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  1. #11
    Alustar.exe's Avatar Banned
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    Originally Posted by HumoLoco Go to original post
    I love the rock steady because it is the super useful for me. it is really stopped everyone that throw me to the wall and some of them keep spam throw me to ground when ima out of stamina. I feel like they nerfed everyone's favorite useless combo lol. but my problem is that rock steady can stop the revenge when they active while i attack them it wont stop me from falling on ground meanwhile they active revenge. It's very similar to centurion the prenerf when centurion used his jab while they active the revenge. I dont think they should nerf his rock steady, because if they nerf his rock steady it would be make him useless.
    So basically you don't want them to Nerf it because if they did you would be incredibly punishable because you throw out indiscriminate attacks regardless of stamina?
    This is exactly why it needs nerfed.
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  2. #12
    I dont see why it's a issue I only use it to stop wall splat can still punish the armusha I've only got to rep 4 I prefer using hero's with deflect if you get a gb to throw you still have a heavy?
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  3. #13
    So you want to take away the only thing that acutaly makes him a "tank" ? Why not give him assassins speed , deflect and dodge distance then ? And its actualy the only good feat he has other than the healing one .
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  4. #14
    Alustar.exe's Avatar Banned
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    Is an issue because it breaks the mechanics of the game. It's a steady passive with no cool down or diminishing return. Additionally the aramusha isn't supposed to be a tank. He's a hybrid counter attacker.

    Stamina management is a HUGE factor in this game. I serious argue it's the back nine around the entire fighting mechanic we have. If you negate the need to worry about that mechanic you defeat the purpose of having it.

    Instances where this feat is an issue?
    A gank situation, it happens. You might be Caught in a disadvantageous position. Recent would normally help. A week rimmed recent pop could give you the necessary breathing room to counter and wait for back up. With rock steady, any attacker stupid enough to blindly attack won't be passed by your initial activating of revenge. Further more, let's say you get s throw off and manage to choral the herd? Nope even then they will maintain stance.
    Another one? So you are in fight, you get a nice parry off, the go to grab the opponent tips then into a nearby wall so you can continue your combo, only the opponent had rock steady and now is immune to these imbalance maneuvers.
    And of course we've discussed the already problematic out of stamina situation.
    So yeah, I can easily see why you'd want to keep that intact.

    Just so you aware, this is an ACTUAL example of an OP mechanic. Something that directly and drastically effects the outcome of a match with no regard to skill.
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  5. #15
    Originally Posted by alustar24 Go to original post
    Is an issue because it breaks the mechanics of the game. It's a steady passive with no cool down or diminishing return. Additionally the aramusha isn't supposed to be a tank. He's a hybrid counter attacker.

    Stamina management is a HUGE factor in this game. I serious argue it's the back nine around the entire fighting mechanic we have. If you negate the need to worry about that mechanic you defeat the purpose of having it.

    Instances where this feat is an issue?
    A gank situation, it happens. You might be Caught in a disadvantageous position. Recent would normally help. A week rimmed recent pop could give you the necessary breathing room to counter and wait for back up. With rock steady, any attacker stupid enough to blindly attack won't be passed by your initial activating of revenge. Further more, let's say you get s throw off and manage to choral the herd? Nope even then they will maintain stance.
    Another one? So you are in fight, you get a nice parry off, the go to grab the opponent tips then into a nearby wall so you can continue your combo, only the opponent had rock steady and now is immune to these imbalance maneuvers.
    And of course we've discussed the already problematic out of stamina situation.
    So yeah, I can easily see why you'd want to keep that intact.

    Just so you aware, this is an ACTUAL example of an OP mechanic. Something that directly and drastically effects the outcome of a match with no regard to skill.
    The devs called Aramusha a Vanguard/Tank iirc. I don't understand why he has assassin abilities, but that's what I remember them calling him. Rock steady should not stop a wallsplat imo (I'm rep 7 with him) but nothing else should change. Shugoki has had rock steady for as long as I can remember and people only started to complain about it now because of Aramusha.

    Just allow a wallsplat and it's fine. Otherwise you are leaving a hero with only blockable/parried moves that once again leave a samurai with no opener or punish other than a light attack unless wallsplat.
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  6. #16
    Alustar.exe's Avatar Banned
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    Originally Posted by Ackturi Go to original post
    The devs called Aramusha a Vanguard/Tank iirc. I don't understand why he has assassin abilities, but that's what I remember them calling him. Rock steady should not stop a wallsplat imo (I'm rep 7 with him) but nothing else should change. Shugoki has had rock steady for as long as I can remember and people only started to complain about it now because of Aramusha.

    Just allow a wallsplat and it's fine. Otherwise you are leaving a hero with only blockable/parried moves that once again leave a samurai with no opener or punish other than a light attack unless wallsplat.
    I'm actually ok with Shugoki having that feat. He is incredibly slow and predictable, not to mention large and unwieldy. It makes sense for his class and the hero isn't that problematic anyway.
    Having a viable opener does not excuse enabling him to bypass critical fight mechanics. It is horribly detrimental to 4v4 where crowd control is critical to a match. This hero had enough tools without
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  7. #17
    Originally Posted by alustar24 Go to original post
    It is horribly detrimental to 4v4 where crowd control is critical to a match.
    So there's finally a hero that can't be spammed on the ground and that's an issue? I think it's great that it stops the spam.

    Edit: On console I know the lights are an issue but not on PC. Idk what they can do to fix the console issue but again, it's all Aramusha really has going for him since nothing else works to his advantage.
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  8. #18
    An underwhelming character got one pro that only concers a 4vs4 modes and everyone wants to nerf it already . You re saying its and OP mechanic yet it was intreduced back in season 1 and noone complained . You want to make him even more punishable yet he cant get a single heavy attk from guardbreak . Not to say half of other characters get 40+ dmg off wallspat and normal heavy ( or attk with similar dmg) from GB yet aramusha gets only 28 dmg after wallspat .
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  9. #19
    Originally Posted by Pain-Seeker Go to original post
    An underwhelming character got one pro that only concers a 4vs4 modes and everyone wants to nerf it already . You re saying its and OP mechanic yet it was intreduced back in season 1 and noone complained . You want to make him even more punishable yet he cant get a single heavy attk from guardbreak . Not to say half of other characters get 40+ dmg off wallspat and normal heavy ( or attk with similar dmg) from GB yet aramusha gets only 28 dmg after wallspat .
    If they fixed blade blockade and gb punishes i could see the warrant for the feat fix.
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  10. #20
    Alustar.exe's Avatar Banned
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    Originally Posted by Pain-Seeker Go to original post
    An underwhelming character got one pro that only concers a 4vs4 modes and everyone wants to nerf it already . You re saying its and OP mechanic yet it was intreduced back in season 1 and noone complained . You want to make him even more punishable yet he cant get a single heavy attk from guardbreak . Not to say half of other characters get 40+ dmg off wallspat and normal heavy ( or attk with similar dmg) from GB yet aramusha gets only 28 dmg after wallspat .
    The problems you mentioned are all issues we have wanted fitted that if they did would have no need for this ability outside of a character like Shugoki.
    And honestly, I dare you to justify its use outside of a crutch to prop up sub par players. If you are out of stamina, that's your fault and there needs to be penalties for that. If you get parried by someone in revenge, that's your fault and there needs to be a punish for that.
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