't have your main heroes spread out over different factions, you have to admit that distributing war assets as suggested would have more sense? From immersion and choice-consequences stand point?
Well no because the situations are not really equal. Your suggestion would make people choose between playing a hero they enjoy more and contributing to the faction war, there is zero way around that other than push people into using heroes that they would not have otherwise.Originally Posted by NHLGoldenKnight Go to original post
On the other hand, the way it is does not make you use heroes you do not want to use if you want to contribute, it also does not stop you from finding and grouping with people who feel the same way and only use characters in their faction which also means you are also grouped with people in your faction. In terms of immersion, every side has mercenaries, traitors and people who were the wrong side of a political argument, when there is no plot, I make my own story up to keep myself interested and I still manage to have the idea of myself being a knight and the idea of my characters not starting as knights co-exist.
The way it is does not stop you getting what you want if you take steps towards getting it, the way you suggest would force anyone who does not restrict themselves to six characters out of eighteen change the way they play if they want to contribute to faction war. The way it is now, there is a choice if one where one choice costs a little extra effort, your change would take away choice or force a different, more restrictive, choice and because of that no I don't think it would make sense for the devs to push that level of restriction on their players.
Ok, fair enough. So there should be a way to reward me for loyalty to my faction without punishing you, correct?
Well, that is easy. You get to keep everything that is awarded to you at the end of the match like it is now. So nothing changes for you. However, I get extra 10% (or any other acceptable increase) in War Assets for my loyalty. That way, you can't argue that you are getting punished because for you everything stays the same. On the other end, I get to be rewarded and on top of that, we are just talking about small increase of, let's say 10%. You can't be serious and tell me this would be your punishment or that is unreasonable?
Because, currently I am being punished for not getting any reward for my faction loyalty which is not right at all.
I do play as Highlander (my second main after Warden) so I know how it feels being between factions. I really do.Still, getting increase for faction loyalty with my Warden wouldn't stopped me for playing as Highlander whenever I feel like. Difference is, my faction would slightly benefit for me being Warden, but only slightly. It would be fair and faction selection would matter.
Because currently faction wars are not that important. They don't show us which faction is really winning because players try to grab the most effective hero they can get cheap wins with. No honor, no loyalty and no consequences for choices we make.
The thing is though that as it stands, it doesn't matter who plays what because it doesn't change the faction war results, it doesn't matter if there are eight viking characters in the game, if four of them are knights, then those knights get equal rewards and I don't see how that is a bad thing, what would change it is making a two class system in which players get more rewards than others fora completely arbitrary reason thatdoesn't really affect anything else.Originally Posted by NHLGoldenKnight Go to original post
If the reason is it makes faction war more important, I would argue it does the exact opposite. Right now there is a very real community vibe that the knight characters are, for the most part, at a higher tier than the characters in the same classes in other factions, people would see this as evidence that the devs favour the knight players because they are more likely to get the boost. People have already argued the knights have an advantage in faction war because of their characters without this two reward tier system but this change would give them a legitimate gripe and that would devalue the faction war further for around two thirds of the player base.