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  1. #21
    Originally Posted by Vakris_One Go to original post
    They can only soft feint their finisher heavy into a light meaning they need to score the first hit with a light and then do a heavy in the same direction that they can then soft feint. The logic still applies that if you get hit from a side then expect a hit from the top, you now however need to pay more attention to what he will do. His heavy is relatively slow and he only has a very small amount of time to soft feint it into a light - basically as soon as he launches his heavy he already has to input the light in another direction otherwise he will just follow through with the heavy. Keep your guard to the top and watch him closely. His comboed heavy from the same side takes 900 milliseconds to fully reach you/hit you. If he hasn't soft cancelled it into a top light within the first 400ms (i.e. very, very soon after initiating the heavy animation) then he's going to hit you with the heavy, change you guard stance to either block it or parry it.

    Keep practising this and eventually you will learn to recognise when it is safe for you to change your guard from top stance to parry his heavy. If he's gone for the top light anyway your guard stance was already at top and you blocked it thus ending his chain. Later on with more experience you could even learn to parry his top light - I haven't been able to do this yet but I have had this done to me a number of times now by other players, mostly Wardens for some reason. Damn you Wardens!!!

    The only other thing the Aramusha can do to you after a side light into same side heavy is to soft feint the heavy into a light from the other side but he sacrifices his chain for that hit and you can learn to predict that move as well. Feinting his light to the other side is 500ms and he physically moves his body to the other side so it is possible to react to that if you've been watching him closely.
    well if we wanted to be literal he can heavy from neutral and heavy in the same direction and deadly feint that second heavy with a light to either top or the other side. But yeah.
    Also nah. You can side light>same side heavy>deadly feint to opposite side>opposite side heavy finisher>deadly feint back to the first side on repeat.
    This combo lets him avoid top entirely while staying in combo. But it's incredibly slow. People are already catching onto my typical combo which is:
    top light>left side light>left side heavy finisher>deadly feint to right side. That last hit is blocked most of the time. My sparring partner has actually been parrying it now.

    But yeah. People just need to actually learn his kit. The only way Aramusha actually will have long combo strings against a decent player is if you manage to mix in heavies in your combo. Which is doable but risky as even in chains heavies are slow enough to react to even for average players.
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  2. #22
    Originally Posted by Dane520123 Go to original post
    So you've tested and proven that you can beat 90% of the console population?, lol just shut up man give it up you lost. Get gud
    you are being rude and aggressive towards me, not cool. I am rep 101 So yes i played alot. I can tell how many People rooughly can block and parry peacekeeper lights and zone attack.
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  3. #23
    Originally Posted by David_gorda Go to original post
    Kensai is about mixups and mindgames same as Raider, aramusha is about spamming, close to peacekeeper. I can easily beat 90% Of players on console spaming with either Of those classes and they should be changed. Spaming is not fun.
    Just because there's mixups doesn't mean it's not spam.... That's what you're telling me. Aramusha spams when there's mixups in his combo. What about raiders that spam the sprint charges and soft feints into stun taps? That's still spam if they do it over and over! Zerk spam attacks too... (Attack - Zone - light - combo - continues until oos or top heavy) it's all considered SPAM because it's continuous.
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  4. #24
    subdude1974's Avatar Banned
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    I can be self critical. Players that use feints heavily in the attack give me the most trouble. That is why Kensei and Aramusha give me the most trouble. I do believe that Kensei is the most balanced and fair character that the have designed. There is nothing OP or spam IMHO about him. Aramusha has attacks that are so fast that it is hard to escape. I have blocked attacks to have him just carry on as if I didn’t. I have dodged his combo to only have him continue the combo and hit me as I stand. I have beaten many Aramushas and lost many. But I believe that once somebody really gets good with him, with the speed of his attacks paired with his feints and his super simplistic parry that blocks all attacks from all angles that simply happen by holding the right stick down, he will virtually be unbeatable. Except maybe by Shaman. Blood trance is ridiculous and with that move alone I have been beaten and witness people lose. It amazes me that there are people that say get good when nerds are mentioned about their characters but other characters are OP. I am a Centurion main but liked some of his changes, like his standup jab, but thought others were overkill, like slowing speeds or shortening range. Personally, I think infinite combos shouldn’t be part of the game. To me, they are noob killers. But it doesn’t matter. The game will just keep getting patched and fixes because I truly don’t believe they care enough about the game to get it right the first time.
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  5. #25
    Vakris_One's Avatar Senior Member
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    Originally Posted by Knight_Raime Go to original post
    well if we wanted to be literal he can heavy from neutral and heavy in the same direction and deadly feint that second heavy with a light to either top or the other side. But yeah.
    Also nah. You can side light>same side heavy>deadly feint to opposite side>opposite side heavy finisher>deadly feint back to the first side on repeat.
    This combo lets him avoid top entirely while staying in combo. But it's incredibly slow. People are already catching onto my typical combo which is:
    top light>left side light>left side heavy finisher>deadly feint to right side. That last hit is blocked most of the time. My sparring partner has actually been parrying it now.

    But yeah. People just need to actually learn his kit. The only way Aramusha actually will have long combo strings against a decent player is if you manage to mix in heavies in your combo. Which is doable but risky as even in chains heavies are slow enough to react to even for average players.
    Thanks for the info on that. I'll have to try those mixups from opposite sides.

    Originally Posted by subdude1974 Go to original post
    I can be self critical. Players that use feints heavily in the attack give me the most trouble. That is why Kensei and Aramusha give me the most trouble. I do believe that Kensei is the most balanced and fair character that the have designed. There is nothing OP or spam IMHO about him. Aramusha has attacks that are so fast that it is hard to escape. I have blocked attacks to have him just carry on as if I didn’t. I have dodged his combo to only have him continue the combo and hit me as I stand. I have beaten many Aramushas and lost many. But I believe that once somebody really gets good with him, with the speed of his attacks paired with his feints and his super simplistic parry that blocks all attacks from all angles that simply happen by holding the right stick down, he will virtually be unbeatable. Except maybe by Shaman. Blood trance is ridiculous and with that move alone I have been beaten and witness people lose. It amazes me that there are people that say get good when nerds are mentioned about their characters but other characters are OP. I am a Centurion main but liked some of his changes, like his standup jab, but thought others were overkill, like slowing speeds or shortening range. Personally, I think infinite combos shouldn’t be part of the game. To me, they are noob killers. But it doesn’t matter. The game will just keep getting patched and fixes because I truly don’t believe they care enough about the game to get it right the first time.
    If he continues his chain even though you blocked him you must have been OOS. Normally once you block him he has a recovery frame and cannot immediately launch another attack. Without a dodge strike it's not really an effective tactic to dodge Aramusha's attacks as he can still continue his chain after a whiff. Characters with a dodge strike can successully counter overly-aggressive Aramusha's, I've been doing it with Kensei and it's one of the easier ways to beat the chain-obsessed Musha's. His "super simplistic parry" is blade blockade and it is much easier to punish than a regular parry attempt. He cannot feint it, meaning that if you bait him into it you get a free GB on him. It's a super risky move for him that gives him very little reward compared to how much he risks in doing it and getting GBed.

    Once any player gets really good with any character they can become really hard to beat so that's not really an argument I'll accept. I've been mopped up by the more gimped characters such as Orochi, Zerker, Kensei and Highlander on occassions where the player playing them was simply much better than me. Likewise I've mopped the floor with the more gifted characters while using my Kensei and Highlander because I played better than them.
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  6. #26
    The chain is broken, try to block it when ppl got a red connection.
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  7. #27
    A lot of people seem to have suddenly become fans of the spamfest meta since so many people defending aramusha here !!


    No Mathers what you think of aramusha

    Is this spam or not because it can feint a lot ect ect

    We don't care .... his play style don't belong in that game ...

    Aramusha just make the game drop again (balance talking )
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  8. #28
    Finnaly someone gets it.
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  9. #29
    Originally Posted by strikes91 Go to original post
    Finnaly someone gets it.
    Yep, its a fast spammy boring Class, if they feint a heavy once in the lightspam combo, its still a spammy Class.
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  10. #30
    Originally Posted by David_gorda Go to original post
    Yep, its a fast spammy boring Class, if they feint a heavy once in the lightspam combo, its still a spammy Class.
    So where's the pk nerf cries? Did everyone forget about the other heroes just because aramusha can spam lights?
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