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  1. #21
    Originally Posted by high-horse Go to original post
    Oh I meant if you meant to deflect and the LB waits to GB
    yeah i was talking about deflect. Shinobi doesn't have a dash attack so I just get gb i can't get out of it with an attack like the other assassins.
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  2. #22
    Only buff I would consider is hyper armour during your deflects atm 1 v x there's no point you will deflect and get attacked stopping you in its track another thread someone said the deflect time should be increased but I find it easier then parrying
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  3. #23
    Originally Posted by Devils-_-legacy Go to original post
    Only buff I would consider is hyper armour during your deflects atm 1 v x there's no point you will deflect and get attacked stopping you in its track another thread someone said the deflect time should be increased but I find it easier then parrying
    I think hyper armor would fix any deflect issues.
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  4. #24
    Alustar.exe's Avatar Banned
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    Originally Posted by Drazmic Go to original post
    I think hyper armor would fix any deflect issues.
    Agreed, I've never thought of it that way. Would help in gank situations too.
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  5. #25
    I'm glad you guys agree 😆
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  6. #26
    Deflect does NOT needa you buffs.
    1. Parry is going to get nerfed - indirect deflect buff
    2. Deflect will NOT get you guardbroken. If you wait for the deflect and not go for the dodge, attacks should no longer be cancelable. Only dodge will.
    3. Different use. Deflect doesn't work on unblockables (weapon attacks). Parry doesn't work against any kind of grab kick etc move.
    (4. ) That's more of a console point. Very hard to say here what move is riskier due to inherently less frames more input lag and more display lag. Dodge attacks simply are extremely strong on console and can even be your unintended deflect but still make it not possible to guard break in many cases. Try to feint shaman into dodge attack for your free guard break.
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  7. #27
    PDXGorechild's Avatar Senior Member
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    Agree with OP on the whole. Even as a Berserker I find parry is safer and more beneficial. . This problem is mainly due to Parry being too powerful rather than deflect being too weak but it could do with some tweaking for some of the Assassins in my opinion.

    The single best thing about Deflect, as I read somebody else has posted earlier, is that I do it by accident as often as not. I tend to dodge more than I block or parry so those times I get a free deflect by dodging into an attack are always welcome!
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  8. #28
    I think deflect should get the after hit automatically for all heroes, just like the Zerker, except Orochi ( since he has 2 options )... the timing on deflects is too strict, specially in consoles, and you usually can only do that specific thing anyways.
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  9. #29
    Alustar.exe's Avatar Banned
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    Originally Posted by Takuram Go to original post
    I think deflect should get the after hit automatically for all heroes, just like the Zerker, except Orochi ( since he has 2 options )... the timing on deflects is too strict, specially in consoles, and you usually can only do that specific thing anyways.
    Start pressing light attack the second you press dodge. Don't wait for a sure deflect.
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  10. #30
    Yeah I think deflect needs a considerable buff to be honest.

    There are also more cons to it that I think OP may have missed.

    - I disagree with OP that they are better for light attacks too. I still think parrying is easier and mostly more consistent. If I get hit with a light, I can usually recover quick enough to parry the next one, but what I’ve found with deflect is I generally can’t recover fast enough to deflect in time (highlanders Celtic curse is the prime example, can only ever parry the second hit, never deflect it)

    - you can’t cancel a deflect like you can cancel a heavy if you get baited into a parry, or even just let the heavy go if they tried to feint into a GB. You always have to fully commit and hope you were right to do so with a deflect.

    —not only does it not drain enemy stamina, there is a stamina penalty of like 4-5 seconds upon deflecting! It’s actually a deathwish somtimes, if you deflect as shinobi to escape a corner, but your deflect leaves you out of stam, you have to wait 5 seconds, and then a further number of seconds for your stam bar to replenish. At this point you can nearly be kept out of stamina for a quarter of a minute, for using a move that requires the highest skill in the game for negligible damage, often 0.

    - shinobis deflect is broken, bleed won’t “top up” if your enemy even has 1hp of bleed on them, your attack will do 0 damage. You can be GB in the middle and throughout the entire shadow step (a property no other attack has in the game as far as I’m aware), enemies heavies will generally track you through the shadowstep. Also often it will not even work on successful deflect (it’ll make the noise but you won’t shadowstep or damage your enemy, this happens especially in ganks), it’s also heavily negated damage wise by debuff stat and some heros have feats that will make it deal 0 damage. It won’t stack damage wise on multiple deflects (I have no idea why this limitation is even in the game, it’s entirely unfair). If used in a gank, a parry will protect you from everyone, whereas a deflect will 99% of the time get you killed (due to above mentioned flaws of move in gank).

    - many hyper armor attacks will smash you, orochi gets wrecked sometimes.

    - light spam can just continue and stagger and fully ignore your deflect. Aramusha and shaman are horrible for doing this. Orochi can’t even get a light attack deflect trade against spam.

    -timing window is smaller than a parry. I believe a parry is 200ms and a deflect is 100ms last I checked.

    I think it needs a solid buff damage wise for all heroes to varying degrees. It needs hyperarmor for all the attacks and stagger others out of their hyperarmour. And shinobi needs all these issues with it fixed. I made a thread 7, 4, and 2 months ago about these bugs (not my opinion on balance, but things that are broken with the hero) with Shinobi amoung about 15 other bugs that are broken with the character, but I’m still waiting for it to be fixed. I don’t even know if it gets passed along at this point.

    Anyway as it is now, it’s high risk, highest skill requirement move, and has to be committed to 100% for a mediocre, mostly very low, often detrimental benefit. I DONT think it should be made easier to do, but I think the payout should certainly match the risk.
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