I second the idea of a team mode where you fight against increasingly difficult "waves" of enemies. Maybe with different bases you can retreat to setting up traps or similar? with choke points where certain classes can shine more than others?
with bot opponents that are your level so every kill matters.
that would be fun.
Want more i infinite lightspam classes, 200ms speed with hyper armor and if first attack hits they eneny is stuck in the Ligjtspam. Want more games disconnect. Only about 50% disconnect now, i want atleast 80% disconnect so it Will take longer to finish orders and level up. More op season 5 character that do more damage, faster attacks, unblockable and can do anything better then the Season 1 classes.
This is the last season to this year, though yeah they still have time. And yes hammer of some kind, we know they have them given the forge lol.People want a traditional sword and shield knight so hammer and shield might be seen as too close which is why I also said two handed hammer but hammer and shield would be my first choice, first heavy I would at least try since repping up conq if they went with that class.Originally Posted by Armosias Go to original post
Break up knights from romans and give us 4 new characters xD
- Romans: Add Arab soldier
- Romans: Add Spear legionnaire
- Knights: Add a soldier with shield and sword
- Knights: Add a soldier with a two handed mace or hammer
Fix shinobi cannot be guard break after dodging his fallback jump
Nerf shaman
Merge dominion, skirmish and tribute so we can play all game modes not just dominion
Definitely reworks to the originals, but still recognizable gameplay wise, especially Berserker, Kensei, Conqueror. The idea of reworks can be fun to discuss but it must be done carefully to keep the essence intact. Also conq is not fun to fight against, imo.
Little tweaks that affect all classes to reduce "defense meta," like light attacks not be stopped by block (except superior block), but any chained attack that follows is slowed down by about 100ms except in some cases, like shugoki/highlander. Maybe based on the speed of the light blocked?
Aa far as new classes, a knight with a big *** hammer, another samurai without a katana/bladed weapon (armored gauntlet-wielding kung fu master?), a Viking that may have actually existed? (they seem kinda tapped out).
Only thing I am sure I do not want to see is more assasins and fast hybrids. Game looks kinda strange when majority players are using assasins or lightweights.
So, in order for this game to offer something interesting in future seasons, they need to introduce new heroes for Vanguard and Heavy class.
For Knights, I would like to see Heavy with two handed Warhammer, not complete tank but actually more dynamic hero, mad and offensive. Name? Maybe Mercenary?
As Vanguard, dual wielder but in leather armor so he can be little more faster when fighting, but lower health compared to Warden. Let's call that one The Duelist .
I am not too much historically familiar with Viking or Samurai alternatives, beside these we already have. Maybe Monk priest with a staff as Vanguard? Also, there are some interesting options from different cultures as well. For instance, Chinese Imperial Army. Ubisoft did something similar with Highlander so it wouldn't be a big deal.
For Vikings, inspiration could be find in older tribes such as Goths or similar.
Is this a joke?, ubisoft are buffing some of the original characters to be brought up to have more of a chance against the added characters, kensei, berserker and conqueror are being looked at mainlyOriginally Posted by DaLast_Samurai Go to original post
You do need to remember that you can't just have them do stuff like that because some can counter shaman and what not, Whereas some people struggle to fight against them.